@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover War Bonds
Activate Technology - Germans
            Germans activating War Bonds
Purchase Units - Germans
            Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            3 bombers moved from Bryansk to 115 Sea Zone
Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in 115 Sea Zone
                Germans attack with 3 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 :  1/4 hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
Non Combat Move - Germans
            3 bombers moved from 115 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to Germany
            4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            2 bombers moved from Bryansk to Eastern Persia
            2 bombers moved from Eastern Persia to India
            2 fighters and 2 tactical_bombers moved from Bryansk to Germany
            10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Volgograd to Russia
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 artillery moved from Archangel to Smolensk
            3 artilleries moved from Ukraine to Bryansk
Place Units - Germans
            5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
            3 armour placed in Ukraine
Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs total
            Germans collect 6 PUs from War Bonds; end with 65 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Germans :
India : 2 bombers
    Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
    Egypt : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Romania : 1 factory_minor
    Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
    Rostov : 1 flag
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
    Tambov : 1 flag
    Ukraine : 1 flag, 3 armour and 1 factory_minor
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 1 flag
    Smolensk : 1 flag, 1 artillery
    112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
    125 Sea Zone : 1 flag
    92 Sea Zone : 2 submarines
    115 Sea Zone : 1 destroyer
    91 Sea Zone : 1 submarine
    Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 90
    Russians : 3 / 0
    Japanese : 79 / 91
    Americans : 52 / 75
    Chinese : 0 / 1
    British : 25 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Germans
            1 artillery and 2 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            4 mech_infantrys moved from Urals to Novosibirsk
                  Russians take Novosibirsk from Japanese
            4 mech_infantrys moved from Novosibirsk to Tsinghai
            2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
            1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Tsinghai
Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 2 bombers and 2 infantry
                    Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 :  1/8 hits
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 :  1/5 hits
                    1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 :  2/7 hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 :  4/4 hits
                    1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 :  1/3 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 :  0/2 hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 :  3/3 hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 5 :  1/1 hits
                    1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
                Casualties for Russians: 1 fighter and 5 mech_infantrys
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
            4 aaGuns moved from Samara to Volgograd
            10 infantry moved from Samara to Volgograd
            5 infantry moved from Samara to Tambov
            11 artilleries moved from Samara to Volgograd
            13 infantry moved from Samara to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
    Soviet Far East : 1 harbour
    Kazakhstan : 1 infantry
    Urals : 1 fighter and 1 tactical_bomber
    Tambov : 6 infantry
    Vologda : 1 artillery and 1 infantry
    Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
    Samara : 3 infantry
Production/PUs Summary :
Germans : 55 / 90
    Russians : 10 / 0
    Japanese : 75 / 91
    Americans : 52 / 75
    Chinese : 1 / 1
    British : 25 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 10 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 7 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 3.324
        Median : 4.000
        Variance : 0.972
        Standard Deviation : 0.986
        Total rolls : 37
Japanese Combat
            1 was rolled 5 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.455
        Standard Deviation : 1.206
        Total rolls : 12
Germans Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Russians Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.870
        Standard Deviation : 0.933
        Total rolls : 24
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
            Japanese spend 0 on tech rolls
Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;
Combat Move - Japanese
            1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
            1 infantry moved from Turkmenistan to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
            4 bombers moved from Japan to Soviet Far East
            6 fighters moved from 6 Sea Zone to Soviet Far East
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 bombers moved from Philippines to 46 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 1,2,3,3 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;
Combat Move - Japanese
            1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
            1 infantry moved from Turkmenistan to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
