Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens

  • '21 '19 '18 '17 '16

    For the two battles in sea zone 91, I followed max defense both times.  But on the other hand, in the last round of combat during the British turn, it would have been a decent choice to save the crippled carrier and take a second fighter as casualty instead.  Please feel free to edit that last casualty to be whatever you want.

  • '13

    No worries, I agree it was all clear except that one.
    I think I would have kept the CV since with 18 defense value you were unlikely to have more than 1 DD survive. I’ll make the edit.

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Italians
                1 fighter moved from Trans-Jordan to 80 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Trans-Jordan to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 bomber moved from Southern Italy to 92 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Italians
                1 fighter moved from Trans-Jordan to 80 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Trans-Jordan to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 cruiser
                        Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 cruiser
                Battle in Alexandria
                    Italians attack with 2 fighters and 3 infantry
                    Americans defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 :  1/5 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 :  1/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 4 :  0/3 hits
                        British roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 5 :  1/3 hits
                        British roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in 80 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 80 Sea Zone to Trans-Jordan
                2 fighters moved from Alexandria to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from 92 Sea Zone to Trans-Jordan
                3 infantry moved from Southern France to Northern Italy
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                3 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 7 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        81 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 1 aaGun and 3 infantry

    Production/PUs Summary :

    Germans : 49 / 76
        Russians : 26 / 33
        Japanese : 67 / 81
        Americans : 57 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 20 / 32
        ANZAC : 11 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 2 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 cruiser moved from 55 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC
                1 armour moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 artilleries and 2 infantry
        New Guinea : 1 infantry
        Java : 1 armour, 2 fighters and 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 76
        Russians : 26 / 33
        Japanese : 67 / 81
        Americans : 57 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 20 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 76
        Russians : 26 / 33
        Japanese : 67 / 81
        Americans : 57 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 20 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 units repaired.
                1 bomber moved from Southern France to Rostov
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 bomber moved from Ukraine to Smolensk
                1 bomber moved from Ukraine to Vologda
                3 submarines moved from 110 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                3 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 fighter, 4 infantry and 1 tactical_bomber moved from Ukraine to Rostov
                3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 :  3/8 hits
                        Russians roll dice for 4 infantry in Rostov, round 2 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 :  2/7 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 :  3/10 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 :  2/5 hits
                        3 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Caucasus, round 3 :  3/8 hits
                        Russians roll dice for 2 artilleries in Caucasus, round 3 :  0/2 hits
                        2 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Ukraine
                1 bomber moved from Vologda to Ukraine
                1 bomber moved from Rostov to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine
                8 mech_infantrys moved from Ukraine to Caucasus
                2 armour moved from Ukraine to Caucasus
                3 armour moved from Eastern Poland to Ukraine
                3 infantry moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
                1 battleship, 1 carrier and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Southern France to Western Germany
                1 aaGun moved from Southern France to France
                1 mech_infantry moved from Southern France to Yugoslavia
                1 fighter moved from Holland Belgium to Western Germany
                3 mech_infantrys moved from Novgorod to Eastern Poland
                2 infantry moved from Belarus to Archangel
                2 fighters moved from Western Germany to Ukraine
                3 aaGuns moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Germans
                3 mech_infantrys placed in Romania
                2 artilleries and 1 infantry placed in Ukraine
                2 infantry placed in Novgorod
                3 destroyers and 1 transport placed in 112 Sea Zone
                2 fighters placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Egypt : 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Romania : 1 factory_minor and 3 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 3 artilleries and 3 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 5 armour, 2 artilleries, 3 bombers, 1 factory_minor, 6 fighters, 3 infantry and 4 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 3 aaGuns, 5 armour and 10 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 transports
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 3 submarines
        Northwest Persia : 1 flag
        Yugoslavia : 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 20 / 33
        Japanese : 67 / 81
        Americans : 57 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 20 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Syria
                      Russians take Syria from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 artillery and 2 infantry moved from Tambov to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Syria
                      Russians take Syria from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 artillery and 2 infantry moved from Tambov to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 :  3/5 hits
                        Germans roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 :  2/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                9 artilleries, 6 infantry and 5 mech_infantrys moved from Tambov to Volgograd
                2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
                4 infantry moved from Kazakhstan to Volgograd

    Place Units - Russians
                4 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Syria : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 artillery
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 10 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 artillery and 2 infantry
        Volgograd : 11 artilleries, 1 factory_minor, 2 fighters, 16 infantry, 5 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 artillery and 1 infantry
        Iraq : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 28 / 34
        Japanese : 67 / 81
        Americans : 57 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 19 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.256
            Standard Deviation : 0.506
            Total rolls : 40

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Russians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.393
            Median : 3.000
            Variance : 0.370
            Standard Deviation : 0.609
            Total rolls : 28

