@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
            Japanese spend 5 on tech rolls
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
Activate Technology - Japanese
            Japanese activating Jet Power
Purchase Units - Japanese
            Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            3 tactical_bombers moved from Kweichow to Tsinghai
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
            4 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 1,5,2,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
Activate Technology - Japanese
            Japanese activating Jet Power
Purchase Units - Japanese
            Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            3 tactical_bombers moved from Kweichow to Tsinghai
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
            4 infantry moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
Combat - Japanese
            Battle in Iraq
            Battle in Tsinghai
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers
                Russians defend with 2 armour, 6 infantry and 1 mech_infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers in Tsinghai, round 2 :  8/16 hits
                    Chinese roll dice for 2 armour, 7 infantry and 1 mech_infantry in Tsinghai, round 2 :  3/10 hits
                    6 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in Tsinghai, round 3 :  7/13 hits
                    Chinese roll dice for 2 armour in Tsinghai, round 3 :  0/2 hits
                    2 armour owned by the Russians lost in Tsinghai
                Japanese win, taking Iraq from Russians, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Yunnan to Kweichow
            2 bombers, 2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
            1 bomber moved from Japan to Kweichow
            1 bomber moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Yunnan
            1 tactical_bomber moved from Philippines to Yunnan
            1 fighter moved from Philippines to Yunnan
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Kweichow
Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 bomber, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 66 PUs; end with 71 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
            Americans spend 0 on tech rolls
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
Activate Technology - Americans
            Americans activating Long Range Aircraft
Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
Activate Technology - Americans
            Americans activating Long Range Aircraft
Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 10 submarines
    17 Sea Zone : 1 submarine
    16 Sea Zone : 1 submarine
    7 Sea Zone : 1 submarine
    63 Sea Zone : 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Gibraltar : 1 fighter
    Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
    Tunisia : 1 armour and 1 infantry
    Libya : 1 flag
    Vologda : 1 bomber
    92 Sea Zone : 1 submarine
    101 Sea Zone : 2 submarines
    Brazil : 1 flag, 3 infantry
    91 Sea Zone : 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 59
    Russians : 29 / 37
    Japanese : 66 / 76
    Americans : 53 / 74
    Chinese : 1 / 2
    British : 29 / 27
    UK_Pacific : 5 / 3
    Italians : 16 / 26
    ANZAC : 10 / 15
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            3 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.200
        Median : 3.000
        Variance : 3.250
        Standard Deviation : 1.803
        Total rolls : 5
Null / Other
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
Activate Technology - Americans
            Americans activating Long Range Aircraft
Purchase Units - Americans
            Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Vologda: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
            EDIT: Adding units owned by Americans to Scotland: 1 bomber
            EDIT: Turning off Edit Mode
Territory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 10 submarines
    17 Sea Zone : 1 submarine
    16 Sea Zone : 1 submarine
    7 Sea Zone : 1 submarine
    63 Sea Zone : 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Gibraltar : 1 fighter
    Scotland : 1 bomber
    Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
    Tunisia : 1 armour and 1 infantry
    Libya : 1 flag
    92 Sea Zone : 1 submarine
    101 Sea Zone : 2 submarines
    Brazil : 1 flag, 3 infantry
    91 Sea Zone : 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 59
    Russians : 29 / 37
    Japanese : 66 / 76
    Americans : 53 / 74
    Chinese : 1 / 2
    British : 29 / 27
    UK_Pacific : 5 / 3
    Italians : 16 / 26
    ANZAC : 10 / 15
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            3 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.200
        Median : 3.000
        Variance : 3.250
        Standard Deviation : 1.803
        Total rolls : 5
Null / Other
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 59
    Russians : 29 / 37
    Japanese : 66 / 76
    Americans : 53 / 74
    Chinese : 1 / 3
    British : 29 / 27
    UK_Pacific : 5 / 3
    Italians : 16 / 26
    ANZAC : 10 / 15
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            3 was rolled 3 times
            6 was rolled 2 times
        Average roll : 4.200
        Median : 3.000
        Variance : 3.250
        Standard Deviation : 1.803
        Total rolls : 5
Null / Other
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
            1 armour moved from Morocco to 91 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Kenya to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Belgian Congo
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
            British spend 0 on tech rolls
                British roll 4,1 and gets 0 hits
Purchase Units - British
            British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 armour moved from Morocco to 91 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Kenya to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Belgian Congo
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
Combat - British
            Battle in Iraq
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 :  3/3 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  2/2 hits
                    1 tactical_bomber owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Iraq
                British win with 1 fighter remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 fighter and 1 tactical_bomber
            Battle in Normandy Bordeaux
Non Combat Move - British
            1 fighter moved from Iraq to Northwest Persia
Place Units - British
            1 transport placed in 106 Sea Zone