            4 bombers moved from Japan to Soviet Far East
            6 fighters moved from 6 Sea Zone to Soviet Far East
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 bombers moved from Philippines to 46 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 4 bombers and 6 fighters
                Russians defend with 1 harbour; Americans defend with 2 fighters
                    Japanese roll dice for 4 bombers and 6 fighters in Soviet Far East, round 2 :  6/10 hits
                    Russians roll dice for 2 fighters in Soviet Far East, round 2 :  1/2 hits
                    2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
                Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 2 fighters
            Battle in Urals
                Japanese attack with 1 fighter and 3 tactical_bombers
                Russians defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in Urals, round 2 :  2/4 hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 :  2/2 hits
                    1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Russians lost in Urals
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 tactical_bombers
                Casualties for Russians: 1 fighter and 1 tactical_bomber
            Battle in 46 Sea Zone
                Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  4/6 hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/3 hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
            1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter and 1 tactical_bomber moved from Urals to Evenkiyskiy
            4 bombers and 5 fighters moved from Soviet Far East to 6 Sea Zone
            4 bombers moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            3 mech_infantrys moved from French Indo China to Szechwan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
            1 transport placed in 39 Sea Zone
            2 infantry placed in India
            3 mech_infantrys placed in French Indo China
            2 transports placed in 6 Sea Zone
            2 bombers, 2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 77 PUs; end with 79 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag
    Yunnan : 1 flag
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag
    Szechwan : 1 flag, 3 mech_infantrys
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag, 1 artillery and 1 infantry
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 harbour
    Yukon Territory : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
    Sakha : 1 flag
    Evenkiyskiy : 1 flag, 1 fighter and 1 tactical_bomber
    Yenisey : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag, 2 infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    33 Sea Zone : 1 submarine
    37 Sea Zone : 1 destroyer and 1 transport
    35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
    39 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 2 transports
    West India : 1 flag
    Gibraltar : 1 fighter and 1 tactical_bomber
    Anglo Egyptian Sudan : 1 artillery, 2 fighters and 1 infantry
    Southern Italy : 1 fighter and 1 tactical_bomber
    Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 1 tactical_bomber
    Eastern Persia : 1 flag
    81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
    Northwest Persia : 1 flag, 2 armour
Production/PUs Summary :
Germans : 55 / 90
    Russians : 8 / 0
    Japanese : 77 / 89
    Americans : 52 / 75
    Chinese : 1 / 1
    British : 25 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,5 and gets 0 hits
Purchase Units - Americans
            Americans buy 2 bombers, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
            2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 123 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            2 infantry moved from 125 Sea Zone to Norway
            1 fighter moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 4 carriers, 1 destroyer, 7 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 16 Sea Zone, round 2 :  3/6 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
                Japanese defend with 1 submarine
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports in 33 Sea Zone, round 2 :  7/9 hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 submarine
            Battle in Norway
            Battle in Caroline Islands
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 3 Sea Zone to 25 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
            5 submarines and 1 transport placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs total
            Americans collect 5 PUs from War Bonds; end with 60 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 mech_infantry and 6 transports
            EDIT: Adding units owned by Americans to 123 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to Iceland: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Americans to 125 Sea Zone: 6 transports
            EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
    Johnston Island : 1 armour and 1 infantry
    Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers and 1 harbour
    Midway : 1 airfield
    Soviet Far East : 1 artillery and 1 infantry
    33 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
    25 Sea Zone : 1 cruiser and 1 submarine
    10 Sea Zone : 5 submarines and 1 transport
    2 Sea Zone : 1 flag
    3 Sea Zone : 1 transport
    54 Sea Zone : 1 flag, 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Iceland : 2 artilleries and 2 infantry
    Morocco : 2 artilleries and 4 infantry
    Norway : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
    125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