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 10 on tech rolls

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                3 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                4 bombers moved from Philippines to Java
                4 fighters moved from 43 Sea Zone to Java
                4 fighters moved from 35 Sea Zone to Java
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 tactical_bomber moved from Philippines to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
                3 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                4 bombers moved from Philippines to Java
                4 fighters moved from 43 Sea Zone to Java
                4 fighters moved from 35 Sea Zone to Java
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 tactical_bomber moved from Philippines to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Java
                    Japanese attack with 2 artilleries, 4 bombers, 8 fighters and 3 infantry
                    ANZAC defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                        Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters and 3 infantry in Java, round 2 :  11/17 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Java, round 2 :  7/11 hits
                        2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 3 fighters owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
                    Casualties for ANZAC: 1 armour, 2 fighters and 1 infantry
                    Casualties for Americans: 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 22 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                5 fighters moved from Java to 42 Sea Zone
                4 bombers moved from Java to Malaya
                2 carriers moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 56 Sea Zone
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 3 infantry moved from Shensi to Tsinghai
                1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Tsinghai
                1 aaGun, 1 armour, 3 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 38 Sea Zone
                1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Philippines to Malaya
                1 tactical_bomber moved from Philippines to 38 Sea Zone
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                2 fighters placed in India
                1 transport placed in 39 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Malaya : 1 flag, 4 bombers, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
        Sakha : 1 flag
        Yenisey : 1 flag, 1 armour
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
        39 Sea Zone : 1 transport
        38 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        22 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        56 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer
        West India : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 7 mech_infantrys
        Egypt : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 26 / 34
        Japanese : 75 / 85
        Americans : 53 / 77
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 19 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 submarines moved from 88 Sea Zone to 87 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 armour moved from Alaska to Western United States
                1 infantry moved from British Columbia to Western United States
                1 transport moved from 11 Sea Zone to 89 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 17 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 bomber moved from New South Wales to 54 Sea Zone
                1 submarine moved from 45 Sea Zone to 56 Sea Zone
                1 bomber moved from New South Wales to 56 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 submarines moved from 88 Sea Zone to 87 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 armour moved from Alaska to Western United States
                1 infantry moved from British Columbia to Western United States
                1 transport moved from 11 Sea Zone to 89 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 17 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 bomber moved from New South Wales to 54 Sea Zone
                1 submarine moved from 45 Sea Zone to 56 Sea Zone
                1 bomber moved from New South Wales to 56 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 56 Sea Zone to New South Wales
                1 bomber moved from 54 Sea Zone to New South Wales
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                3 submarines moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New South Wales : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 4 submarines
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag
        63 Sea Zone : 1 destroyer
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Alexandria : 1 infantry
        Morocco : 2 artilleries and 4 infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag
        87 Sea Zone : 2 submarines
        106 Sea Zone : 3 submarines
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
        Brazil : 1 flag
        91 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 26 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 19 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.692
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 13

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 26 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 26 / 26
        UK_Pacific : 0 / 0
        Italians : 19 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.692
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 13

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                13 infantry moved from Eastern Persia to Persia

    Non Combat Move - British
                3 aaGuns moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Iraq to Persia

    Place Units - British
                1 submarine placed in 71 Sea Zone
                1 mech_infantry placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,3,3,5,2
                British collect 18 PUs (8 lost to blockades); end with 18 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 submarine
        Persia : 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 26 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 26 / 18
        UK_Pacific : 0 / 0
        Italians : 19 / 32
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                2 fighters moved from Trans-Jordan to Syria
                1 fighter moved from Trans-Jordan to Alexandria
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                2 fighters moved from Trans-Jordan to Syria
                1 fighter moved from Trans-Jordan to Alexandria
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Alexandria
                    Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 :  2/8 hits
                        Russians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Iraq
                    Italians win, taking Iraq from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Syria
                    Italians attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Syria
                    Italians win, taking Syria from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Egypt
                2 fighters moved from Syria to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 aaGun and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Egypt
                1 fighter placed in Southern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 2 infantry
        Egypt : 1 flag, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 mech_infantry
        Romania : 1 aaGun, 1 armour and 3 infantry
        Northern Italy : 3 aaGuns, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        80 Sea Zone : 1 submarine
        95 Sea Zone : 2 destroyers and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 23 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 25 / 18
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - ANZAC
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Super subs

    Activate Technology - ANZAC
                ANZAC activating Super subs

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 artilleries and 2 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 23 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 25 / 18
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 77
        Russians : 23 / 34
        Japanese : 75 / 85
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 25 / 18
        UK_Pacific : 0 / 0
        Italians : 23 / 36
        ANZAC : 11 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Archangel to Smolensk
                2 bombers moved from Ukraine to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from Ukraine to Belarus
                2 mech_infantrys moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine
                2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Ukraine to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Ukraine to Northwest Persia
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Western Germany to Western Ukraine
                1 fighter moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Ukraine to Rostov
                5 armour, 2 artilleries, 1 fighter and 1 infantry moved from Ukraine to Bryansk

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