Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 carrier moved from 30 Sea Zone to 63 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 fighter and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 aaGun, 1 artillery and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        63 Sea Zone : 1 carrier
        62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 10 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 10 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers and 9 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                3 submarines moved from 105 Sea Zone to 92 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1,5,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers and 9 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                3 submarines moved from 105 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/6 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Air Battle in Russia
                    Germans attacks with 13 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/4 hits
                    Bombing raid in Russia rolls: 5,7,7,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 9 fighters moved from Russia to Bryansk
                3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 artilleries and 1 infantry placed in Western Germany
                1 carrier, 3 destroyers and 1 transport placed in 112 Sea Zone
                Germans undo move 2.
                Germans undo move 1.
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Egypt : 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Romania : 1 factory_minor
        Germany : 2 aaGuns, 1 factory_major, 3 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 10 armour, 4 artilleries, 5 bombers, 9 fighters, 8 infantry, 20 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers and 3 transports
        125 Sea Zone : 1 flag
        92 Sea Zone : 3 submarines
        91 Sea Zone : 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 5 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I assumed no intercept at Russia, seemed safe as I had big force there.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                8 artilleries and 36 infantry moved from Russia to Samara
                4 artilleries moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Russia to Urals
                      Russians take Vologda from Germans
                5 mech_infantrys moved from Russia to Urals

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                8 artilleries and 36 infantry moved from Russia to Samara
                4 artilleries moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Russia to Urals
                      Russians take Vologda from Germans
                5 mech_infantrys moved from Russia to Urals

    Combat - Russians
                Battle in Samara
                    Russians attack with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber in Samara, round 2 :  10/51 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Samara to Vologda
                2 fighters and 1 tactical_bomber moved from Vologda to Urals

    Place Units - Russians
                1 harbour placed in Soviet Far East

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Urals : 2 fighters, 6 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield and 1 factory_major
        Samara : 4 aaGuns, 12 artilleries and 36 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 81 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.275
            Standard Deviation : 0.524
            Total rolls : 52

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.300
            Standard Deviation : 0.548
            Total rolls : 51

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 20 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 bombers moved from Japan to 16 Sea Zone
                1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
                1 infantry moved from Alaska to Yukon Territory
                      Japanese take Yukon Territory from British
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 20 on tech rolls
                    Japanese roll 1,3,5,2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 bombers moved from Japan to 16 Sea Zone
                1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
                1 infantry moved from Alaska to Yukon Territory
                      Japanese take Yukon Territory from British
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Northwest Persia
                    Japanese attack with 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers
                    British defend with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
                        Japanese roll dice for 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 :  4/23 hits
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 :  7/15 hits
                        4 infantry owned by the British and 7 mech_infantrys owned by the Japanese lost in Northwest Persia
                        Japanese roll dice for 2 armour, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 :  11/16 hits
                        British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 3 :  5/11 hits
                        7 infantry owned by the British , 2 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 5 mech_infantrys owned by the Japanese lost in Northwest Persia
                    Japanese win, taking Northwest Persia from British with 2 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 12 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 bombers, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                3 bombers and 2 fighters moved from 16 Sea Zone to Japan
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 fighter moved from Shan State to 80 Sea Zone
                1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
                2 bombers moved from Shan State to Tsinghai
                1 aaGun, 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
                1 fighter moved from Northwest Persia to Turkmenistan
                3 tactical_bombers moved from Northwest Persia to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Evenkiyskiy to Yenisey

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 destroyers placed in 39 Sea Zone
                Japanese undo move 2.
                2 destroyers placed in 39 Sea Zone
                5 destroyers placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery, 2 bombers and 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 harbour
        Yukon Territory : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 1 mech_infantry
        Alaska : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        31 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        39 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 submarines
        West India : 1 flag
        Gibraltar : 1 fighter and 1 tactical_bomber
        Egypt : 2 fighters and 1 tactical_bomber
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
        80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Iraq : 1 fighter and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Northwest Persia : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 81 / 91
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    By the way - just realized. Italy will walk into Moscow. You don’t have any way to re-take, which would be 8 VCs on Atlantic side.
    If you want to edit a few Russian Inf’s into Moscow, I wouldn’t mind. On the other hand, I think Moscow will fall without possibility of recovery in 2 turns max. Let me know.

  • '21 '19 '18 '17 '16

    Yes, I moved out, Italy can move in, and I need to retake a city in the round after I13.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 submarine moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from Western United States to Yukon Territory
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Australia to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 submarine moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from Western United States to Yukon Territory
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Australia to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 cruiser
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 cruiser in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in Alaska
                Battle in Yukon Territory
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in Yukon Territory, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yukon Territory, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yukon Territory
                    Americans win, taking Alaska from Japanese with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans
                2 fighters moved from Yukon Territory to Soviet Far East
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 109 Sea Zone to 123 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Americans collect 3 PUs from War Bonds; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 artillery and 1 infantry
        Johnston Island : 1 armour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers, 1 harbour and 4 infantry
        Midway : 1 airfield
        Soviet Far East : 2 fighters
        26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
        2 Sea Zone : 1 flag
        1 Sea Zone : 1 transport
        3 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Iceland : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
        Morocco : 2 artilleries and 4 infantry
        123 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 79 / 91
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 3.053
            Standard Deviation : 1.747
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
            Average roll : 2.429
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
            Average roll : 2.429
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Kenya to Belgian Congo
                1 submarine moved from 58 Sea Zone to 39 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 1 and gets 0 hits

    Purchase Units - British
                British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Kenya to Belgian Congo
                1 submarine moved from 58 Sea Zone to 39 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 2 destroyers
                        British roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                2 destroyers and 2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    41 Sea Zone : 1 flag
        Belgian Congo : 1 armour, 1 fighter and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 flag, 3 destroyers and 2 submarines
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 79 / 91
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.765
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
            Average roll : 2.429
            Median : 3.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

  • '21 '19 '18 '17 '16

    I used the battle simulator, retreating to fight next round had a small chance of success as opposed to standing still and getting run over.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 5,5,1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;

    Combat Move - Italians
                    Italians captures 7PUs while taking Russians capital
                    Italians converts factory_major into different units
                1 armour moved from Bryansk to Russia
                      Italians take Russia from Russians
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from French
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Algeria
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Southern Italy
                2 fighters moved from Iraq to Egypt
                2 fighters moved from Iraq to Southern Italy
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Northern Italy to Southern France
                1 aaGun and 3 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Southern France
                1 fighter placed in Southern Italy
                1 airfield placed in Egypt

    Turn Complete - Italians
                Italians collect 31 PUs; end with 38 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 2 aaGuns and 2 infantry
        Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 3 mech_infantrys
        Algeria : 1 flag, 6 infantry
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
        Syria : 1 flag
        Tunisia : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
        Bryansk : 1 aaGun and 3 infantry
        Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
        Caucasus : 1 armour and 2 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 5 destroyers, 2 submarines and 3 transports
        72 Sea Zone : 1 submarine
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 4 / 0
        Japanese : 79 / 91
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 11 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - ANZAC
                    ANZAC roll 4 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to 62 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
                1 carrier moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 destroyer
        62 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 4 / 0
        Japanese : 79 / 91
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 11 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '13

    Do you have France? Think this one is over, unfortunately…

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 4 / 0
        Japanese : 79 / 91
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 11 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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