Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                1 armour moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakhstan
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 mech_infantry moved from West India to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 bomber moved from India to Java
                1 bomber moved from Philippines to Java
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Philippines to 42 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 48 Sea Zone
                1 destroyer moved from 35 Sea Zone to 32 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Caroline Islands
                Battle in Alaska
                Battle in Italian Somaliland

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 aaGun, 3 artilleries, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                1 tactical_bomber moved from Szechwan to Eastern Persia
                1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
                3 mech_infantrys moved from Szechwan to Kazakhstan
                2 mech_infantrys moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                1 tactical_bomber moved from Bryansk to Eastern Persia
                1 fighter moved from Bryansk to Eastern Persia
                1 tactical_bomber moved from Bryansk to Iraq
                1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Iraq to 76 Sea Zone
                1 tactical_bomber moved from Iraq to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                2 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 16 Sea Zone to Japan
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
                2 bombers moved from Java to Shan State
                1 fighter moved from 42 Sea Zone to Shan State
                2 bombers moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                2 infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                5 submarines placed in 6 Sea Zone
                2 bombers and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 87 Sea Zone
                2 bombers moved from New South Wales to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 48 Sea Zone
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 5,3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 87 Sea Zone
                2 bombers moved from New South Wales to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 48 Sea Zone
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in 87 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers in 42 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 48 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 48 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 48 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 48 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 32 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 transports

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 6 fighters and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 bombers moved from 42 Sea Zone to Western Australia

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Americans collect 1 PU from War Bonds; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Western Australia : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Johnston Island : 1 armour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 4 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        48 Sea Zone : 1 submarine
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 2 transports
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Morocco : 2 artilleries and 4 infantry
        Tobruk : 1 flag
        87 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer and 2 submarines
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
        Brazil : 1 flag
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 12 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 25 / 20
        UK_Pacific : 0 / 0
        Italians : 24 / 36
        ANZAC : 11 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 12 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 25 / 20
        UK_Pacific : 0 / 0
        Italians : 24 / 36
        ANZAC : 11 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 109 Sea Zone from Germans
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Union of South Africa to Belgian Congo
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Italian Somaliland
                2 mech_infantrys moved from Belgian Congo to Italian Somaliland

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 109 Sea Zone from Germans
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Union of South Africa to Belgian Congo
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 fighter moved from Persia to Italian Somaliland
                2 mech_infantrys moved from Belgian Congo to Italian Somaliland

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Italian Somaliland, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 :  1/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - British
                3 aaGuns moved from Persia to Northwest Persia
                1 fighter moved from Italian Somaliland to Kenya

    Place Units - British
                1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    58 Sea Zone : 1 submarine
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 fighter
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        109 Sea Zone : 1 flag, 2 destroyers
        Northwest Persia : 1 flag, 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 12 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 11 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.483
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 29

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Tobruk
                      Italians take Tobruk from Americans
                1 armour moved from Iraq to Persia
                      Italians take Persia from Russians
                1 armour moved from Persia to Northwest Persia
                3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                1 fighter moved from Bryansk to Northwest Persia

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 2,3 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Tobruk
                      Italians take Tobruk from Americans
                1 armour moved from Iraq to Persia
                      Italians take Persia from Russians
                1 armour moved from Persia to Northwest Persia
                3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                1 fighter moved from Bryansk to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys
                    British defend with 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
                        AA fire in Northwest Persia :  0/5 hits
                        Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys in Northwest Persia, round 2 :  6/16 hits
                        British roll dice for 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry in Northwest Persia, round 2 :  7/18 hits
                        3 infantry owned by the British , 3 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 aaGuns owned by the British and 3 infantry owned by the Italians lost in Northwest Persia
                    3 mech_infantrys owned by the Italians and 1 armour owned by the Italians retreated to Iraq
                    British win with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 3 aaGuns and 3 infantry
                    Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 4 fighters moved from Northwest Persia to Iraq
                1 bomber moved from Iraq to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun and 2 infantry moved from Northern Italy to Southern France
                2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Ukraine to Bryansk
                1 aaGun and 3 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                3 infantry placed in Northern Italy
                1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 2 aaGuns and 3 infantry
        Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag
        Tobruk : 1 mech_infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 armour
        Ukraine : 1 aaGun and 3 infantry
        80 Sea Zone : 1 submarine
        95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 4 fighters and 4 mech_infantrys
        92 Sea Zone : 4 destroyers, 1 submarine and 2 transports
        Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 10 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Not sure if you would have taken the 3 AA or 3 Inf instead.
    Feel free to make the switch. My NCM will be the same either way.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 carrier moved from 30 Sea Zone to 63 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 fighter and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 aaGun, 1 artillery and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        63 Sea Zone : 1 carrier
        62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 10 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 10 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers and 9 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                3 submarines moved from 105 Sea Zone to 92 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1,5,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers and 9 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                3 submarines moved from 105 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/6 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Air Battle in Russia
                    Germans attacks with 13 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/4 hits
                    Bombing raid in Russia rolls: 5,7,7,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 9 fighters moved from Russia to Bryansk
                3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 artilleries and 1 infantry placed in Western Germany
                1 carrier, 3 destroyers and 1 transport placed in 112 Sea Zone
                Germans undo move 2.
                Germans undo move 1.
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Egypt : 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Romania : 1 factory_minor
        Germany : 2 aaGuns, 1 factory_major, 3 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 10 armour, 4 artilleries, 5 bombers, 9 fighters, 8 infantry, 20 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers and 3 transports
        125 Sea Zone : 1 flag
        92 Sea Zone : 3 submarines
        91 Sea Zone : 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 5 / 15
        Japanese : 82 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I assumed no intercept at Russia, seemed safe as I had big force there.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                8 artilleries and 36 infantry moved from Russia to Samara
                4 artilleries moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Russia to Urals
                      Russians take Vologda from Germans
                5 mech_infantrys moved from Russia to Urals