    123 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
    93 Sea Zone : 1 flag
    Brazil : 1 flag
Production/PUs Summary :
Germans : 52 / 90
    Russians : 8 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 1
    British : 25 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 12 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 8 times
        Average roll : 2.794
        Median : 3.000
        Variance : 2.545
        Standard Deviation : 1.595
        Total rolls : 34
Null / Other
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 16
Japanese Combat
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 90
    Russians : 8 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 2
    British : 25 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 12 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 8 times
        Average roll : 2.794
        Median : 3.000
        Variance : 2.545
        Standard Deviation : 1.595
        Total rolls : 34
Null / Other
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 16
Japanese Combat
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - British
            British spend 0 on tech rolls
                British roll 3 and gets 0 hits
Purchase Units - British
            British buy 4 destroyers; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
            3 destroyers and 2 submarines moved from 109 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            3 fighters moved from United Kingdom to Norway
            2 mech_infantrys moved from Belgian Congo to Rhodesia
            1 armour and 1 fighter moved from Belgian Congo to Rhodesia
            1 armour, 1 fighter, 1 infantry and 2 mech_infantrys moved from Rhodesia to Union of South Africa
Combat - British
            Battle in 115 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber in 115 Sea Zone, round 2 :  1/2 hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 :  1/1 hits
                    1 bomber owned by the British and 1 destroyer owned by the Germans lost in 115 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -5
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 bomber
Non Combat Move - British
Place Units - British
            2 destroyers placed in 71 Sea Zone
            2 destroyers placed in 106 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
            British collect 24 PUs (1 lost to blockades); end with 24 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
    Norway : 3 fighters
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    125 Sea Zone : 3 destroyers and 2 submarines
    106 Sea Zone : 2 destroyers
    109 Sea Zone : 1 flag
    71 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 52 / 90
    Russians : 8 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 2
    British : 25 / 24
    UK_Pacific : 0 / 0
    Italians : 31 / 52
    ANZAC : 11 / 17
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 9 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
        Average roll : 2.739
        Median : 3.000
        Variance : 2.318
        Standard Deviation : 1.523
        Total rolls : 23
Null / Other
            1 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japanese Combat
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
British Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
            Italians spend 0 on tech rolls
            Italians removing all Technology Tokens after successful research.
            Italians discover Jet Power
Activate Technology - Italians
            Italians activating Jet Power
Purchase Units - Italians
            Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Caucasus to Tambov
            1 armour moved from Russia to Tambov
            3 infantry moved from Bryansk to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 mech_infantry moved from Egypt to Belgian Congo
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            6 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Southern Italy to Morocco
            1 fighter moved from Southern Italy to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 6,3,5 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover Jet Power
Activate Technology - Italians
            Italians activating Jet Power
Purchase Units - Italians
            Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Caucasus to Tambov
            1 armour moved from Russia to Tambov
            3 infantry moved from Bryansk to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 mech_infantry moved from Egypt to Belgian Congo
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            6 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Southern Italy to Morocco
            1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
            Battle in 71 Sea Zone
                Italians attack with 1 submarine
                British defend with 2 destroyers
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 2 destroyers in 71 Sea Zone, round 2 :  2/2 hits
                    1 submarine owned by the Italians lost in 71 Sea Zone
                British win with 2 destroyers remaining. Battle score for attacker is -5
                Casualties for Italians: 1 submarine
            Battle in French West Africa
            Battle in Tambov
                Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                Russians defend with 6 infantry
                    Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Tambov, round 2 :  2/8 hits
                    Russians roll dice for 6 infantry in Tambov, round 2 :  2/6 hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Tambov, round 3 :  1/6 hits
