assumed no scramble
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,1,6,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys in India, round 2 : 2/12 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 bombers, 2 fighters, 1 harbour and 5 tactical_bombers
Alaska : 1 flag, 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
45 Sea Zone : 1 destroyer
36 Sea Zone : 3 submarines
35 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers and 3 destroyers
Ukraine : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 69 / 81
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Germans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 bombers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans and 4 bombers owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 1 carrier, 4 destroyers and 2 submarines
Casualties for Americans: 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to New South Wales
1 bomber moved from 45 Sea Zone to New South Wales
1 tactical_bomber moved from 44 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
2 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
8 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 1 infantry
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 submarine
26 Sea Zone : 5 destroyers
22 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 2 transports
10 Sea Zone : 4 submarines
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alexandria : 1 armour and 2 mech_infantrys
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
101 Sea Zone : 8 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.292
Median : 3.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 72Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.263
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
British attack with 3 destroyers
Germans defend with 1 battleship, 1 carrier, 3 fighters and 1 transport
British roll dice for 3 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship, 1 carrier, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Germans , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 91 Sea Zone
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 carrier and 1 fighter
Casualties for British: 3 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 aaGuns and 13 infantry moved from West India to Eastern PersiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Iraq : 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns and 13 infantryProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.286
Median : 3.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 84Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31British Combat
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.263
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38 -
For the two battles in sea zone 91, I followed max defense both times. But on the other hand, in the last round of combat during the British turn, it would have been a decent choice to save the crippled carrier and take a second fighter as casualty instead. Please feel free to edit that last casualty to be whatever you want.
-
No worries, I agree it was all clear except that one.
I think I would have kept the CV since with 18 defense value you were unlikely to have more than 1 DD survive. I’ll make the edit. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Trans-Jordan to 80 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from Southern Italy to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Trans-Jordan to 80 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 cruiser
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 cruiser
Battle in Alexandria
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 2 mech_infantrys
Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 4 : 0/3 hits
British roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 5 : 1/3 hits
British roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 80 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from 92 Sea Zone to Trans-Jordan
3 infantry moved from Southern France to Northern Italy
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
3 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Egypt
1 submarine placed in 81 Sea Zone
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 aaGun and 3 infantryProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 armour moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 2 infantry
New Guinea : 1 infantry
Java : 1 armour, 2 fighters and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 units repaired.
1 bomber moved from Southern France to Rostov
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Vologda
3 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
3 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter, 4 infantry and 1 tactical_bomber moved from Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 3/10 hits
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 2/5 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Caucasus, round 3 : 3/8 hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Vologda to Ukraine
1 bomber moved from Rostov to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine
8 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
3 armour moved from Eastern Poland to Ukraine
3 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 battleship, 1 carrier and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 aaGun moved from Southern France to France
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Belarus to Archangel
2 fighters moved from Western Germany to Ukraine
3 aaGuns moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Germans
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Novgorod
3 destroyers and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 5 armour, 2 artilleries, 3 bombers, 1 factory_minor, 6 fighters, 3 infantry and 4 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 5 armour and 10 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 transports
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Northwest Persia : 1 flag
Yugoslavia : 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 77
Russians : 20 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Italians
1 mech_infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Italians
1 mech_infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
9 artilleries, 6 infantry and 5 mech_infantrys moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
4 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
4 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Syria : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Bryansk : 2 infantry
Rostov : 1 artillery
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 11 artilleries, 1 factory_minor, 2 fighters, 16 infantry, 5 mech_infantrys and 1 tactical_bomber
Smolensk : 1 artillery and 1 infantry
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 77
Russians : 28 / 34
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Amur to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 bombers moved from Philippines to Java
4 fighters moved from 43 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Amur to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 bombers moved from Philippines to Java
4 fighters moved from 43 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to EgyptCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 4 bombers, 8 fighters and 3 infantry
ANZAC defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters and 3 infantry in Java, round 2 : 11/17 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Java, round 2 : 7/11 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 3 fighters owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from Americans with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
Casualties for ANZAC: 1 armour, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
4 bombers moved from Java to Malaya
2 carriers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Tsinghai
1 aaGun, 1 armour, 3 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from Philippines to 38 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
2 fighters placed in India
1 transport placed in 39 Sea Zone
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Malaya : 1 flag, 4 bombers, 1 harbour and 1 tactical_bomber
Borneo : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
39 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
22 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
West India : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 7 mech_infantrys
Egypt : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 transport moved from 11 Sea Zone to 89 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 bomber moved from New South Wales to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,3 and gets 0 hitsPurchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 transport moved from 11 Sea Zone to 89 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 bomber moved from New South Wales to 56 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 56 Sea Zone to New South Wales
1 bomber moved from 54 Sea Zone to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 4 submarines
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
63 Sea Zone : 1 destroyer
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alexandria : 1 infantry
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
87 Sea Zone : 2 submarines
106 Sea Zone : 3 submarines
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Brazil : 1 flag
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 73
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.692
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 73
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.692
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7