edited. use latest if you can
14L FuzzyKittens (Axis) vs Amon-Sul (Allies +8)
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i will attack sz 110 with ever <ything i=“” got<br=“”>i need ur ool</ything>
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Scramble 2 fighters and a tac.
Hits on carriers, sink carriers, hits on tacs, hits on fighters.
Maximum defense.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 artilleries, 1 bomber, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers moved from Jehol to Manchuria
1 bomber moved from Japan to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 artilleries, 1 bomber, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers moved from Jehol to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 11 artilleries, 2 bombers, 8 fighters, 20 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 4 infantry; Americans defend with 1 artillery
Japanese win, taking Manchuria from Chinese with 11 artilleries, 2 bombers, 8 fighters, 17 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
3 aaGuns moved from Jehol to Manchuria
2 bombers moved from Manchuria to Japan
8 fighters and 5 tactical_bombers moved from Manchuria to JapanPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,2,3,6,5,1,5,5,4
Japanese collect 2 PUs (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
2 artilleries, 10 infantry and 2 mech_infantrys moved from Gibraltar to Spain
3 armour moved from Gibraltar to SpainCombat - Americans
Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Battle in Spain
Americans attack with 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 7/19 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits
5 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 3 fighters and 1 submarine
Germans defend with 2 carriers, 4 fighters, 3 tactical_bombers and 10 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 3 fighters in 110 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 2 carriers and 10 transports in 110 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Germans , 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 11 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 14 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 15 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 16 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 17 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 18 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 19 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 20 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 21 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 22 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 23 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 24 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 25 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 26 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 27 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 28 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 29 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 30 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 31 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 32 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 33 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 34 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 35 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 36 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 37 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 38 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 39 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 40 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 41 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 42 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 3 fighters remaining. Battle score for attacker is 51
Casualties for Germans: 2 carriers, 1 fighter, 3 tactical_bombers and 10 transports
Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 3 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
1 fighter owned by the Germans forced to land in Normandy BordeauxNon Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
4 aaGuns moved from Gibraltar to Spain
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 factory_minor
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
Java : 2 infantry
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 8 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Cyprus : 1 artillery and 1 infantry
123 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 factory_minor
Spain : 1 flag, 4 aaGuns, 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
91 Sea Zone : 3 submarines
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 69 / 90
Russians : 10 / 0
Japanese : 12 / 2
Americans : 60 / 85
Chinese : 19 / 26
British : 40 / 46
UK_Pacific : 19 / 24
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
13 artilleries and 15 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Jehol : 15 artilleries and 22 infantry
Chahar : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 69 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 40 / 46
UK_Pacific : 19 / 24
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Shensi to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Novosibirsk
2 fighters and 1 tactical_bomber moved from Sikang to Novosibirsk
1 bomber moved from Caucasus to 97 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau IslandCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Paulau Island
Battle in Hainan
Battle in Novosibirsk
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits
1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novosibirsk
British win, taking Paulau Island from Japanese, taking Hainan from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 97 Sea Zone
British attack with 1 bomber and 6 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
3 submarines owned by the British retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Caucasus
EDIT: 3 submarines moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Novosibirsk to Caucasus
5 aaGuns and 3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from India to CaucasusPlace Units - British
5 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Caucasus
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 harbour and 3 infantry placed in West IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in West India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Paulau Island : 1 flag, 1 artillery
Formosa : 1 flag
Jehol : 5 aaGuns, 1 artillery and 3 infantry
Okinawa : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 armour and 2 mech_infantrys
Kweichow : 1 mech_infantry
Sikang : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Timguska : 1 flag, 1 armour
Celebes : 1 flag
36 Sea Zone : 1 transport
34 Sea Zone : 1 transport
West India : 1 factory_minor, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 13
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
please pull units from gibr to spain
i forgotthanks
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
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ncm?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 16 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns, 3 artilleries and 5 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,3,2
Italians collect 2 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
was it ok to scramble ur figs?
i thought it is the best for u and that u would like to scramble them.
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Yeah, the scramble was fine.
I forgot to move your troops off of Gibraltar though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 armour moved from Shan State to Szechwan
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 bombers, 4 fighters and 2 tactical_bombers moved from Anhwe to Sikang
3 bombers moved from Sikang to Caucasus
1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Szechwan : 1 armour
Sikang : 4 fighters and 2 tactical_bombers
India : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 airfield
Sumatra : 1 flag, 1 harbour
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Caucasus : 3 bombers and 2 infantry
81 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
Iraq : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to RostovCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,8,6 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 8 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy Bordeaux
2 artilleries and 8 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to VolgogradPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Russia
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in France
1 artillery and 6 infantry placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,1
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Sikang to Rostov
2 artilleries and 2 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 aaGun, 3 artilleries and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 aaGuns and 18 infantry moved from Amur to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 harbour
Kazakhstan : 1 aaGun and 1 infantry
Buryatia : 2 aaGuns and 18 infantry
Rostov : 2 artilleries
Caucasus : 4 aaGuns, 14 artilleries, 2 fighters, 12 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 67 / 87
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Non Combat Move - Japanese
3 aaGuns moved from Manchuria to AmurTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,6,1,2,1,1,1,1,5,1,4,4,5,6
Japanese collect 6 PUs (9 lost to blockades); end with 8 PUs total