@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - British
            British spend 5 on tech rolls
                British roll 6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover AA Radar
Activate Technology - British
            British activating AA Radar
            British giving technology to UK_Pacific: AA Radar
Purchase Units - British
            British buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
            3 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 armour and 1 mech_infantry moved from Persia to Iraq
            1 fighter moved from West India to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
Combat - British
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                British attack with 3 destroyers
                Germans defend with 1 battleship, 1 carrier, 3 fighters and 1 transport
                    British roll dice for 3 destroyers in 91 Sea Zone, round 2 :  2/3 hits
                    Germans roll dice for 1 battleship, 1 carrier, 3 fighters and 1 transport in 91 Sea Zone, round 2 :  2/5 hits
                    1 carrier owned by the Germans , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 91 Sea Zone
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                    Germans roll dice for 1 battleship, 2 fighters and 1 transport in 91 Sea Zone, round 3 :  2/3 hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 carrier and 1 fighter
                Casualties for British: 3 destroyers
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - British
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 aaGuns and 13 infantry moved from West India to Eastern Persia
Place Units - British
            2 fighters placed in United Kingdom
Turn Complete - British
            British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Ethiopia : 1 flag
    80 Sea Zone : 1 transport
    Iraq : 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
    Eastern Persia : 1 flag, 3 aaGuns and 13 infantry
Production/PUs Summary :
Germans : 49 / 76
    Russians : 26 / 33
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 20 / 34
    ANZAC : 11 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 15 times
            2 was rolled 20 times
            3 was rolled 12 times
            4 was rolled 14 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.286
        Median : 3.000
        Variance : 0.795
        Standard Deviation : 0.892
        Total rolls : 84
Null / Other
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japanese Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.875
        Median : 4.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 8
Germans Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.258
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 31
British Combat
            2 was rolled 2 times
            3 was rolled 2 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.667
        Standard Deviation : 1.633
        Total rolls : 4
Italians Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 4 times
            4 was rolled 6 times
            5 was rolled 2 times
            6 was rolled 8 times
        Average roll : 3.263
        Median : 3.000
        Variance : 1.622
        Standard Deviation : 1.273
        Total rolls : 38
For the two battles in sea zone 91, I followed max defense both times. But on the other hand, in the last round of combat during the British turn, it would have been a decent choice to save the crippled carrier and take a second fighter as casualty instead. Please feel free to edit that last casualty to be whatever you want.
No worries, I agree it was all clear except that one.
I think I would have kept the CV since with 18 defense value you were unlikely to have more than 1 DD survive. I’ll make the edit.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Southern Italy to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
            1 fighter moved from Trans-Jordan to 80 Sea Zone
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Trans-Jordan to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 cruiser
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                    1 cruiser owned by the Americans lost in 92 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 cruiser
            Battle in Alexandria
                Italians attack with 2 fighters and 3 infantry
                Americans defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 :  1/5 hits
                    British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 :  1/3 hits
                    1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 :  1/4 hits
                    British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 :  1/2 hits
                    1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 4 :  0/3 hits
                    British roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                    Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 5 :  1/3 hits
                    British roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                Italians win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 armour and 2 mech_infantrys
            Battle in 80 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
Non Combat Move - Italians
            1 fighter moved from 80 Sea Zone to Trans-Jordan
            2 fighters moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from 92 Sea Zone to Trans-Jordan
            3 infantry moved from Southern France to Northern Italy
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            3 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            2 mech_infantrys placed in Egypt
            1 submarine placed in 81 Sea Zone
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 armour placed in Northern Italy
Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
    Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag
    Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 7 infantry
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    95 Sea Zone : 1 destroyer and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 flag
    81 Sea Zone : 1 submarine
    Yugoslavia : 1 flag, 1 aaGun and 3 infantry
Production/PUs Summary :
Germans : 49 / 76
    Russians : 26 / 33
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 20 / 32
    ANZAC : 11 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC roll 2 and gets 0 hits
Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
            1 armour moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 aaGun, 2 artilleries and 2 infantry
    New Guinea : 1 infantry
    Java : 1 armour, 2 fighters and 1 infantry
    Dutch New Guinea : 1 flag
    62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 76
    Russians : 26 / 33
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 20 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 76
    Russians : 26 / 33
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 20 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Null / Other
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
            Germans buy 2 artilleries, 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
            2 units repaired.