                    Russians roll dice for 4 infantry in Tambov, round 3 :  2/4 hits
                    1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tambov, round 4 :  3/4 hits
                    Russians roll dice for 3 infantry in Tambov, round 4 :  2/3 hits
                    3 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
                Italians win, taking French West Africa from French, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
                Casualties for Russians: 6 infantry
                Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrys
            Battle in Morocco
                Italians attack with 2 fighters, 10 infantry and 1 mech_infantry
                French defend with 1 infantry; Americans defend with 2 artilleries and 4 infantry
                    Italians roll dice for 2 fighters, 10 infantry and 1 mech_infantry in Morocco, round 2 :  3/13 hits
                    French roll dice for 2 artilleries and 5 infantry in Morocco, round 2 :  1/7 hits
                    1 infantry owned by the French , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 3 :  3/12 hits
                    French roll dice for 2 artilleries and 2 infantry in Morocco, round 3 :  0/4 hits
                    1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Morocco
                    Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 4 :  2/12 hits
                    French roll dice for 1 artillery in Morocco, round 4 :  0/1 hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win, taking Morocco from French with 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries and 4 infantry
Non Combat Move - Italians
            2 fighters moved from Morocco to Algeria
            1 aaGun moved from Southern France to France
            1 bomber moved from Tambov to Russia
            1 aaGun moved from Bryansk to Russia
Place Units - Italians
            3 mech_infantrys placed in Northern Italy
            2 mech_infantrys placed in Southern Italy
            1 carrier placed in 95 Sea Zone
            2 destroyers and 1 submarine placed in 81 Sea Zone
Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 4 mech_infantrys
    Trans-Jordan : 1 flag
    Alexandria : 1 flag
    Gibraltar : 2 aaGuns and 1 fighter
    Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
    Anglo Egyptian Sudan : 1 flag
    Morocco : 1 flag, 9 infantry and 1 mech_infantry
    Algeria : 1 flag, 2 fighters
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag
    French West Africa : 1 flag, 2 infantry
    France : 1 aaGun
    Tunisia : 1 flag
    Northern Italy : 1 factory_major and 3 mech_infantrys
    Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Ethiopia : 1 mech_infantry
    Russia : 1 flag, 1 aaGun, 1 airfield, 1 bomber and 1 factory_minor
    Tambov : 1 flag, 1 armour
    95 Sea Zone : 1 carrier
    87 Sea Zone : 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag
    81 Sea Zone : 2 destroyers and 1 submarine
    Persia : 1 flag
    Yugoslavia : 1 flag
    91 Sea Zone : 5 destroyers, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 52 / 90
    Russians : 7 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 2
    British : 23 / 24
    UK_Pacific : 0 / 0
    Italians : 36 / 55
    ANZAC : 11 / 17
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC roll 1 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    South Australia : 1 aaGun, 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 52 / 90
    Russians : 7 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 2
    British : 23 / 24
    UK_Pacific : 0 / 0
    Italians : 36 / 55
    ANZAC : 11 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 90
    Russians : 7 / 0
    Japanese : 77 / 89
    Americans : 55 / 80
    Chinese : 1 / 2
    British : 23 / 24
    UK_Pacific : 0 / 0
    Italians : 36 / 55
    ANZAC : 11 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Research Technology - Germans
            Germans spend 10 on tech rolls
Purchase Units - Germans
            Germans buy 1 armour, 3 destroyers, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
            2 destroyers, 4 fighters and 3 submarines moved from 112 Sea Zone to 125 Sea Zone
            2 fighters and 2 tactical_bombers moved from Germany to 125 Sea Zone
            1 bomber moved from Western Germany to Volgograd
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            10 armour, 7 fighters, 21 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd
            2 armour and 1 mech_infantry moved from Bryansk to Volgograd
            3 armour moved from Ukraine to Volgograd
            2 artilleries and 5 infantry moved from Russia to Samara
            2 artilleries and 3 infantry moved from Russia to Vologda
            1 artillery moved from Smolensk to Vologda
            1 submarine moved from 91 Sea Zone to 106 Sea Zone
I realize I may have made a mistake in your OOL in z125 - should have taken the CV instead of the DD.
So you get 1 shot @ 2 coming back at my Sub. But everything else was pretty clear max defense.
 Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
G15
Also, for Japan, I’ll be hitting z33 with:
11 Ftr, 2 Tac, 7 Bom, 3 Sub, 6 DD, 2 CC, 2 CV, 2 BB (if I hit LRA, would be 5 CVs)
Let me know if you have a set OOL, or need to go round by round.
I can’t recover any of the 8 VC cities on the European map in the next round so congrats on a fun win. Playing with tech is certainly different. I’ll post in the game thread in just a minute.
Have you played PGMatt yet? He likes tech games as well.
thanks for a fun game. tech is definitely interesting, but I might do delayed tech as I think it makes it a but less random. haven’t played PGMatt yet but he is on my list