@gamerman01 All good. Sorry for the delay, I’m traveling with the family for the next week or so - will try to keep the pace going!
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from India to Java
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Battle in Alaska
Battle in Italian SomalilandNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 aaGun, 3 artilleries, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 tactical_bomber moved from Szechwan to Eastern Persia
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Szechwan to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 tactical_bomber moved from Bryansk to Eastern Persia
1 fighter moved from Bryansk to Eastern Persia
1 tactical_bomber moved from Bryansk to Iraq
1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Iraq to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 16 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
2 bombers moved from Java to Shan State
1 fighter moved from 42 Sea Zone to Shan State
2 bombers moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
5 submarines placed in 6 Sea Zone
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
2 bombers moved from New South Wales to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
2 bombers moved from New South Wales to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 87 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 87 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 87 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 87 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 48 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 transportsNon Combat Move - Americans
1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 fighters and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 bombers moved from 42 Sea Zone to Western AustraliaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Americans collect 1 PU from War Bonds; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Western Australia : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 4 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
48 Sea Zone : 1 submarine
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 2 transports
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag
87 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
Brazil : 1 flag
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 76
Russians : 12 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 25 / 20
UK_Pacific : 0 / 0
Italians : 24 / 36
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.769
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 76
Russians : 12 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 25 / 20
UK_Pacific : 0 / 0
Italians : 24 / 36
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.769
Median : 4.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Italian Somaliland
2 mech_infantrys moved from Belgian Congo to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 0 on tech rolls
British roll 2 and gets 0 hitsPurchase Units - British
British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Italian Somaliland
2 mech_infantrys moved from Belgian Congo to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Italian Somaliland, round 2 : 2/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
3 aaGuns moved from Persia to Northwest Persia
1 fighter moved from Italian Somaliland to KenyaPlace Units - British
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
58 Sea Zone : 1 submarine
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 fighter
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag, 2 destroyers
Northwest Persia : 1 flag, 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 76
Russians : 12 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 23 / 36
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.483
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from Americans
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 fighter moved from Bryansk to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2,3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from Americans
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 fighter moved from Bryansk to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
AA fire in Northwest Persia : 0/5 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 6/16 hits
British roll dice for 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry in Northwest Persia, round 2 : 7/18 hits
3 infantry owned by the British , 3 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 aaGuns owned by the British and 3 infantry owned by the Italians lost in Northwest Persia
3 mech_infantrys owned by the Italians and 1 armour owned by the Italians retreated to Iraq
British win with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 4 fighters moved from Northwest Persia to Iraq
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Northern Italy to Southern France
2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Ukraine to Bryansk
1 aaGun and 3 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
3 infantry placed in Northern Italy
1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 3 infantry
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
Tobruk : 1 mech_infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 armour
Ukraine : 1 aaGun and 3 infantry
80 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 4 fighters and 4 mech_infantrys
92 Sea Zone : 4 destroyers, 1 submarine and 2 transports
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 76
Russians : 10 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure if you would have taken the 3 AA or 3 Inf instead.
Feel free to make the switch. My NCM will be the same either way. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 3 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 carrier moved from 30 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from South Australia to Western AustraliaPlace Units - ANZAC
1 fighter and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 carrier
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 54 / 76
Russians : 10 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 76
Russians : 10 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Super subsActivate Technology - Germans
Germans activating Super subsPurchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers and 9 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
3 submarines moved from 105 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subsActivate Technology - Germans
Germans activating Super subsPurchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers and 9 fighters moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
3 submarines moved from 105 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/6 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Air Battle in Russia
Germans attacks with 13 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 5,7,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 9 fighters moved from Russia to Bryansk
3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 infantry moved from Western Germany to GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 artilleries and 1 infantry placed in Western Germany
1 carrier, 3 destroyers and 1 transport placed in 112 Sea Zone
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Romania : 1 factory_minor
Germany : 2 aaGuns, 1 factory_major, 3 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 10 armour, 4 artilleries, 5 bombers, 9 fighters, 8 infantry, 20 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers and 3 transports
125 Sea Zone : 1 flag
92 Sea Zone : 3 submarines
91 Sea Zone : 1 destroyer
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 84
Russians : 5 / 15
Japanese : 82 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed no intercept at Russia, seemed safe as I had big force there.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
8 artilleries and 36 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
Russians take Vologda from Germans
5 mech_infantrys moved from Russia to Urals -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
8 artilleries and 36 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
Russians take Vologda from Germans
5 mech_infantrys moved from Russia to UralsCombat - Russians
Battle in Samara
Russians attack with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber in Samara, round 2 : 10/51 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Vologda to UralsPlace Units - Russians
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 harbour
Urals : 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Samara : 4 aaGuns, 12 artilleries and 36 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 81 / 93
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.692
Median : 4.000
Variance : 0.275
Standard Deviation : 0.524
Total rolls : 52Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.706
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 20 on tech rollsPurchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Japan to 16 Sea Zone
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
1 infantry moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 destroyer moved from 33 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 1,3,5,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Japan to 16 Sea Zone
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
1 infantry moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers
British defend with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 4/23 hits
British roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 : 7/15 hits
4 infantry owned by the British and 7 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese roll dice for 2 armour, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 11/16 hits
British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 3 : 5/11 hits
7 infantry owned by the British , 2 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 5 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 2 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 12 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 bombers and 2 fighters moved from 16 Sea Zone to Japan
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to 80 Sea Zone
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
2 bombers moved from Shan State to Tsinghai
1 aaGun, 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Turkmenistan
3 tactical_bombers moved from Northwest Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 infantry moved from Evenkiyskiy to YeniseyPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 destroyers placed in 39 Sea Zone
Japanese undo move 2.
2 destroyers placed in 39 Sea Zone
5 destroyers placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 2 bombers and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 1 mech_infantry
Alaska : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
31 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 submarines
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Egypt : 2 fighters and 1 tactical_bomber
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Iraq : 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 81 / 91
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
By the way - just realized. Italy will walk into Moscow. You don’t have any way to re-take, which would be 8 VCs on Atlantic side.
If you want to edit a few Russian Inf’s into Moscow, I wouldn’t mind. On the other hand, I think Moscow will fall without possibility of recovery in 2 turns max. Let me know. -
Yes, I moved out, Italy can move in, and I need to retake a city in the round after I13.