@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 1 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 50 Sea Zone
            1 carrier moved from 50 Sea Zone to 30 Sea Zone
Place Units - ANZAC
            1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 aaGun, 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 transport
    30 Sea Zone : 1 carrier
    62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 50 / 77
    Russians : 18 / 22
    Japanese : 74 / 88
    Americans : 52 / 75
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 15 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 50 / 77
    Russians : 18 / 22
    Japanese : 74 / 88
    Americans : 52 / 75
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 15 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
            Germans spend 5 on tech rolls
Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 destroyer moved from 91 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to Rostov
            2 fighters moved from Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Tsinghai to Rostov
            2 bombers moved from Novgorod to Rostov
            1 bomber moved from Western Germany to Rostov
            2 fighters and 2 tactical_bombers moved from Iraq to Rostov
            1 infantry and 2 mech_infantrys moved from Bryansk to Rostov
            3 fighters and 1 tactical_bomber moved from Gibraltar to 87 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,5 and gets 0 hits
Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            1 destroyer moved from 91 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to Rostov
            2 fighters moved from Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Tsinghai to Rostov
            2 bombers moved from Novgorod to Rostov
            1 bomber moved from Western Germany to Rostov
            2 fighters and 2 tactical_bombers moved from Iraq to Rostov
            1 infantry and 2 mech_infantrys moved from Bryansk to Rostov
            3 fighters and 1 tactical_bomber moved from Gibraltar to 87 Sea Zone
Combat - Germans
            Battle in Rostov
                Germans attack with 4 bombers, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 4 bombers, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 :  5/16 hits
                    Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 :  3/5 hits
                    3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Germans win with 4 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  0/3 hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 :  2/3 hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 87 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 87 Sea Zone, round 2 :  0/2 hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 87 Sea Zone, round 2 :  3/5 hits
                    2 submarines owned by the Americans lost in 87 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 2 submarines
Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from France to Western Germany
            3 submarines moved from 109 Sea Zone to 105 Sea Zone
            2 fighters moved from Western Germany to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 bomber moved from Smolensk to Bryansk
            4 bombers, 6 fighters and 3 tactical_bombers moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            1 mech_infantry moved from Romania to Germany
            2 aaGuns moved from Western Germany to Germany
            2 mech_infantrys moved from Romania to Ukraine
            2 artilleries moved from Archangel to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 fighters and 3 infantry placed in Western Germany
            2 transports placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    Egypt : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Romania : 1 factory_minor
    Germany : 2 aaGuns, 1 factory_major and 1 mech_infantry
    Belarus : 1 flag, 2 artilleries and 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 10 armour, 2 artilleries, 5 bombers, 9 fighters, 2 infantry, 15 mech_infantrys and 4 tactical_bombers
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 artillery and 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 1 mech_infantry
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 transports
    125 Sea Zone : 1 flag
    87 Sea Zone : 1 destroyer
    109 Sea Zone : 1 flag
    Northwest Persia : 1 flag, 1 aaGun
    91 Sea Zone : 2 transports
    Finland : 1 flag
    105 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 54 / 76
    Russians : 14 / 22
    Japanese : 74 / 88
    Americans : 52 / 75
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 15 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I don’t think you will hit Bryansk.
But if you do, and in your first round you hit > 18 times (I see expected around 14), I’ll want to go round by round.
Thanks!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 6 and gets 1 hit
            Russians removing all Technology Tokens after successful research.