            1 bomber moved from Southern France to Rostov
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Vologda
            3 submarines moved from 110 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from Americans
            3 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter, 4 infantry and 1 tactical_bomber moved from Ukraine to Rostov
            3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Rostov
Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 :  3/8 hits
                    Russians roll dice for 4 infantry in Rostov, round 2 :  1/4 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 :  2/7 hits
                    Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Caucasus
                Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 :  3/10 hits
                    Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 :  2/5 hits
                    3 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Caucasus, round 3 :  3/8 hits
                    Russians roll dice for 2 artilleries in Caucasus, round 3 :  0/2 hits
                    2 artilleries owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 :  1/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Smolensk to Ukraine
            1 bomber moved from Vologda to Ukraine
            1 bomber moved from Rostov to Southern Italy
            1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine
            8 mech_infantrys moved from Ukraine to Caucasus
            2 armour moved from Ukraine to Caucasus
            3 armour moved from Eastern Poland to Ukraine
            3 infantry moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 battleship, 1 carrier and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Southern France to Western Germany
            1 aaGun moved from Southern France to France
            1 mech_infantry moved from Southern France to Yugoslavia
            1 fighter moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Novgorod to Eastern Poland
            2 infantry moved from Belarus to Archangel
            2 fighters moved from Western Germany to Ukraine
            3 aaGuns moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
Place Units - Germans
            3 mech_infantrys placed in Romania
            2 artilleries and 1 infantry placed in Ukraine
            2 infantry placed in Novgorod
            3 destroyers and 1 transport placed in 112 Sea Zone
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Egypt : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    Romania : 1 factory_minor and 3 mech_infantrys
    Germany : 1 factory_major
    Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 3 infantry
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 3 artilleries and 3 infantry
    Eastern Poland : 1 flag, 3 mech_infantrys
    Bessarabia : 1 flag
    Ukraine : 1 flag, 5 armour, 2 artilleries, 3 bombers, 1 factory_minor, 6 fighters, 3 infantry and 4 tactical_bombers
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 3 aaGuns, 5 armour and 10 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 transports
    125 Sea Zone : 1 flag
    109 Sea Zone : 1 flag, 3 submarines
    Northwest Persia : 1 flag
    Yugoslavia : 1 mech_infantry
    Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 77
    Russians : 20 / 33
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 20 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
            Russians spend 0 on tech rolls
Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 mech_infantry moved from Iraq to Syria
                  Russians take Syria from Italians
            1 mech_infantry moved from Iraq to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 artillery and 2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 2 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 3 and gets 0 hits
Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
            1 mech_infantry moved from Iraq to Syria
                  Russians take Syria from Italians
            1 mech_infantry moved from Iraq to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 artillery and 2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 2 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/6 hits
                    Germans roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 :  3/5 hits
                    Germans roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  0/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 :  0/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 :  2/2 hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 :  0/1 hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            9 artilleries, 6 infantry and 5 mech_infantrys moved from Tambov to Volgograd
            2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
            4 infantry moved from Kazakhstan to Volgograd
Place Units - Russians
            4 infantry placed in Volgograd
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Territory Summary for Russians :
Kazakhstan : 1 infantry
    Syria : 1 flag, 1 mech_infantry
    Italian Somaliland : 1 flag
    Belarus : 1 infantry
    Bryansk : 2 infantry
    Rostov : 1 artillery
    Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 10 infantry
    Western Ukraine : 1 infantry
    Vologda : 1 artillery and 2 infantry
    Volgograd : 11 artilleries, 1 factory_minor, 2 fighters, 16 infantry, 5 mech_infantrys and 1 tactical_bomber
    Smolensk : 1 artillery and 1 infantry
    Iraq : 1 flag, 1 mech_infantry
    Northwest Persia : 1 flag, 1 mech_infantry
    Persia : 1 flag
    115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 77
    Russians : 28 / 34
    Japanese : 67 / 81
    Americans : 57 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 2 / 0
    Italians : 19 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 5 times
            5 was rolled 8 times
            6 was rolled 6 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.256
        Standard Deviation : 0.506
        Total rolls : 40
Null / Other
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Germans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.818
        Median : 4.000
        Variance : 0.700
        Standard Deviation : 0.837
        Total rolls : 11
Russians Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.393
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
