I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser
Egypt : 1 infantryProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea ZoneCombat - French
Battle in 106 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 106 Sea Zone
French win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiserNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
106 Sea Zone : 1 flag, 1 destroyer
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,1,1,1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Karelia to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 armour, 3 artilleries and 11 infantry moved from Baltic States to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 19 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
AA fire in Novgorod : 1/5 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/30 hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Novgorod, round 2 : 9/20 hits
6 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/21 hits
Russians roll dice for 1 artillery and 13 infantry in Novgorod, round 3 : 4/14 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 4 : 11/17 hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 4/6 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 17 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from Germany to Western Germany
2 tactical_bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 infantry placed in France
1 carrier and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4,4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 6 infantry
Yenisey : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Trans-Jordan : 2 mech_infantrys
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 2 artilleries, 1 fighter and 13 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 2 infantry
Vologda : 1 artillery and 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Iraq : 1 flag, 2 armour and 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.560
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Neutral_Axis Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
Hi,
I accidentally forgot to offload for the Amphib in Java. This is of course after Tech Roll (bot 1, hit Super Subs) but before any Combat rolls.
I am going to set up a new board, and get to the exact same point before rolling. You’ll see me edit in the Tech + Token issue.
-Trajan -
You’ll also see some extra tech rolls as i try to get the board right.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Turning off Edit Mode
Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,6,5,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Turning off Edit Mode
Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to JavaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
2 infantry moved from Jehol to Chahar
2 bombers moved from Suiyuyan to Kweichow
1 aaGun and 3 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 armour moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Jehol to AnhwePlace Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,6,3,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to TunisiaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 127 Sea Zone to Vologda
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 fighter
Algeria : 1 infantry
Tunisia : 1 armour
Vologda : 1 bomber
101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
91 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 61 / 66
Americans : 50 / 71
Chinese : 3 / 6
British : 26 / 26
UK_Pacific : 6 / 10
Italians : 20 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 26
UK_Pacific : 6 / 10
Italians : 20 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Gibraltar to France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hitsPurchase Units - British
British buy 1 armour and 2 transports; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Gibraltar to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United KingdomPlace Units - British
1 armour placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 armour
106 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 18 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Tanganyika Territory to Kenya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3,5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Tanganyika Territory to KenyaCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 artilleries, 1 harbour and 5 infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits
Italians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/10 hits
British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 4/9 hits
1 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/6 hits
British roll dice for 2 artilleries and 6 infantry in Egypt, round 3 : 3/8 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Egypt
1 armour retreated to Alexandria
British win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total -
Ouch…that couldn’t have gone much worse for me…
I took the Anzac Inf as first casualty and left the French. Feel free to switch if you want.