            2 fighters placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Adding units owned by British to Scotland: 2 infantry
            EDIT: Turning off Edit Mode
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
    Belgian Congo : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 armour, 2 artilleries, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield and 2 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 infantry
    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Ethiopia : 1 flag
    106 Sea Zone : 1 transport
    97 Sea Zone : 1 flag
    Eastern Persia : 1 flag
    Northwest Persia : 1 fighter
    110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 59
    Russians : 29 / 37
    Japanese : 65 / 76
    Americans : 53 / 74
    Chinese : 1 / 3
    British : 31 / 31
    UK_Pacific : 6 / 6
    Italians : 16 / 26
    ANZAC : 10 / 15
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.889
        Median : 2.000
        Variance : 1.375
        Standard Deviation : 1.173
        Total rolls : 9
Null / Other
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japanese Combat
            2 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
British Combat
            2 was rolled 2 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 3,5 and gets 0 hits
Purchase Units - Italians
            Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
Combat - Italians
            Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
            1 fighter moved from Alexandria to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
            1 infantry placed in Southern Italy
            2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from Queensland to New South Wales
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from South Australia to Western Australia
            2 fighters moved from Queensland to Western Australia
            2 armour moved from New South Wales to Western Australia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC roll 4 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from Queensland to New South Wales
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from South Australia to Western Australia
            2 fighters moved from Queensland to Western Australia
            2 armour moved from New South Wales to Western Australia
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Western Australia : 2 armour, 1 artillery, 2 fighters and 1 infantry
    New Guinea : 1 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 transport
    54 Sea Zone : 1 submarine
    62 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 46 / 59
    Russians : 29 / 37
    Japanese : 61 / 76
    Americans : 53 / 74
    Chinese : 1 / 3
    British : 31 / 31
    UK_Pacific : 6 / 6
    Italians : 16 / 21
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
    United Kingdom : 2 infantry
    Morocco : 3 infantry
    106 Sea Zone : 1 flag
    110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 59
    Russians : 29 / 37
    Japanese : 61 / 76
    Americans : 53 / 74
    Chinese : 1 / 3
    British : 31 / 31
    UK_Pacific : 6 / 6
    Italians : 16 / 21
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
            Germans spend 0 on tech rolls
            Germans removing all Technology Tokens after successful research.
            Germans discover Shipyards
Activate Technology - Germans
            Germans activating Shipyards
Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Novgorod to Archangel
            3 armour moved from Belarus to Archangel
            2 infantry moved from Ukraine to Bryansk
            3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Novgorod to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Novgorod to Bryansk
            3 artilleries and 2 mech_infantrys moved from Belarus to Archangel
Combat - Germans
Scramble in z110?
If scramble, I assume you lose the DD first?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,6,2,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Shipyards
Activate Technology - Germans
            Germans activating Shipyards
Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Novgorod to Archangel
            3 armour moved from Belarus to Archangel
            2 infantry moved from Ukraine to Bryansk
            3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Novgorod to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Novgorod to Bryansk
            3 artilleries and 2 mech_infantrys moved from Belarus to Archangel
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/6 hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/6 hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                    1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 :  4/5 hits
                    British roll dice for 1 armour in Normandy Bordeaux, round 4 :  0/1 hits
                    1 armour owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 2 :  2/6 hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                French defend with 1 destroyer; British defend with 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/4 hits
                    British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 :  1/1 hits
                    1 transport owned by the British , 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
                Casualties for British: 2 transports
            Battle in Rostov
                Germans attack with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Rostov, round 2 :  4/11 hits
                    Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Archangel, round 2 :  4/11 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            2 tactical_bombers moved from Bryansk to Ukraine
            3 aaGuns and 3 mech_infantrys moved from Ukraine to Rostov
            3 armour, 1 artillery and 2 mech_infantrys moved from Belarus to Archangel
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            2 infantry moved from Western Germany to France
            2 mech_infantrys moved from Germany to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
            1 infantry and 1 mech_infantry placed in Western Germany
            2 infantry and 1 mech_infantry placed in Novgorod
            1 fighter and 2 infantry placed in Ukraine
            1 infantry placed in France
            1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
            Russians spend 0 on tech rolls
Purchase Units - Russians
            Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 mech_infantry moved from Egypt to Iraq
                  Russians take Iraq from Japanese
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            3 mech_infantrys moved from Kazakhstan to Volgograd
            3 infantry moved from Caucasus to Volgograd
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 4 and gets 0 hits
