Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
2 artilleries, 10 infantry and 2 mech_infantrys moved from Gibraltar to Spain
3 armour moved from Gibraltar to Spain
Combat - Americans
Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Battle in Spain
Americans attack with 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 7/19 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits
5 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 3 fighters and 1 submarine
Germans defend with 2 carriers, 4 fighters, 3 tactical_bombers and 10 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 3 fighters in 110 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 2 carriers and 10 transports in 110 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Germans , 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 11 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 14 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 15 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 16 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 17 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 18 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 19 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 20 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 21 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 22 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 23 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 24 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 25 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 26 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 27 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 28 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 29 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 30 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 31 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 32 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 33 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 34 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 35 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 36 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 37 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 38 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 39 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 40 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 41 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 42 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 3 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 2 carriers, 1 fighter, 3 tactical_bombers and 10 transports
Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 3 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
1 fighter owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
4 aaGuns moved from Gibraltar to Spain
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 factory_minor
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
Java : 2 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 8 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Cyprus : 1 artillery and 1 infantry
123 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor
Spain : 1 flag, 4 aaGuns, 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
91 Sea Zone : 3 submarines
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 90
Russians : 10 / 0
Japanese : 12 / 2
Americans : 60 / 85
Chinese : 19 / 26
British : 40 / 46
UK_Pacific : 19 / 24
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
13 artilleries and 15 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Jehol : 15 artilleries and 22 infantry
Chahar : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 69 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 40 / 46
UK_Pacific : 19 / 24
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Shensi to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Novosibirsk
2 fighters and 1 tactical_bomber moved from Sikang to Novosibirsk
1 bomber moved from Caucasus to 97 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Paulau Island
Battle in Hainan
Battle in Novosibirsk
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits
1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novosibirsk
British win, taking Paulau Island from Japanese, taking Hainan from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 97 Sea Zone
British attack with 1 bomber and 6 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
3 submarines owned by the British retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Caucasus
EDIT: 3 submarines moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
5 aaGuns and 3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from India to Caucasus
Place Units - British
5 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 harbour and 3 infantry placed in West India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in West India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Paulau Island : 1 flag, 1 artillery
Formosa : 1 flag
Jehol : 5 aaGuns, 1 artillery and 3 infantry
Okinawa : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 armour and 2 mech_infantrys
Kweichow : 1 mech_infantry
Sikang : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Timguska : 1 flag, 1 armour
Celebes : 1 flag
36 Sea Zone : 1 transport
34 Sea Zone : 1 transport
West India : 1 factory_minor, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
please pull units from gibr to spain
i forgot
thanks
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
ncm?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 16 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns, 3 artilleries and 5 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,3,2
Italians collect 2 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
was it ok to scramble ur figs?
i thought it is the best for u and that u would like to scramble them.
Yeah, the scramble was fine.
I forgot to move your troops off of Gibraltar though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 armour moved from Shan State to Szechwan
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 bombers, 4 fighters and 2 tactical_bombers moved from Anhwe to Sikang
3 bombers moved from Sikang to Caucasus
1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Szechwan : 1 armour
Sikang : 4 fighters and 2 tactical_bombers
India : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 airfield
Sumatra : 1 flag, 1 harbour
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Caucasus : 3 bombers and 2 infantry
81 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
Iraq : 1 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,8,6 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 8 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy Bordeaux
2 artilleries and 8 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Russia
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in France
1 artillery and 6 infantry placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,1
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Sikang to Rostov
2 artilleries and 2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 aaGun, 3 artilleries and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 aaGuns and 18 infantry moved from Amur to Buryatia
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 harbour
Kazakhstan : 1 aaGun and 1 infantry
Buryatia : 2 aaGuns and 18 infantry
Rostov : 2 artilleries
Caucasus : 4 aaGuns, 14 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 67 / 87
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Non Combat Move - Japanese
3 aaGuns moved from Manchuria to Amur
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,6,1,2,1,1,1,1,5,1,4,4,5,6
Japanese collect 6 PUs (9 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 infantry moved from Spain to Portugal
2 bombers moved from Eastern United States to Portugal
Combat - Americans
Battle in Portugal
Americans attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Portugal to Spain
4 fighters and 1 tactical_bomber moved from Eastern United States to Spain
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 fighter and 3 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
India : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
43 Sea Zone : 1 flag
39 Sea Zone : 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 8 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 tactical_bombers
Cyprus : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
123 Sea Zone : 1 destroyer
93 Sea Zone : 2 submarines
109 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Brazil : 1 flag, 1 factory_minor
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 15 / 8
Americans : 61 / 86
Chinese : 20 / 26
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
15 artilleries and 22 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Jehol : 1 infantry
Manchuria : 17 artilleries and 28 infantry
Shensi : 1 fighter
Production/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
British take Urals from Germans
1 mech_infantry moved from Suiyuyan to Novosibirsk
British take Novosibirsk from Germans
1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
1 bomber moved from Caucasus to Russia
Combat - British
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Non Combat Move - British
1 mech_infantry moved from Caucasus to Samara
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
1 bomber moved from Russia to Caucasus
3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Sikang to Kazakhstan
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Kweichow to Tsinghai
5 aaGuns, 1 artillery and 3 infantry moved from Jehol to Chahar
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - British
3 artilleries placed in Caucasus
1 airfield and 2 tactical_bombers placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in West India
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in West India change ownership: 2 artilleries and 1 infantry
Territory Summary for British, UK_Pacific :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
Siam : 1 flag
Hainan : 1 flag
Tsinghai : 1 mech_infantry
Chahar : 5 aaGuns, 1 artillery and 3 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Queensland : 1 artillery
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 infantry
Celebes : 1 flag
Sumatra : 1 artillery and 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 transport
West India : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 8 artilleries, 1 bomber, 1 factory_minor, 17 infantry and 5 mech_infantrys
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Spain : 1 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 59 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 45 / 50
UK_Pacific : 21 / 26
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
navy from sz 80 to sz 81 (egypt) please
thanks
sorry