@donutgold scramble to sz 97?
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,3,5 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Jet PowerActivate Technology - Italians
Italians activating Jet PowerPurchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 destroyers, 2 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 2 destroyers
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 71 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Italians lost in 71 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Italians: 1 submarine
Battle in French West Africa
Battle in Tambov
Italians attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 6 infantry
Italians roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Tambov, round 2 : 2/8 hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Tambov, round 3 : 1/6 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 2/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tambov, round 4 : 3/4 hits
Russians roll dice for 3 infantry in Tambov, round 4 : 2/3 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
Italians win, taking French West Africa from French, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Morocco
Italians attack with 2 fighters, 10 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 2 artilleries and 4 infantry
Italians roll dice for 2 fighters, 10 infantry and 1 mech_infantry in Morocco, round 2 : 3/13 hits
French roll dice for 2 artilleries and 5 infantry in Morocco, round 2 : 1/7 hits
1 infantry owned by the French , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 3 : 3/12 hits
French roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 0/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Morocco
Italians roll dice for 2 fighters, 9 infantry and 1 mech_infantry in Morocco, round 4 : 2/12 hits
French roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 aaGun moved from Southern France to France
1 bomber moved from Tambov to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Italians
3 mech_infantrys placed in Northern Italy
2 mech_infantrys placed in Southern Italy
1 carrier placed in 95 Sea Zone
2 destroyers and 1 submarine placed in 81 Sea ZoneTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 4 mech_infantrys
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 1 fighter
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 9 infantry and 1 mech_infantry
Algeria : 1 flag, 2 fighters
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
French West Africa : 1 flag, 2 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Ethiopia : 1 mech_infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 bomber and 1 factory_minor
Tambov : 1 flag, 1 armour
95 Sea Zone : 1 carrier
87 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
81 Sea Zone : 2 destroyers and 1 submarine
Persia : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 5 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 7 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 36 / 55
ANZAC : 11 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 1 armour, 3 destroyers, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
2 destroyers, 4 fighters and 3 submarines moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to 125 Sea Zone
1 bomber moved from Western Germany to Volgograd
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
10 armour, 7 fighters, 21 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
2 artilleries and 5 infantry moved from Russia to Samara
2 artilleries and 3 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
1 submarine moved from 91 Sea Zone to 106 Sea Zone -
I realize I may have made a mistake in your OOL in z125 - should have taken the CV instead of the DD.
So you get 1 shot @ 2 coming back at my Sub. But everything else was pretty clear max defense.Rolls: 1@2; Total Hits: 01@2: (6)
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G15
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Also, for Japan, I’ll be hitting z33 with:
11 Ftr, 2 Tac, 7 Bom, 3 Sub, 6 DD, 2 CC, 2 CV, 2 BB (if I hit LRA, would be 5 CVs)
Let me know if you have a set OOL, or need to go round by round. -
I can’t recover any of the 8 VC cities on the European map in the next round so congrats on a fun win. Playing with tech is certainly different. I’ll post in the game thread in just a minute.
Have you played PGMatt yet? He likes tech games as well.
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thanks for a fun game. tech is definitely interesting, but I might do delayed tech as I think it makes it a but less random. haven’t played PGMatt yet but he is on my list