            Russians discover Improved_Mech_Inf
Activate Technology - Russians
            Russians activating Improved_Mech_Inf
            Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
            9 artilleries and 12 infantry moved from Tambov to Russia
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Smolensk
                retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
            Russians collect 12 PUs (2 lost to blockades); end with 12 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
    Russia : 4 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 36 infantry, 6 mech_infantrys and 1 tactical_bomber
    Volgograd : 1 factory_minor
    Persia : 1 flag
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 76
    Russians : 14 / 15
    Japanese : 74 / 88
    Americans : 52 / 75
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 15 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 9
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
        Average roll : 1.500
        Median : 1.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Russians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.600
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Japanese
            Japanese spend 5 on tech rolls
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
Activate Technology - Japanese
            Japanese activating Shipyards
Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;
Combat Move - Japanese
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 mech_infantry moved from West India to 79 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 bomber moved from India to Java
            1 bomber moved from Philippines to Java
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Philippines to 42 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 48 Sea Zone
            1 destroyer moved from 35 Sea Zone to 32 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Japanese
            Japanese spend 5 on tech rolls
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
Activate Technology - Japanese
            Japanese activating Shipyards
Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;
Combat Move - Japanese
            1 armour moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 mech_infantry moved from West India to 79 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 bomber moved from India to Java
            1 bomber moved from Philippines to Java
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Philippines to 42 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 48 Sea Zone
            1 destroyer moved from 35 Sea Zone to 32 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
                ANZAC defend with 1 transport; Americans defend with 1 submarine
                Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 transport
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Battle in Caroline Islands
            Battle in Alaska
            Battle in Italian Somaliland
Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 aaGun, 3 artilleries, 1 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            1 tactical_bomber moved from Szechwan to Eastern Persia
            1 artillery and 2 infantry moved from Tsinghai to Kazakhstan
            3 mech_infantrys moved from Szechwan to Kazakhstan
            2 mech_infantrys moved from India to Eastern Persia
            1 tactical_bomber moved from India to Eastern Persia
            1 tactical_bomber moved from Bryansk to Eastern Persia
            1 fighter moved from Bryansk to Eastern Persia
            1 tactical_bomber moved from Bryansk to Iraq
            1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from Iraq to 76 Sea Zone
            1 tactical_bomber moved from Iraq to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
            2 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 16 Sea Zone to Japan
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
            2 bombers moved from Java to Shan State
            1 fighter moved from 42 Sea Zone to Shan State
            2 bombers moved from 42 Sea Zone to Philippines
Place Units - Japanese
            2 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            5 submarines placed in 6 Sea Zone
            2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 82 PUs; end with 83 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Americans
            Americans spend 10 on tech rolls
Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            2 bombers moved from New South Wales to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 48 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            2 bombers moved from New South Wales to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 48 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/3 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 87 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 3 :  1/1 hits
                    Germans roll dice for 1 destroyer in 87 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the Germans lost in 87 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 2 bombers in 42 Sea Zone, round 2 :  1/4 hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer and 1 transport
                Casualties for Americans: 1 submarine
            Battle in 48 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 48 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 48 Sea Zone, round 3 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 91 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                Americans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 transports
Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 6 fighters and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 31 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            2 bombers moved from 42 Sea Zone to Western Australia
Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Americans collect 1 PU from War Bonds; end with 51 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Western Australia : 2 bombers
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Johnston Island : 1 armour and 1 infantry
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 4 infantry
    Midway : 1 airfield
    46 Sea Zone : 1 destroyer
    48 Sea Zone : 1 submarine
    31 Sea Zone : 1 destroyer
    30 Sea Zone : 1 destroyer
    26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 2 transports
    10 Sea Zone : 1 transport
    17 Sea Zone : 1 flag
    16 Sea Zone : 1 destroyer
    2 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
    Morocco : 2 artilleries and 4 infantry
    Tobruk : 1 flag
    87 Sea Zone : 1 submarine
    93 Sea Zone : 1 flag
    109 Sea Zone : 1 destroyer and 2 submarines
    101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
    Brazil : 1 flag
    91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 76
    Russians : 12 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 11 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 8 times
            6 was rolled 7 times
        Average roll : 3.769
        Median : 4.000
        Variance : 1.553
        Standard Deviation : 1.246
        Total rolls : 39
Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 16
Japanese Combat
            1 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 4.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
Germans Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 76
    Russians : 12 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 25 / 20
    UK_Pacific : 0 / 0
    Italians : 24 / 36
    ANZAC : 11 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 8 times
            6 was rolled 7 times
        Average roll : 3.769
        Median : 4.000
        Variance : 1.553
        Standard Deviation : 1.246
        Total rolls : 39
Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 16
Japanese Combat
            1 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 4.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
Germans Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - British
            British spend 0 on tech rolls
Purchase Units - British
            British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  British take 109 Sea Zone from Germans
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Union of South Africa to Belgian Congo
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Italian Somaliland
            2 mech_infantrys moved from Belgian Congo to Italian Somaliland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - British
            British spend 0 on tech rolls
                British roll 2 and gets 0 hits
Purchase Units - British
            British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                  British take 109 Sea Zone from Germans
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Union of South Africa to Belgian Congo
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            2 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Italian Somaliland
            2 mech_infantrys moved from Belgian Congo to Italian Somaliland
Combat - British
            Battle in Italian Somaliland
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Italian Somaliland, round 2 :  2/3 hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 :  1/2 hits
                    1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 armour, 1 artillery, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
Non Combat Move - British
            3 aaGuns moved from Persia to Northwest Persia
            1 fighter moved from Italian Somaliland to Kenya
Place Units - British
            1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
Turn Complete - British
            British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
58 Sea Zone : 1 submarine
    Belgian Congo : 1 armour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
    Scotland : 1 airfield
    Kenya : 1 fighter
    United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Italian Somaliland : 1 flag, 1 mech_infantry
    Ethiopia : 1 flag
    109 Sea Zone : 1 flag, 2 destroyers
    Northwest Persia : 1 flag, 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 76
    Russians : 12 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 23 / 36
    ANZAC : 11 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.483
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 29
Null / Other
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Japanese Combat
            1 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 4.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
Germans Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
British Combat
            1 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.333
        Median : 1.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Italians Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Italians
            Italians spend 5 on tech rolls
Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from Americans
            1 armour moved from Iraq to Persia
                  Italians take Persia from Russians
            1 armour moved from Persia to Northwest Persia
            3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 2,3 and gets 0 hits
Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from Americans
            1 armour moved from Iraq to Persia
                  Italians take Persia from Russians
            1 armour moved from Persia to Northwest Persia
            3 artilleries, 3 fighters, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Egypt to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys
                British defend with 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
                    AA fire in Northwest Persia :  0/5 hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 mech_infantrys in Northwest Persia, round 2 :  6/16 hits
                    British roll dice for 3 aaGuns, 2 armour, 1 artillery, 14 infantry and 1 mech_infantry in Northwest Persia, round 2 :  7/18 hits
                    3 infantry owned by the British , 3 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 aaGuns owned by the British and 3 infantry owned by the Italians lost in Northwest Persia
                3 mech_infantrys owned by the Italians and 1 armour owned by the Italians retreated to Iraq
                British win with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 3 aaGuns and 3 infantry
                Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
            1 bomber and 4 fighters moved from Northwest Persia to Iraq
            1 bomber moved from Iraq to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 aaGun and 2 infantry moved from Northern Italy to Southern France
            2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Ukraine to Bryansk
            1 aaGun and 3 infantry moved from Bessarabia to Ukraine
Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
            3 infantry placed in Northern Italy
            1 mech_infantry placed in Egypt
Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
    Alexandria : 1 flag
    Gibraltar : 2 aaGuns and 3 infantry
    Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
    Syria : 1 flag
    Tobruk : 1 mech_infantry
    Northern Italy : 1 factory_major and 3 infantry
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    Bryansk : 1 armour
    Ukraine : 1 aaGun and 3 infantry
    80 Sea Zone : 1 submarine
    95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag, 1 armour, 4 fighters and 4 mech_infantrys
    92 Sea Zone : 4 destroyers, 1 submarine and 2 transports
    Persia : 1 flag
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 76
    Russians : 10 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 25 / 39
    ANZAC : 11 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Not sure if you would have taken the 3 AA or 3 Inf instead.
Feel free to make the switch. My NCM will be the same either way.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC roll 3 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Western Australia
            1 carrier moved from 30 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
            1 aaGun moved from South Australia to Western Australia
Place Units - ANZAC
            1 fighter and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
    Western Australia : 1 aaGun, 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    63 Sea Zone : 1 carrier
    62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 54 / 76
    Russians : 10 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 25 / 39
    ANZAC : 11 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 76
    Russians : 10 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 25 / 39
    ANZAC : 11 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
            Germans spend 5 on tech rolls
            Germans removing all Technology Tokens after successful research.
            Germans discover Super subs
Activate Technology - Germans
            Germans activating Super subs
Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            3 bombers and 9 fighters moved from Bryansk to Russia
            1 bomber moved from Bryansk to Russia
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            3 submarines moved from 105 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,5,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Super subs
Activate Technology - Germans
            Germans activating Super subs
Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            3 bombers and 9 fighters moved from Bryansk to Russia
            1 bomber moved from Bryansk to Russia
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            3 submarines moved from 105 Sea Zone to 92 Sea Zone
Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/6 hits
                    1 submarine owned by the Americans lost in 91 Sea Zone
                Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Air Battle in Russia
                Germans attacks with 13 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/4 hits
                Bombing raid in Russia rolls: 5,7,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total.
            Cleaning up after air battles
Non Combat Move - Germans
            4 bombers and 9 fighters moved from Russia to Bryansk
            3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Western Germany to Germany
Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 artilleries and 1 infantry placed in Western Germany
            1 carrier, 3 destroyers and 1 transport placed in 112 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    Egypt : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Romania : 1 factory_minor
    Germany : 2 aaGuns, 1 factory_major, 3 infantry and 1 mech_infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 10 armour, 4 artilleries, 5 bombers, 9 fighters, 8 infantry, 20 mech_infantrys and 4 tactical_bombers
    Rostov : 1 flag
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 artillery and 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 3 artilleries and 1 factory_minor
    Western Ukraine : 1 flag
    Vologda : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Caucasus : 1 flag
    Smolensk : 1 flag
    112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers and 3 transports
    125 Sea Zone : 1 flag
    92 Sea Zone : 3 submarines
    91 Sea Zone : 1 destroyer
    Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 84
    Russians : 5 / 15
    Japanese : 82 / 93
    Americans : 50 / 66
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 25 / 39
    ANZAC : 11 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0