scramble in normandy?
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Scramble orders pls.
Also, if you know a full OOL. Else, I’m happy to go round by round.
Scramble all five available fighters.
DD, CA, BB, french, then British fighters for order of loss.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 unit repaired.
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British , 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 4/10 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 5/8 hits
1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the French , 3 fighters owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in 109 Sea Zone, round 3 : 3/6 hits
British roll dice for 3 fighters in 109 Sea Zone, round 3 : 1/3 hits
3 fighters owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 cruiser, 4 fighters and 1 submarine
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
Battle in Normandy Bordeaux
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
4 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 armour moved from Romania to Baltic States
3 aaGuns moved from Poland to Eastern Poland
3 artilleries and 10 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
6 armour and 1 mech_infantry moved from France to Germany
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 fighters placed in Western Germany
2 destroyers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Belarus to Novgorod
7 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Sakha : 6 infantry
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 6 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 4 artilleries and 9 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
Caucasus : 2 fighters and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour, 2 infantry and 5 mech_infantrys
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,3,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 7 fighters and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 7 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/11 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/9 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters
Casualties for Chinese: 5 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 3/6 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
4 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 carrier and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
United Kingdom : 1 bomber
Morocco : 1 armour and 1 infantry
101 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 48 / 49
Americans : 50 / 70
Chinese : 5 / 15
British : 26 / 32
UK_Pacific : 10 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 32
UK_Pacific : 10 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Gibraltar to Southern France
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
UK_Pacific spend 5 on tech rolls
British roll 1,3,6,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet Power
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Gibraltar to Southern France
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Southern France causes 5 damage total.
Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West India
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
British collect 26 PUs (1 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,4,3,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 destroyer
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 cruiser
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 27 / 26
UK_Pacific : 11 / 10
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 50
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 4,1 and gets 0 hits
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 fighters and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Yugoslavia to Southern Italy
2 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to Romania
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet Power
Activate Technology - ANZAC
ANZAC activating Jet Power
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet Power
Activate Technology - ANZAC
ANZAC activating Jet Power
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser
Egypt : 1 infantry
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Combat - French
Battle in 106 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 106 Sea Zone
French win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
106 Sea Zone : 1 flag, 1 destroyer
83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,1,1,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Karelia to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 armour, 3 artilleries and 11 infantry moved from Baltic States to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 19 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
AA fire in Novgorod : 1/5 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/30 hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Novgorod, round 2 : 9/20 hits
6 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/21 hits
Russians roll dice for 1 artillery and 13 infantry in Novgorod, round 3 : 4/14 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 4 : 11/17 hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 4/6 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 17 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from Germany to Western Germany
2 tactical_bombers moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in France
1 carrier and 2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4,4 and gets 0 hits
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Territory Summary for Russians :
Sakha : 6 infantry
Yenisey : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Trans-Jordan : 2 mech_infantrys
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 2 artilleries, 1 fighter and 13 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 2 infantry
Vologda : 1 artillery and 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Iraq : 1 flag, 2 armour and 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.560
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25
Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Neutral_Axis Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Hi,
I accidentally forgot to offload for the Amphib in Java. This is of course after Tech Roll (bot 1, hit Super Subs) but before any Combat rolls.
I am going to set up a new board, and get to the exact same point before rolling. You’ll see me edit in the Tech + Token issue.
-Trajan
You’ll also see some extra tech rolls as i try to get the board right.