@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
14L FuzzyKittens (Axis) vs Amon-Sul (Allies +8)
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I scored incredible 8/9 hits.
U scored 11.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber and 3 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in Iwo Jima
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 8 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 5 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/9 hits
Americans roll dice for 2 carriers and 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 11/17 hits
6 submarines owned by the Americans , 1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 2 battleships and 5 transports in 6 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 tactical_bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship and 5 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 8 submarines and 3 tactical_bombers
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery moved from Manchuria to Korea
2 submarines moved from 55 Sea Zone to 43 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 carrier and 9 transports moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
5 bombers and 1 infantry placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 artillery and 1 factory_minor
Jehol : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
43 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Cyprus : 1 artillery and 1 infantry
United Kingdom : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
64 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 2 submarines
Brazil : 1 flag, 1 factory_minor
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 10 transportsProduction/PUs Summary :
Germans : 63 / 77
Russians : 14 / 0
Japanese : 36 / 31
Americans : 58 / 78
Chinese : 13 / 18
British : 36 / 57
UK_Pacific : 11 / 11
Italians : 10 / 8
ANZAC : 14 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 64 Sea Zone to 10 Sea Zone
9 artilleries, 1 fighter and 13 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 9 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries, 1 fighter and 13 infantry in Hunan, round 2 : 8/23 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 9 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SikangPlace Units - Chinese
3 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Hunan : 12 artilleries and 15 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 63 / 77
Russians : 14 / 0
Japanese : 35 / 31
Americans : 58 / 78
Chinese : 14 / 20
British : 36 / 57
UK_Pacific : 11 / 11
Italians : 10 / 8
ANZAC : 14 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I almost had U :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Caucasus to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Rostov
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
3 mech_infantrys moved from Yunnan to Kiangsi
1 bomber moved from Kweichow to 6 Sea ZoneCombat - British
British creates battle in territory 41 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Kiangsi
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsi
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking 41 Sea Zone from Japanese, taking Kiangsi from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
British attack with 1 bomber
Japanese defend with 1 battleship, 1 tactical_bomber and 5 transports
British roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British lost in 6 Sea Zone
Japanese win with 1 battleship and 5 transports remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Turning off Edit Mode
7 infantry moved from Northwest Persia to Caucasus
1 armour and 4 infantry moved from Trans-Jordan to Iraq
3 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
1 aaGun, 2 armour and 3 mech_infantrys moved from Yunnan to Hunan
4 aaGuns, 1 artillery and 2 infantry moved from Kweichow to Hunan
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
1 infantry placed in IraqTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Kiangsi : 3 mech_infantrys
Siam : 1 flag
Yunnan : 1 infantry
Hunan : 5 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Malaya : 1 harbour
Borneo : 1 artillery and 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 1 transport
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 2 infantry
Caucasus : 1 flag, 2 armour, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 factory_minor and 5 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 5 artilleries and 4 infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 61 / 77
Russians : 14 / 0
Japanese : 30 / 31
Americans : 58 / 78
Chinese : 15 / 20
British : 42 / 47
UK_Pacific : 11 / 11
Italians : 10 / 8
ANZAC : 14 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was very surprised to see the US fleet off of Japan. Didn’t consider the fighters on the west coast making it over.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,2,4,6,3,5,5
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
I was very surprised to see the US fleet off of Japan. Didn’t consider the fighters on the west coast making it over.
Hehe 8-) Wathc out from now on :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Kweichow to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 battleship and 5 transports
ANZAC roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
5 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship and 5 transportsNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Queensland to Dutch New Guinea
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Kweichow to Korea
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from 6 Sea Zone to KoreaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 airfield placed in Dutch New GuineaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Korea : 1 bomber and 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 airfield, 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 61 / 77
Russians : 14 / 0
Japanese : 30 / 31
Americans : 58 / 78
Chinese : 15 / 20
British : 42 / 47
UK_Pacific : 11 / 11
Italians : 10 / 8
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Caucasus : 1 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 61 / 77
Russians : 14 / 0
Japanese : 30 / 31
Americans : 58 / 78
Chinese : 15 / 20
British : 42 / 47
UK_Pacific : 11 / 11
Italians : 10 / 8
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
tough times for Japan
Russians in exile :D
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
11 armour, 13 artilleries, 25 infantry and 14 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 fighters and 5 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone -
Scramble from the UK?
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yes all
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Do you have a special OOL?
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no
choose for me as u would for urfself
if u see that it goes heavily in my favour keep the expensive units
if not then keep those with greater defense value and better defense use against ur troops
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
11 armour, 13 artilleries, 25 infantry and 14 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 fighters and 5 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Novosibirsk
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 infantry
British defend with 2 infantry
Germans win, taking Rostov from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 7 fighters, 1 submarine and 7 tactical_bombers
British defend with 1 carrier, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 10 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans Submerged
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 115
Casualties for Germans: 1 cruiser, 7 fighters, 1 submarine and 6 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 10 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
4 artilleries and 10 infantry moved from Novgorod to Belarus
3 aaGuns moved from Tambov to Volgograd
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Novosibirsk to RussiaPlace Units - Germans
3 bombers, 3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,3,3,5,5,2,4
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
those results are retarted practicly incredible this is insane
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ah i had 10 transports
so because of that is 115
but still
the dices betraayed me in this one
but it is my bad that i risked anway