            Japanese spend 10 on tech rolls
Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
            1 armour moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Amur to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            4 bombers moved from Philippines to Java
            4 fighters moved from 43 Sea Zone to Java
            4 fighters moved from 35 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 tactical_bomber moved from Philippines to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 5,1 and gets 0 hits
Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
            1 armour moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Amur to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
            3 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            4 bombers moved from Philippines to Java
            4 fighters moved from 43 Sea Zone to Java
            4 fighters moved from 35 Sea Zone to Java
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 tactical_bomber moved from Philippines to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 2 artilleries, 4 bombers, 8 fighters and 3 infantry
                ANZAC defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters and 3 infantry in Java, round 2 :  11/17 hits
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Java, round 2 :  7/11 hits
                    2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 3 fighters owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
                Casualties for ANZAC: 1 armour, 2 fighters and 1 infantry
                Casualties for Americans: 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/3 hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 :  2/3 hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 2 submarines
Non Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            5 fighters moved from Java to 42 Sea Zone
            4 bombers moved from Java to Malaya
            2 carriers moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
            2 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 3 infantry moved from Shensi to Tsinghai
            1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 aaGun, 1 armour, 3 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 38 Sea Zone
            1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Philippines to Malaya
            1 tactical_bomber moved from Philippines to 38 Sea Zone
            1 fighter moved from Philippines to Japan
Place Units - Japanese
            2 fighters placed in India
            1 transport placed in 39 Sea Zone
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Japan
            3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Territory Summary for Japanese :
Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag
    Yunnan : 1 flag
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
    Malaya : 1 flag, 4 bombers, 1 harbour and 1 tactical_bomber
    Borneo : 1 flag, 1 harbour
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
    Sakha : 1 flag
    Yenisey : 1 flag, 1 armour
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 2 infantry
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 artillery
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
    39 Sea Zone : 1 transport
    38 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    22 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
    56 Sea Zone : 1 destroyer
    54 Sea Zone : 1 destroyer
    West India : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 7 mech_infantrys
    Egypt : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 48 / 77
    Russians : 26 / 34
    Japanese : 75 / 85
    Americans : 53 / 77
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 19 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
            Americans spend 10 on tech rolls
Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            2 submarines moved from 88 Sea Zone to 87 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 armour moved from Alaska to Western United States
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 11 Sea Zone to 89 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 submarine moved from 17 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from New South Wales to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 bomber moved from New South Wales to 56 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            2 submarines moved from 88 Sea Zone to 87 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 armour moved from Alaska to Western United States
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 11 Sea Zone to 89 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 submarine moved from 17 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from New South Wales to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 bomber moved from New South Wales to 56 Sea Zone
Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 :  2/3 hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 bomber moved from 56 Sea Zone to New South Wales
            1 bomber moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            3 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
    New South Wales : 2 bombers
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
    Midway : 1 airfield
    26 Sea Zone : 4 submarines
    25 Sea Zone : 1 destroyer
    22 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    17 Sea Zone : 1 flag
    16 Sea Zone : 1 submarine
    2 Sea Zone : 1 flag
    63 Sea Zone : 1 destroyer
    56 Sea Zone : 1 submarine
    54 Sea Zone : 1 flag, 1 destroyer
    62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
    Alexandria : 1 infantry
    Morocco : 2 artilleries and 4 infantry
    Tobruk : 1 flag, 1 artillery and 1 infantry
    Libya : 1 flag
    87 Sea Zone : 2 submarines
    106 Sea Zone : 3 submarines
    89 Sea Zone : 1 transport
    93 Sea Zone : 1 flag
    101 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
    Brazil : 1 flag
    91 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 48 / 77
    Russians : 26 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 19 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 6 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.692
        Median : 3.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 13
