@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 5 and gets 0 hits
Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
            2 aaGuns moved from Belarus to Novgorod
            7 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Buryatia to Sakha
Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Sakha : 6 infantry
    Yenisey : 6 infantry
    Yakut S.S.R. : 2 aaGuns and 6 infantry
    Belarus : 1 infantry
    Bryansk : 2 aaGuns, 4 artilleries and 9 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Volgograd : 1 factory_minor
    Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
    Caucasus : 2 fighters and 1 tactical_bomber
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    Northwest Persia : 1 flag, 2 armour, 2 infantry and 5 mech_infantrys
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 29 / 42
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 26 / 32
    UK_Pacific : 21 / 21
    Italians : 18 / 18
    ANZAC : 14 / 15
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,3,3 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 2 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Anhwe to Kweichow
            2 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Anhwe to Kwangtung
            2 infantry moved from Kiangsi to Kwangtung
            1 armour moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 armour moved from French Indo China to Kwangsi
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 battleships moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese roll dice for 2 battleships in Malaya, round 2 :  0/2 hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  3/5 hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                    2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 3 :  2/4 hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                    1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/6 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 :  2/4 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/4 hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 :  1/3 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Szechwan
                Japanese attack with 7 fighters and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 7 fighters and 4 tactical_bombers in Szechwan, round 2 :  4/11 hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 :  2/5 hits
                    4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in Szechwan, round 3 :  4/9 hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 5 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/5 hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 :  3/5 hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 cruisers in Philippines, round 2 :  0/2 hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  1/6 hits
                    Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 :  3/6 hits
                    Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
            1 bomber moved from 41 Sea Zone to Kwangsi
            1 fighter moved from Shan State to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 aaGun and 3 infantry moved from Jehol to Anhwe
            1 carrier and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
            Americans spend 10 on tech rolls
Purchase Units - Americans
            Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
            Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield and 1 fighter
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
    10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
    16 Sea Zone : 1 submarine
    54 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
    United Kingdom : 1 bomber
    Morocco : 1 armour and 1 infantry
    101 Sea Zone : 1 destroyer and 1 submarine
    91 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 48 / 49
    Americans : 50 / 70
    Chinese : 5 / 15
    British : 26 / 32
    UK_Pacific : 10 / 21
    Italians : 18 / 18
    ANZAC : 14 / 15
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.625
        Median : 3.500
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Japanese Combat
            2 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.667
        Median : 6.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            1 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.000
        Median : 4.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            3 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kansu : 1 fighter and 3 infantry
    Szechwan : 1 infantry
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 47 / 49
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 26 / 32
    UK_Pacific : 10 / 21
    Italians : 18 / 18
    ANZAC : 14 / 15
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.733
        Median : 4.000
        Variance : 0.357
        Standard Deviation : 0.598
        Total rolls : 15
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Japanese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 5
Chinese Combat
            1 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 4.400
        Median : 5.000
        Variance : 2.750
        Standard Deviation : 1.658
        Total rolls : 5
Americans Combat
            1 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.000
        Median : 4.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            1 bomber moved from Gibraltar to Southern France
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
            British spend 5 on tech rolls
            UK_Pacific spend 5 on tech rolls
                British roll 1,3,6,2 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Jet Power
Activate Technology - British
            British activating Jet Power
            British giving technology to UK_Pacific: Jet Power
Purchase Units - British
            British buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            1 bomber moved from Gibraltar to Southern France
Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                    1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Strategic bombing raid in Southern France
                    AA fire in Southern France :  0/1 hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Southern France causes 5 damage total.
Non Combat Move - British
            1 bomber moved from Southern France to Gibraltar
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 fighter moved from 41 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
Place Units - British
            1 airfield placed in Gibraltar
            4 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
            British collect 26 PUs (1 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,4,3,4
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
            Some Units in India change ownership: 2 armour and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 artillery
    India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    Sumatra : 1 flag, 2 infantry
    41 Sea Zone : 1 flag, 1 destroyer
    West India : 1 infantry
    Belgian Congo : 2 infantry
    Iceland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
    Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 artillery and 2 infantry
    Eastern Persia : 1 flag
    72 Sea Zone : 1 battleship and 1 cruiser
    91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 46 / 49
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 27 / 26
    UK_Pacific : 11 / 10
    Italians : 17 / 18
    ANZAC : 14 / 15
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 10 times
            3 was rolled 5 times
            4 was rolled 12 times
            5 was rolled 6 times
            6 was rolled 9 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 50
Null / Other
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.600
        Median : 4.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 15
Japanese Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.600
        Median : 4.000
        Variance : 0.929
        Standard Deviation : 0.964
        Total rolls : 15
British Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.000
        Median : 2.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 10
Italians Combat
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Chinese Combat
            1 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 4.400
        Median : 5.000
        Variance : 2.750
        Standard Deviation : 1.658
        Total rolls : 5
Americans Combat
            1 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.000
        Median : 4.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Italians
            Italians spend 10 on tech rolls
                Italians roll 4,1 and gets 0 hits
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
            1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to Alexandria
            1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 fighters and 1 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Yugoslavia, round 2 :  2/4 hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Yugoslavia to Southern Italy
            2 infantry moved from Bulgaria to Greece
            3 infantry moved from Bulgaria to Romania
Place Units - Italians
            1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Jet Power
Activate Technology - ANZAC
            ANZAC activating Jet Power
Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC roll 6 and gets 1 hit
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Jet Power
Activate Technology - ANZAC
            ANZAC activating Jet Power
Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 1 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 cruiser
    Egypt : 1 infantry
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 46 / 49
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 26 / 26
    UK_Pacific : 11 / 10
    Italians : 20 / 24
    ANZAC : 14 / 17
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 1 times
            5 was rolled 2 times
        Average roll : 2.556
        Median : 2.000
        Variance : 1.625
        Standard Deviation : 1.275
        Total rolls : 9
Null / Other
            1 was rolled 1 times
            2 was rolled 2 times
        Average roll : 1.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            1 was rolled 1 times
            2 was rolled 2 times
        Average roll : 1.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
ANZAC Combat
            3 was rolled 1 times
            5 was rolled 2 times
        Average roll : 4.333
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Combat - French
            Battle in 106 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                    French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 :  1/2 hits
                    1 cruiser owned by the French and 1 submarine owned by the Germans lost in 106 Sea Zone
                French win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
    United Kingdom : 2 infantry
    French Equatorial Africa : 1 infantry
    Algeria : 3 infantry
    106 Sea Zone : 1 flag, 1 destroyer
    83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 45
    Russians : 34 / 39
    Japanese : 46 / 49
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 26 / 26
    UK_Pacific : 11 / 10
    Italians : 20 / 24
    ANZAC : 14 / 17
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 2.500
        Median : 2.000
        Variance : 1.455
        Standard Deviation : 1.206
        Total rolls : 12
Null / Other
            1 was rolled 1 times
            2 was rolled 2 times
        Average roll : 1.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Japanese Combat
            1 was rolled 1 times
            2 was rolled 2 times
        Average roll : 1.667
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Germans Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
ANZAC Combat
            3 was rolled 1 times
            5 was rolled 2 times
        Average roll : 4.333
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
French Combat
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,1,1,1 and gets 0 hits
Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Southern Italy
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            7 infantry moved from Karelia to Novgorod
            2 armour moved from Eastern Poland to Novgorod
            1 armour, 3 artilleries and 11 infantry moved from Baltic States to Novgorod
            1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
            1 bomber moved from Southern Italy to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                    Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 :  1/2 hits
                    Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Russians defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 :  3/3 hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 19 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
                    AA fire in Novgorod :  1/5 hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber in Novgorod, round 2 :  8/30 hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Novgorod, round 2 :  9/20 hits
