forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 1,3,5,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Japan to 16 Sea Zone
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
1 infantry moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers
British defend with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 4/23 hits
British roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 : 7/15 hits
4 infantry owned by the British and 7 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese roll dice for 2 armour, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 11/16 hits
British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 3 : 5/11 hits
7 infantry owned by the British , 2 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 5 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 2 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 12 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 bombers and 2 fighters moved from 16 Sea Zone to Japan
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to 80 Sea Zone
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
2 bombers moved from Shan State to Tsinghai
1 aaGun, 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Turkmenistan
3 tactical_bombers moved from Northwest Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 infantry moved from Evenkiyskiy to YeniseyPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 destroyers placed in 39 Sea Zone
Japanese undo move 2.
2 destroyers placed in 39 Sea Zone
5 destroyers placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 2 bombers and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 1 mech_infantry
Alaska : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
31 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 submarines
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Egypt : 2 fighters and 1 tactical_bomber
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Iraq : 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 81 / 91
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
By the way - just realized. Italy will walk into Moscow. You don’t have any way to re-take, which would be 8 VCs on Atlantic side.
If you want to edit a few Russian Inf’s into Moscow, I wouldn’t mind. On the other hand, I think Moscow will fall without possibility of recovery in 2 turns max. Let me know. -
Yes, I moved out, Italy can move in, and I need to retake a city in the round after I13.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to Yukon Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 bombers moved from Western Australia to Hawaiian Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to Yukon Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 bombers moved from Western Australia to Hawaiian Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Alaska
Battle in Yukon Territory
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Yukon Territory, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yukon Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yukon Territory
Americans win, taking Alaska from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from Yukon Territory to Soviet Far East
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 109 Sea Zone to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery and 1 infantry
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
Soviet Far East : 2 fighters
26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
2 Sea Zone : 1 flag
1 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Iceland : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
123 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 3.053
Standard Deviation : 1.747
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 2 destroyers
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 destroyers and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Belgian Congo : 1 armour, 1 fighter and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag, 3 destroyers and 2 submarines
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.765
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
I used the battle simulator, retreating to fight next round had a small chance of success as opposed to standing still and getting run over.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5,5,1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Italians
Italians captures 7PUs while taking Russians capital
Italians converts factory_major into different units
1 armour moved from Bryansk to Russia
Italians take Russia from Russians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to Southern Italy
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 2 infantry
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 3 mech_infantrys
Algeria : 1 flag, 6 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Bryansk : 1 aaGun and 3 infantry
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Caucasus : 1 armour and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 5 destroyers, 2 submarines and 3 transports
72 Sea Zone : 1 submarine
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
1 carrier moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
62 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Do you have France? Think this one is over, unfortunately…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oops, messed up on the button mashing there. I think you’re right, likely Germany will crush the Russian army in Samara even though I retreated to maximize their small chance of winning.
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Unfortunately, I think the game is already over.
I have 8 Euopean VCs at the end of a round of play (Berlin, Paris, Rome, Warsaw, Cairo, Leningrad, Stalingrad, Moscow). This is the situation I was referring to when I commented after Japan; TripleA should have given a notice also after France.
Normally I wouldn’t feel right about a “cheap” win of moving a single Italian tank into undefended Moscow. But I don’t see how you hold on more than 1 turn anyway (and I did offer the chance to make changes to R13 after J13). -
Yes, you have eight VCs and after the German move I probably won’t have a Russian army to retake them. But if you take them on I13, you haven’t held the eight VCs for a complete round until I14. I know that tripleA will give an early victory announcement before the complete round is done, is that misleading you?
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Yup that is what was misleading me, and I haven’t played to the VC victory point in a while.
G14 to follow shortly. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to 115 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Bryansk to Eastern Persia
2 bombers moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Archangel to Smolensk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Germans collect 6 PUs from War Bonds; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Germans :
India : 2 bombers
Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 factory_minor
Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
115 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 90
Russians : 3 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
4 mech_infantrys moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 mech_infantrys moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 infantry
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 : 1/5 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/4 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 3/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
4 aaGuns moved from Samara to Volgograd
10 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Tambov
11 artilleries moved from Samara to Volgograd
13 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
Soviet Far East : 1 harbour
Kazakhstan : 1 infantry
Urals : 1 fighter and 1 tactical_bomber
Tambov : 6 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 55 / 90
Russians : 10 / 0
Japanese : 75 / 91
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.324
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
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I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.