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Japanese Combat
            1 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.750
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Americans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            5 was rolled 1 times
        Average roll : 2.571
        Median : 3.000
        Variance : 1.167
        Standard Deviation : 1.080
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 77
    Russians : 26 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 26 / 26
    UK_Pacific : 0 / 0
    Italians : 19 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 6 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.692
        Median : 3.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 13
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Japanese Combat
            1 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.750
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Americans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            5 was rolled 1 times
        Average roll : 2.571
        Median : 3.000
        Variance : 1.167
        Standard Deviation : 1.080
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - British
            British spend 5 on tech rolls
                British roll 6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
Activate Technology - British
            British activating Heavy Bomber
            British giving technology to UK_Pacific: Heavy Bomber
Purchase Units - British
            British buy 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
            13 infantry moved from Eastern Persia to Persia
Non Combat Move - British
            3 aaGuns moved from Eastern Persia to Persia
            2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Iraq to Persia
Place Units - British
            1 submarine placed in 71 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,3,3,5,2
            British collect 18 PUs (8 lost to blockades); end with 18 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    New Brunswick Nova Scotia : 1 harbour
    Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 mech_infantry
    Ethiopia : 1 flag
    Eastern Persia : 1 flag
    71 Sea Zone : 1 submarine
    Persia : 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 77
    Russians : 26 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 26 / 18
    UK_Pacific : 0 / 0
    Italians : 19 / 32
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.059
        Median : 3.000
        Variance : 1.812
        Standard Deviation : 1.346
        Total rolls : 17
Null / Other
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 3 times
        Average roll : 3.833
        Median : 4.000
        Variance : 1.600
        Standard Deviation : 1.265
        Total rolls : 6
Japanese Combat
            1 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.750
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Americans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            5 was rolled 1 times
        Average roll : 2.571
        Median : 3.000
        Variance : 1.167
        Standard Deviation : 1.080
        Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            2 fighters moved from Trans-Jordan to Syria
            1 fighter moved from Trans-Jordan to Alexandria
            3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Egypt to Syria
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            2 fighters moved from Trans-Jordan to Syria
            1 fighter moved from Trans-Jordan to Alexandria
            3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - Italians
            Battle in Alexandria
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 :  1/3 hits
                    British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 :  2/8 hits
                    Russians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Iraq
                Italians win, taking Iraq from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Syria
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 :  1/3 hits
                    Russians roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Syria
                Italians win, taking Syria from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
Non Combat Move - Italians
            1 fighter moved from Alexandria to Egypt
            2 fighters moved from Syria to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun and 3 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
Place Units - Italians
            2 mech_infantrys placed in Egypt
            1 fighter placed in Southern Italy
            1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
    Alexandria : 1 flag, 2 infantry
    Egypt : 1 flag, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
    Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag, 1 mech_infantry
    Romania : 1 aaGun, 1 armour and 3 infantry
    Northern Italy : 3 aaGuns, 1 factory_major and 5 infantry
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
    80 Sea Zone : 1 submarine
    95 Sea Zone : 2 destroyers and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
    Yugoslavia : 1 flag
    98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 77
    Russians : 23 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 25 / 18
    UK_Pacific : 0 / 0
    Italians : 23 / 36
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - ANZAC
                ANZAC roll 6 and gets 1 hit
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Super subs
Activate Technology - ANZAC
            ANZAC activating Super subs
Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 aaGun, 2 artilleries and 2 infantry
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    62 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 77
    Russians : 23 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 25 / 18
    UK_Pacific : 0 / 0
    Italians : 23 / 36
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Null / Other
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    106 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 77
    Russians : 23 / 34
    Japanese : 75 / 85
    Americans : 53 / 73
    Chinese : 0 / 1
    British : 25 / 18
    UK_Pacific : 0 / 0
    Italians : 23 / 36
    ANZAC : 11 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Null / Other
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2