I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to Yukon Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 bombers moved from Western Australia to Hawaiian Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Alaska
Battle in Yukon Territory
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Yukon Territory, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yukon Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yukon Territory
Americans win, taking Alaska from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from Yukon Territory to Soviet Far East
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 109 Sea Zone to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery and 1 infantry
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
Soviet Far East : 2 fighters
26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
2 Sea Zone : 1 flag
1 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Iceland : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
123 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 3.053
Standard Deviation : 1.747
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 2 destroyers
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 destroyers and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Belgian Congo : 1 armour, 1 fighter and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag, 3 destroyers and 2 submarines
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.765
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
I used the battle simulator, retreating to fight next round had a small chance of success as opposed to standing still and getting run over.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5,5,1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Italians
Italians captures 7PUs while taking Russians capital
Italians converts factory_major into different units
1 armour moved from Bryansk to Russia
Italians take Russia from Russians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to Southern Italy
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 2 infantry
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 3 mech_infantrys
Algeria : 1 flag, 6 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Bryansk : 1 aaGun and 3 infantry
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Caucasus : 1 armour and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 5 destroyers, 2 submarines and 3 transports
72 Sea Zone : 1 submarine
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
1 carrier moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
62 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Do you have France? Think this one is over, unfortunately…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oops, messed up on the button mashing there. I think you’re right, likely Germany will crush the Russian army in Samara even though I retreated to maximize their small chance of winning.
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Unfortunately, I think the game is already over.
I have 8 Euopean VCs at the end of a round of play (Berlin, Paris, Rome, Warsaw, Cairo, Leningrad, Stalingrad, Moscow). This is the situation I was referring to when I commented after Japan; TripleA should have given a notice also after France.
Normally I wouldn’t feel right about a “cheap” win of moving a single Italian tank into undefended Moscow. But I don’t see how you hold on more than 1 turn anyway (and I did offer the chance to make changes to R13 after J13). -
Yes, you have eight VCs and after the German move I probably won’t have a Russian army to retake them. But if you take them on I13, you haven’t held the eight VCs for a complete round until I14. I know that tripleA will give an early victory announcement before the complete round is done, is that misleading you?
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Yup that is what was misleading me, and I haven’t played to the VC victory point in a while.
G14 to follow shortly. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to 115 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Bryansk to Eastern Persia
2 bombers moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Archangel to Smolensk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Germans collect 6 PUs from War Bonds; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Germans :
India : 2 bombers
Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 factory_minor
Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
115 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 90
Russians : 3 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
4 mech_infantrys moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 mech_infantrys moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 infantry
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 : 1/5 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/4 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 3/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
4 aaGuns moved from Samara to Volgograd
10 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Tambov
11 artilleries moved from Samara to Volgograd
13 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
Soviet Far East : 1 harbour
Kazakhstan : 1 infantry
Urals : 1 fighter and 1 tactical_bomber
Tambov : 6 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 55 / 90
Russians : 10 / 0
Japanese : 75 / 91
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.324
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
-
I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2,3,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 4 techTokens;Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Turkmenistan to Urals
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
4 bombers moved from Japan to Soviet Far East
6 fighters moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 4 bombers and 6 fighters
Russians defend with 1 harbour; Americans defend with 2 fighters
Japanese roll dice for 4 bombers and 6 fighters in Soviet Far East, round 2 : 6/10 hits
Russians roll dice for 2 fighters in Soviet Far East, round 2 : 1/2 hits
2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in Soviet Far East
Japanese win with 4 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 fighters
Battle in Urals
Japanese attack with 1 fighter and 3 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 fighter and 3 tactical_bombers in Urals, round 2 : 2/4 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/2 hits
1 tactical_bomber owned by the Russians , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Russians lost in Urals
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 tactical_bombers
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Urals to Evenkiyskiy
4 bombers and 5 fighters moved from Soviet Far East to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Szechwan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 mech_infantrys placed in French Indo China
2 transports placed in 6 Sea Zone
2 bombers, 2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 3 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 fighter and 1 tactical_bomber
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 2 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 2 transports
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Anglo Egyptian Sudan : 1 artillery, 2 fighters and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 55 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 bombers, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 6 transports moved from 123 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 1 destroyer, 7 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/9 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Battle in Norway
Battle in Caroline IslandsNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 25 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 5 PUs from War Bonds; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 armour, 1 mech_infantry and 6 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Iceland: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
33 Sea Zone : 1 battleship, 4 carriers, 1 destroyer, 7 fighters and 2 transports
25 Sea Zone : 1 cruiser and 1 submarine
10 Sea Zone : 5 submarines and 1 transport
2 Sea Zone : 1 flag
3 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
Morocco : 2 artilleries and 4 infantry
Norway : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
123 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
93 Sea Zone : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 90
Russians : 8 / 0
Japanese : 77 / 89
Americans : 55 / 80
Chinese : 1 / 2
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
Average roll : 2.794
Median : 3.000
Variance : 2.545
Standard Deviation : 1.595
Total rolls : 34Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.750
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16