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 harbour; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                8 artilleries and 36 infantry moved from Russia to Samara
                4 artilleries moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 mech_infantry moved from Russia to Urals
                      Russians take Vologda from Germans
                5 mech_infantrys moved from Russia to Urals

    Combat - Russians
                Battle in Samara
                    Russians attack with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber in Samara, round 2 :  10/51 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 12 artilleries, 2 fighters, 36 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Samara to Vologda
                2 fighters and 1 tactical_bomber moved from Vologda to Urals

    Place Units - Russians
                1 harbour placed in Soviet Far East

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Urals : 2 fighters, 6 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield and 1 factory_major
        Samara : 4 aaGuns, 12 artilleries and 36 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 81 / 93
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.275
            Standard Deviation : 0.524
            Total rolls : 52

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.300
            Standard Deviation : 0.548
            Total rolls : 51

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 20 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 bombers moved from Japan to 16 Sea Zone
                1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
                1 infantry moved from Alaska to Yukon Territory
                      Japanese take Yukon Territory from British
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 20 on tech rolls
                    Japanese roll 1,3,5,2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 bombers moved from Japan to 16 Sea Zone
                1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
                1 infantry moved from Alaska to Yukon Territory
                      Japanese take Yukon Territory from British
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Northwest Persia
                    Japanese attack with 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers
                    British defend with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
                        Japanese roll dice for 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 :  4/23 hits
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 :  7/15 hits
                        4 infantry owned by the British and 7 mech_infantrys owned by the Japanese lost in Northwest Persia
                        Japanese roll dice for 2 armour, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 :  11/16 hits
                        British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 3 :  5/11 hits
                        7 infantry owned by the British , 2 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 5 mech_infantrys owned by the Japanese lost in Northwest Persia
                    Japanese win, taking Northwest Persia from British with 2 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 12 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 bombers, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 30 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                3 bombers and 2 fighters moved from 16 Sea Zone to Japan
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from French Indo China to 36 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 fighter moved from Shan State to 80 Sea Zone
                1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
                2 bombers moved from Shan State to Tsinghai
                1 aaGun, 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
                1 fighter moved from Northwest Persia to Turkmenistan
                3 tactical_bombers moved from Northwest Persia to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 infantry moved from Evenkiyskiy to Yenisey

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 destroyers placed in 39 Sea Zone
                Japanese undo move 2.
                2 destroyers placed in 39 Sea Zone
                5 destroyers placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery, 2 bombers and 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 harbour
        Yukon Territory : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 1 mech_infantry
        Alaska : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        31 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        39 Sea Zone : 2 destroyers
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 submarines
        West India : 1 flag
        Gibraltar : 1 fighter and 1 tactical_bomber
        Egypt : 2 fighters and 1 tactical_bomber
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
        80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Iraq : 1 fighter and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Northwest Persia : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 7 / 7
        Japanese : 81 / 91
        Americans : 50 / 66
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 39
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    By the way - just realized. Italy will walk into Moscow. You don’t have any way to re-take, which would be 8 VCs on Atlantic side.
    If you want to edit a few Russian Inf’s into Moscow, I wouldn’t mind. On the other hand, I think Moscow will fall without possibility of recovery in 2 turns max. Let me know.

  • '21 '19 '18 '17 '16

    Yes, I moved out, Italy can move in, and I need to retake a city in the round after I13.

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