Purchase Units - Russians
            Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 mech_infantry moved from Egypt to Iraq
                  Russians take Iraq from Japanese
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            3 mech_infantrys moved from Kazakhstan to Volgograd
            3 infantry moved from Caucasus to Volgograd
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/6 hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            6 artilleries moved from Russia to Tambov
            6 infantry moved from Russia to Tambov
            5 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 aaGuns moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Amur to Korea
            2 infantry moved from Amur to Manchuria
Place Units - Russians
            1 artillery and 3 infantry placed in Volgograd
            2 artilleries and 4 mech_infantrys placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,4,5,5,2,2,1,1,1,4,5,4,3,1,4,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2,5,3,6
            Russians collect 25 PUs (7 lost to blockades); end with 25 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Territory Summary for Russians :
Korea : 1 flag, 3 infantry
    Manchuria : 3 infantry
    Suiyuyan : 2 infantry
    Kansu : 2 infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Italian Somaliland : 1 flag
    Belarus : 1 infantry
    Bryansk : 1 artillery and 2 infantry
    Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
    Tambov : 6 artilleries and 12 infantry
    Novosibirsk : 1 infantry
    Vologda : 1 infantry
    Volgograd : 1 artillery, 1 factory_minor, 6 infantry and 3 mech_infantrys
    Caucasus : 1 infantry
    Smolensk : 1 infantry
    Samara : 2 aaGuns and 1 infantry
    Iraq : 1 flag, 1 mech_infantry
    Northwest Persia : 1 flag
    Persia : 1 flag
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 63
    Russians : 32 / 31
    Japanese : 52 / 76
    Americans : 53 / 74
    Chinese : 5 / 3
    British : 29 / 31
    UK_Pacific : 6 / 6
    Italians : 16 / 21
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 6 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 3.600
        Median : 3.000
        Variance : 2.214
        Standard Deviation : 1.488
        Total rolls : 15
Null / Other
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.143
        Median : 2.000
        Variance : 1.833
        Standard Deviation : 1.354
        Total rolls : 7
Germans Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Russians Combat
            1 was rolled 1 times
            2 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.833
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Japanese
            Japanese spend 20 on tech rolls
Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;
Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Manchuria
            2 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kansu
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kansu
            1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
            2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Japanese
            Japanese spend 20 on tech rolls
                Japanese roll 2,4,3,3 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;
Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Manchuria
            2 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Kansu
            2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Kansu
            1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
            2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 :  2/4 hits
                    Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                    2 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 :  1/4 hits
                    Russians roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 :  3/5 hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  2/5 hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                    2 infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Kansu
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 :  2/6 hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 :  2/2 hits
                    2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
                Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Alexandria
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Yunnan to 39 Sea Zone
            1 fighter moved from Yunnan to 39 Sea Zone
            2 artilleries and 2 infantry moved from Yunnan to Shan State
            1 armour moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from Kansu to Shan State
            2 bombers moved from Suiyuyan to Yunnan
            2 bombers moved from Yunnan to Shan State
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Manchuria to 6 Sea Zone
            2 fighters moved from Korea to Japan
            2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shensi to Shan State
            1 tactical_bomber moved from Kweichow to Shan State
            1 tactical_bomber moved from Suiyuyan to Yunnan
            1 bomber moved from Japan to Hunan
            1 bomber moved from Hunan to Shan State
            1 fighter and 2 tactical_bombers moved from Kansu to Yunnan
Place Units - Japanese
            1 infantry placed in French Indo China
            2 transports placed in 36 Sea Zone
            1 armour placed in Japan
            3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 61 PUs; end with 64 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 harbour
    Jehol : 1 flag
    Manchuria : 1 flag, 1 infantry
    Shensi : 1 flag
    Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
    Suiyuyan : 1 flag, 2 infantry
    Kweichow : 1 flag
    Hunan : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 artillery and 1 infantry
    Szechwan : 1 flag, 1 armour and 4 mech_infantrys
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag, 3 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Kazakhstan : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor and 1 infantry
    Celebes : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    37 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    36 Sea Zone : 2 transports
    35 Sea Zone : 2 destroyers and 3 submarines
    39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    25 Sea Zone : 1 destroyer
    19 Sea Zone : 1 transport
    6 Sea Zone : 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 1 transport
    Alexandria : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 50 / 63
    Russians : 28 / 31
    Japanese : 61 / 64
    Americans : 53 / 74
    Chinese : 1 / 3
    British : 29 / 31
    UK_Pacific : 5 / 6
    Italians : 16 / 21
    ANZAC : 14 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0