@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to 115 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Bryansk to Eastern Persia
2 bombers moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Archangel to Smolensk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Germans collect 6 PUs from War Bonds; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Germans :
India : 2 bombers
Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 factory_minor
Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
115 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 90
Russians : 3 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
4 mech_infantrys moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 mech_infantrys moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 infantry
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 : 1/5 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/4 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 3/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
4 aaGuns moved from Samara to Volgograd
10 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Tambov
11 artilleries moved from Samara to Volgograd
13 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
Soviet Far East : 1 harbour
Kazakhstan : 1 infantry
Urals : 1 fighter and 1 tactical_bomber
Tambov : 6 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 55 / 90
Russians : 10 / 0
Japanese : 75 / 91
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.324
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
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I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2,3,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 4 bombers and 6 fighters
Russians defend with 1 harbour; Americans defend with 2 fighters
Japanese roll dice for 4 bombers and 6 fighters in Soviet Far East, round 2 : 6/10 hits
Russians roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits
2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 fighters
Battle in Urals
Japanese attack with 1 fighter and 3 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 fighter and 3 tactical_bombers in Urals, round 2 : 2/4 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/2 hits
1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Russians lost in Urals
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 tactical_bombers
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Urals to Evenkiyskiy
4 bombers and 5 fighters moved from Soviet Far East to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Szechwan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 mech_infantrys placed in French Indo China
2 transports placed in 6 Sea Zone
2 bombers, 2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 3 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 fighter and 1 tactical_bomber
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 2 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 2 transports
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Anglo Egyptian Sudan : 1 artillery, 2 fighters and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 55 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 123 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 7 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/9 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in Norway
Battle in Caroline IslandsNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 25 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 5 PUs from War Bonds; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 mech_infantry and 6 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Iceland: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
33 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
25 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 5 submarines and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
Morocco : 2 artilleries and 4 infantry
Norway : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
123 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
93 Sea Zone : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - British
British spend 0 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 4 destroyers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
3 destroyers and 2 submarines moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
3 fighters moved from United Kingdom to Norway
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour and 1 fighter moved from Belgian Congo to Rhodesia
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South AfricaCombat - British
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 115 Sea Zone
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
Place Units - British
2 destroyers placed in 71 Sea Zone
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 24 PUs (1 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Norway : 3 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 3 destroyers and 2 submarines
106 Sea Zone : 2 destroyers
109 Sea Zone : 1 flag
71 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 25 / 24
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 2.739
Median : 3.000
Variance : 2.318
Standard Deviation : 1.523
Total rolls : 23Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,3,5 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 2 destroyers
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 71 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Italians lost in 71 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Italians: 1 submarine
Battle in French West Africa
Battle in Tambov
Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 6 infantry
Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Tambov, round 2 : 2/8 hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Tambov, round 3 : 1/6 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tambov, round 4 : 3/4 hits
Russians roll dice for 3 infantry in Tambov, round 4 : 2/3 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
Italians win, taking French West Africa from French, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Morocco
Italians attack with 2 fighters, 10 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 2 artilleries and 4 infantry
Italians roll dice for 2 fighters, 10 infantry and 1 mech_infantry in Morocco, round 2 : 3/13 hits
French roll dice for 2 artilleries and 5 infantry in Morocco, round 2 : 1/7 hits
1 infantry owned by the French , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 3 : 3/12 hits
French roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 0/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 4 : 2/12 hits
French roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 aaGun moved from Southern France to France
1 bomber moved from Tambov to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Italians
3 mech_infantrys placed in Northern Italy
2 mech_infantrys placed in Southern Italy
1 carrier placed in 95 Sea Zone
2 destroyers and 1 submarine placed in 81 Sea ZoneTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 4 mech_infantrys
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 1 fighter
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 9 infantry and 1 mech_infantry
Algeria : 1 flag, 2 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 2 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Ethiopia : 1 mech_infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 bomber and 1 factory_minor
Tambov : 1 flag, 1 armour
95 Sea Zone : 1 carrier
87 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
81 Sea Zone : 2 destroyers and 1 submarine
Persia : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 5 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 1 armour, 3 destroyers, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
2 destroyers, 4 fighters and 3 submarines moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to 125 Sea Zone
1 bomber moved from Western Germany to Volgograd
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
10 armour, 7 fighters, 21 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
2 artilleries and 5 infantry moved from Russia to Samara
2 artilleries and 3 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
1 submarine moved from 91 Sea Zone to 106 Sea Zone -
I realize I may have made a mistake in your OOL in z125 - should have taken the CV instead of the DD.
So you get 1 shot @ 2 coming back at my Sub. But everything else was pretty clear max defense.Rolls: 1@2; Total Hits: 01@2: (6)
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G15
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Also, for Japan, I’ll be hitting z33 with:
11 Ftr, 2 Tac, 7 Bom, 3 Sub, 6 DD, 2 CC, 2 CV, 2 BB (if I hit LRA, would be 5 CVs)
Let me know if you have a set OOL, or need to go round by round. -
I can’t recover any of the 8 VC cities on the European map in the next round so congrats on a fun win. Playing with tech is certainly different. I’ll post in the game thread in just a minute.
Have you played PGMatt yet? He likes tech games as well.
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thanks for a fun game. tech is definitely interesting, but I might do delayed tech as I think it makes it a but less random. haven’t played PGMatt yet but he is on my list