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Theodericus (Allies +13) vs AlexGreat, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Novgorod
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
10 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 15 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 4 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 artillery moved from Shan State to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Battle in Soviet Far East
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Soviet Far East from Russians, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 bomber moved from Suiyuyan to Manchuria
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour placed in French Indo China
4 submarines placed in 6 Sea Zone
1 carrier placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Rhodesia to British Somaliland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in British Somaliland
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
3 fighters moved from Gibraltar to Algeria
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 98 Sea Zone to Malta
1 bomber moved from British Somaliland to Anglo Egyptian SudanPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
3 armour placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,3,3,2,6,6,6,2,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 bomber
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits
1 bomber owned by the British , 1 infantry owned by the French and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry; British defend with 1 artillery
Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the French lost in Trans-Jordan
Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
3 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Algeria
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 bomber moved from Germany to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
9 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Ukraine to BryanskCombat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 3 artilleries, 1 fighter, 6 infantry and 19 mech_infantrys
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 9 armour, 3 artilleries, 1 fighter, 6 infantry and 19 mech_infantrys in Bryansk, round 2 : 10/38 hits
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 3/7 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 3 artilleries, 1 fighter, 3 infantry and 19 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter and 2 tactical_bombers moved from Egypt to Ukraine
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 bomber and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Buyant-Uhaa to ChaharCombat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 2 fighters, 26 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Kazakhstan to Novosibirsk
2 aaGuns and 15 infantry moved from Yenisey to Olgiy
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from 37 Sea Zone to Shan State
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 bomber moved from Manchuria to Ulaanbaatar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Kwangsi to ShensiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 5/5 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Ceylon
Battle in Shensi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Ceylon from UK_Pacific, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Ulaanbaatar, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Ulaanbaatar
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Ulaanbaatar, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 fighter in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Manchuria
1 bomber moved from Chahar to Kwangsi
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Shan State to Yunnan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 fighter moved from Kwangsi to Japan
1 tactical_bomber moved from Philippines to Kwangsi
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Hab nicht wegen scramble bei Indien gefragt….waere Selbstmord. Aber ich wuerfle es neu im Forum aus, falls Du es machen willst.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to French Indo China
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Sikang
1 armour, 1 artillery, 3 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
hallo, scrumble in sz95?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Algeria to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 infantry moved from Alexandria to Egypt
British take Egypt from Italians
3 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from British Somaliland to 76 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 4 fighters
Italians defend with 1 carrier, 2 destroyers, 1 fighter and 4 submarines
4 submarines owned by the Italians Submerged
Units damaged: 1 carrier owned by the Italians
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 3 fighters
Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from India to Burma
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea Zone
1 armour and 1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,6,3,6,3,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Greece to Albania
1 infantry moved from Romania to Bessarabia
1 armour moved from Western Ukraine to Rostov
4 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Northern Italy to Southern Italy
4 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Alexandria to EgyptTurn Complete - French
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Intercept in Russland? Deine 2 fighter gegen 5 air (alle schiessen je einmal mit 1).
Attach ist “additional options, attach”
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no one intercepts, thank you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 bomber moved from Germany to Russia
1 bomber moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to VolgogradCombat - Germans
Germans creates battle in territory 94 Sea Zone
Battle in Volgograd
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 3 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Iceland: 1 infantry
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Changing ownership of Iceland from British to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Karelia to Western Germany
1 fighter moved from Ukraine to Germany
1 tactical_bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
2 bombers and 3 fighters moved from Russia to Bryansk
1 bomber moved from Bryansk to Slovakia Hungary
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bryansk to VolgogradPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
Edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
2 aaGuns and 12 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total