                    6 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 3 :  8/21 hits
                    Russians roll dice for 1 artillery and 13 infantry in Novgorod, round 3 :  4/14 hits
                    8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 4 :  11/17 hits
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 :  4/6 hits
                    5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter and 17 infantry
                Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry
Non Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 armour moved from Germany to Western Germany
            2 tactical_bombers moved from 125 Sea Zone to Western Germany
Place Units - Germans
            1 infantry placed in France
            1 carrier and 2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
            Russians spend 5 on tech rolls
Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
            2 infantry moved from Northwest Persia to Iraq
            2 armour moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 fighter moved from Caucasus to Belarus
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            1 artillery moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 4,4 and gets 0 hits
Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
            2 infantry moved from Northwest Persia to Iraq
            2 armour moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 fighter moved from Caucasus to Belarus
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            1 artillery moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
Combat - Russians
            Battle in Iraq
                Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  4/6 hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/4 hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 :  1/3 hits
                    Germans roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 mech_infantry moved from Northwest Persia to Persia
                  Russians take Persia from Neutral_Allies
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Caucasus
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Territory Summary for Russians :
Sakha : 6 infantry
    Yenisey : 2 aaGuns and 6 infantry
    Timguska : 6 infantry
    Trans-Jordan : 2 mech_infantrys
    Belarus : 1 artillery and 1 infantry
    Bryansk : 2 aaGuns, 2 artilleries, 1 fighter and 13 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
    Ukraine : 1 factory_minor
    Western Ukraine : 1 artillery and 2 infantry
    Vologda : 1 artillery and 3 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
    Iraq : 1 flag, 2 armour and 2 infantry
    114 Sea Zone : 1 cruiser
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 infantry and 1 mech_infantry
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 56
    Russians : 36 / 39
    Japanese : 46 / 49
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 26 / 26
    UK_Pacific : 11 / 10
    Italians : 20 / 24
    ANZAC : 14 / 17
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 7 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.560
        Median : 4.000
        Variance : 1.292
        Standard Deviation : 1.137
        Total rolls : 25
Null / Other
            4 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Neutral_Axis Combat
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 4.333
        Median : 4.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Germans Combat
            2 was rolled 1 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Russians Combat
            1 was rolled 1 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.375
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 16
Hi,
I accidentally forgot to offload for the Amphib in Java. This is of course after Tech Roll (bot 1, hit Super Subs) but before any Combat rolls.
I am going to set up a new board, and get to the exact same point before rolling. You’ll see me edit in the Tech + Token issue.
-Trajan
You’ll also see some extra tech rolls as i try to get the board right.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
            Japanese spend 5 on tech rolls
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
Activate Technology - Japanese
            Japanese activating Jet Power
Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing Technology Jet Power for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Turning off Edit Mode
            Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
            2 fighters moved from Japan to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 artillery moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 2,6,5,5 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
Activate Technology - Japanese
            Japanese activating Jet Power
Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing Technology Jet Power for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Turning off Edit Mode
            Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
            2 fighters moved from Japan to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 artillery moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 :  2/3 hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  2/2 hits
                    ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 :  2/6 hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  2/2 hits
                    2 infantry owned by the British and 2 infantry owned by the Japanese lost in Sumatra
                Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 :  4/5 hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  3/5 hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 bombers and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 :  4/7 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            2 fighters moved from 16 Sea Zone to Japan
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            2 infantry moved from Jehol to Chahar
            2 bombers moved from Suiyuyan to Kweichow
            1 aaGun and 3 infantry moved from Anhwe to Kweichow
            2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
            1 armour moved from Kwangsi to Yunnan
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Jehol to Anhwe
Place Units - Japanese
            4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
            Americans spend 10 on tech rolls
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
Activate Technology - Americans
            Americans activating AA Radar
Purchase Units - Americans
            Americans buy 4 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from United Kingdom to 127 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia