@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Scramble to z110?
No scramble
Germany 7 - forgot to autopost. Volgograd didn’t go well…
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
            Russians spend 0 on tech rolls
Purchase Units - Russians
            Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Iraq to Northwest Persia
            2 artilleries and 3 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 1 and gets 0 hits
Purchase Units - Russians
            Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Iraq to Northwest Persia
            2 artilleries and 3 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Vologda
Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                    Germans roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  1/3 hits
                    Germans roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  1/5 hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 :  1/3 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 :  1/4 hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 :  0/2 hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 :  1/4 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 4 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            2 mech_infantrys moved from Volgograd to Turkmenistan
            2 aaGuns moved from Samara to Russia
            5 artilleries and 10 infantry moved from Tambov to Rostov
            2 mech_infantrys moved from Russia to Novosibirsk
            2 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
            3 artilleries and 1 mech_infantry placed in Volgograd
            1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Territory Summary for Russians :
Kazakhstan : 1 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Italian Somaliland : 1 flag
    Bryansk : 2 artilleries and 1 infantry
    Rostov : 6 artilleries and 12 infantry
    Nenetsia : 1 infantry
    Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
    Novosibirsk : 1 infantry and 2 mech_infantrys
    Vologda : 1 infantry
    Volgograd : 4 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Turkmenistan : 2 mech_infantrys
    Smolensk : 1 infantry
    Iraq : 1 flag
    Northwest Persia : 1 flag, 1 mech_infantry
    Persia : 1 flag
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 71
    Russians : 28 / 34
    Japanese : 60 / 64
    Americans : 53 / 76
    Chinese : 1 / 1
    British : 27 / 29
    UK_Pacific : 5 / 2
    Italians : 18 / 38
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 10 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 3.545
        Median : 4.000
        Variance : 1.156
        Standard Deviation : 1.075
        Total rolls : 33
Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Japanese Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 4.375
        Median : 5.000
        Variance : 1.714
        Standard Deviation : 1.309
        Total rolls : 8
Russians Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.391
        Median : 4.000
        Variance : 1.409
        Standard Deviation : 1.187
        Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,4,4,2 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 4 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;
Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Amur
            1 infantry moved from Tsinghai to Kansu
            2 bombers moved from Shan State to Kansu
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to Burma
            1 fighter moved from 39 Sea Zone to Burma
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 bombers moved from Shan State to Java
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 :  1/3 hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 :  2/3 hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  3/5 hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 :  3/6 hits
                    ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
            2 bombers moved from Kansu to Shensi
            1 artillery moved from Tsinghai to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 armour and 2 mech_infantrys moved from Szechwan to Burma
            1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Yunnan to Burma
            2 bombers moved from Java to Malaya
            2 mech_infantrys moved from Szechwan to Yunnan
            2 fighters moved from 19 Sea Zone to Hunan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            2 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to Malaya
            1 artillery, 2 infantry and 3 tactical_bombers moved from Shan State to Burma
Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            4 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 armour and 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 artillery, 2 bombers and 2 infantry
    Yunnan : 1 flag, 2 mech_infantrys
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag, 2 fighters
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag
    Tsinghai : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 7 tactical_bombers
    Malaya : 1 flag, 2 bombers, 1 fighter and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Amur : 1 flag, 2 infantry
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 2 artilleries and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 4 transports
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    19 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 3 carriers, 7 destroyers, 5 fighters, 1 submarine and 1 transport
    Alexandria : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 51 / 71
    Russians : 27 / 34
    Japanese : 66 / 71
    Americans : 53 / 76
    Chinese : 0 / 1
    British : 27 / 29
    UK_Pacific : 5 / 2
    Italians : 18 / 38
    ANZAC : 10 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.538
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 26
Null / Other
            2 was rolled 1 times
            4 was rolled 3 times
        Average roll : 3.500
        Median : 4.000
        Variance : 3.333
        Standard Deviation : 1.826
        Total rolls : 4
Japanese Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 3.529
        Median : 3.000
        Variance : 1.938
        Standard Deviation : 1.392
        Total rolls : 17
ANZAC Combat
            2 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Chinese Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
            Americans spend 10 on tech rolls
Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
            3 bombers moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            2 mech_infantrys moved from Tunisia to Tobruk
            1 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,3 and gets 0 hits
Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
            3 bombers moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            2 mech_infantrys moved from Tunisia to Tobruk
            1 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 17 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 3 bombers in 110 Sea Zone, round 2 :  3/6 hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  2/2 hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/3 hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 :  1/6 hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 :  3/6 hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Strategic bombing raid in Germany
                    AA fire in Germany :  0/1 hits
                Bombing raid in Germany rolls: 7,6 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total.
Non Combat Move - Americans
            3 bombers moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            2 bombers placed in Western United States
            5 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
    Midway : 1 airfield
    44 Sea Zone : 1 flag, 1 submarine
    33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 3 transports
    35 Sea Zone : 1 flag, 1 submarine
    23 Sea Zone : 1 destroyer
    26 Sea Zone : 1 destroyer and 4 submarines
    20 Sea Zone : 1 flag, 1 submarine
    22 Sea Zone : 1 flag, 1 destroyer
    10 Sea Zone : 5 submarines
    19 Sea Zone : 1 flag, 1 submarine
    17 Sea Zone : 1 flag
    16 Sea Zone : 2 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Gibraltar : 1 fighter
    United Kingdom : 4 bombers
    Morocco : 1 artillery and 3 infantry
    Algeria : 1 artillery and 1 infantry
    Tobruk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    Libya : 1 flag
    93 Sea Zone : 1 submarine
    92 Sea Zone : 1 destroyer and 3 submarines
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 51 / 71
    Russians : 27 / 34
    Japanese : 66 / 71
    Americans : 53 / 74
    Chinese : 0 / 1
    British : 27 / 29
    UK_Pacific : 5 / 2
    Italians : 18 / 38
    ANZAC : 10 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 11 times
            2 was rolled 11 times
            3 was rolled 6 times
            4 was rolled 17 times
            5 was rolled 15 times
            6 was rolled 3 times
        Average roll : 3.365
        Median : 4.000
        Variance : 2.274
        Standard Deviation : 1.508
        Total rolls : 63
Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 4.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 28
Japanese Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.800
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 5
Germans Combat
            2 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 4.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 71
    Russians : 27 / 34
    Japanese : 66 / 71
    Americans : 53 / 74
    Chinese : 0 / 1
    British : 27 / 29
    UK_Pacific : 5 / 2
    Italians : 18 / 38
    ANZAC : 10 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 11 times
            2 was rolled 11 times
            3 was rolled 6 times
            4 was rolled 17 times
            5 was rolled 15 times
            6 was rolled 3 times
        Average roll : 3.365
        Median : 4.000
        Variance : 2.274
        Standard Deviation : 1.508
        Total rolls : 63
Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 4.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 28
Japanese Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.800
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 5
Germans Combat
            2 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Americans Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 4.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - British
            1 bomber moved from Libya to 98 Sea Zone
            1 bomber moved from Tunisia to 98 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - British
            British spend 5 on tech rolls
                British roll 5 and gets 0 hits
Purchase Units - British
            British buy 1 artillery, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
            1 bomber moved from Libya to 98 Sea Zone
            1 bomber moved from Tunisia to 98 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
            Battle in 98 Sea Zone
                British attack with 2 bombers
                Italians defend with 4 destroyers and 3 transports
                    British roll dice for 2 bombers in 98 Sea Zone, round 2 :  1/2 hits
                    Italians roll dice for 4 destroyers and 3 transports in 98 Sea Zone, round 2 :  2/4 hits
                    2 bombers owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Italians win with 3 destroyers and 3 transports remaining. Battle score for attacker is -16
                Casualties for British: 2 bombers
                Casualties for Italians: 1 destroyer
Non Combat Move - British
            3 aaGuns, 2 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from India to West India
Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Union of South Africa
            1 artillery placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
            British collect 26 PUs (1 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major and 1 harbour
    West India : 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 infantry
    Ethiopia : 1 flag
    Eastern Persia : 1 flag
    71 Sea Zone : 1 transport
    91 Sea Zone : 1 transport
    110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 71
    Russians : 27 / 34
    Japanese : 66 / 71
    Americans : 53 / 74
    Chinese : 0 / 1
    British : 27 / 26
    UK_Pacific : 5 / 7
    Italians : 18 / 38
    ANZAC : 10 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 11 times
            5 was rolled 8 times
            6 was rolled 5 times
        Average roll : 3.294
        Median : 3.000
        Variance : 0.540
        Standard Deviation : 0.735
        Total rolls : 51
Null / Other
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
Japanese Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.800
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 5
Germans Combat
            2 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
British Combat
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Italians Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
Americans Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 4.000
        Variance : 1.481
        Standard Deviation : 1.217
        Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 6,2,4 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover Shipyards
Activate Technology - Italians
            Italians activating Shipyards
Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
            1 armour moved from Egypt to Iraq
                  Italians take Trans-Jordan from British
                  Italians take Iraq from Russians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Alexandria to Anglo Egyptian Sudan
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
            Battle in Syria
            Battle in Libya
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 1 infantry; Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                    British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                    1 infantry owned by the British and 1 mech_infantry owned by the Russians lost in Anglo Egyptian Sudan
                Italians win, taking Syria from French, taking Libya from Americans, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 mech_infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
            Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
    Alexandria : 1 flag
    Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag, 1 infantry
    Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
    Libya : 1 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    96 Sea Zone : 1 transport
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 transport
    97 Sea Zone : 1 flag
    Iraq : 1 flag, 1 armour
    Yugoslavia : 1 flag
    98 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 71
    Russians : 25 / 34
    Japanese : 66 / 71
    Americans : 52 / 74
    Chinese : 0 / 1
    British : 25 / 26
    UK_Pacific : 5 / 7
    Italians : 24 / 29
    ANZAC : 10 / 20
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            1 armour, 2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
            2 fighters moved from Western Australia to Queensland
            1 artillery and 1 infantry moved from Western Australia to South Australia
            1 armour moved from Western Australia to Queensland
            1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 2 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            1 armour, 2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
            2 fighters moved from Western Australia to Queensland
            1 artillery and 1 infantry moved from Western Australia to South Australia
            1 armour moved from Western Australia to Queensland
            1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
            1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 armour, 2 artilleries and 3 infantry
    Queensland : 1 airfield, 1 armour, 2 fighters and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 artillery and 1 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
    62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 71
    Russians : 25 / 34
    Japanese : 66 / 71
    Americans : 52 / 74
    Chinese : 0 / 1
    British : 25 / 26
    UK_Pacific : 5 / 7
    Italians : 24 / 29
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - French
            Battle in Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 71
    Russians : 25 / 34
    Japanese : 66 / 71
    Americans : 52 / 74
    Chinese : 0 / 1
    British : 25 / 26
    UK_Pacific : 5 / 7
    Italians : 24 / 29
    ANZAC : 10 / 15
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
            Germans spend 10 on tech rolls
            Germans removing all Technology Tokens after successful research.
            Germans discover AA Radar
Activate Technology - Germans
            Germans activating AA Radar
Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Archangel to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
scramble to z110?
No scramble this round
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 4,6,3,4 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover AA Radar
Activate Technology - Germans
            Germans activating AA Radar
Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Archangel to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Bryansk, round 2 :  6/12 hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  0/3 hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 :  0/4 hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 :  2/4 hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber and 3 infantry
                French defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                    French roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                    2 infantry owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/4 hits
                    British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                    1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
            1 bomber moved from Normandy Bordeaux to Southern Italy
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 infantry moved from Holland Belgium to France
            2 mech_infantrys moved from Holland Belgium to Western Germany
            2 armour and 4 mech_infantrys moved from Belarus to Ukraine
            1 bomber moved from Smolensk to Ukraine
            3 aaGuns moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            3 infantry moved from Novgorod to Archangel
            2 artilleries moved from Belarus to Archangel
            1 mech_infantry moved from Germany to Eastern Poland
            2 mech_infantrys moved from Poland to Eastern Poland
            1 tactical_bomber moved from Bryansk to Archangel
            2 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
            1 armour moved from Archangel to Eastern Poland
            1 infantry moved from Northern Italy to France
Place Units - Germans
            1 destroyer and 2 submarines placed in 112 Sea Zone
            2 fighters placed in Western Germany
            2 armour and 1 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Germans undo move 2.
            2 fighters placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
    Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
    Germany : 1 factory_major
    Northern Italy : 3 aaGuns
    Southern Italy : 1 bomber
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
    Eastern Poland : 1 flag, 1 armour and 3 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 4 armour, 3 bombers, 1 factory_minor, 3 fighters, 4 infantry, 7 mech_infantrys and 3 tactical_bombers
    Western Ukraine : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Caucasus : 1 flag
    112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 1 transport
    125 Sea Zone : 1 flag
    109 Sea Zone : 1 submarine
    Iraq : 1 armour and 1 mech_infantry
    Northwest Persia : 1 flag, 3 aaGuns, 2 armour and 2 mech_infantrys
    Finland : 1 flag
    110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 52 / 69
    Russians : 24 / 34
    Japanese : 66 / 71
    Americans : 52 / 74
    Chinese : 0 / 1
    British : 25 / 26
    UK_Pacific : 5 / 7
    Italians : 24 / 29
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Russians
            Russians spend 0 on tech rolls
Purchase Units - Russians
            Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            2 mech_infantrys moved from Novosibirsk to Yenisey
            2 mech_infantrys moved from Turkmenistan to Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk