@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2,5,5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 bomber moved from Shensi to 20 Sea Zone
1 bomber moved from Shensi to 20 Sea Zone
1 infantry moved from Kansu to ShensiCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 23 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in AlaskaNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
2 bombers moved from 20 Sea Zone to French Indo China
2 bombers moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
7 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
1 armour moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from 20 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
5 destroyers and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Alexandria: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag, 1 armour and 7 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour and 1 infantry
Alaska : 1 flag, 1 infantry
Sakha : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 armour
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 4 transports
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 5 destroyers and 4 fighters
Ukraine : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 73 / 91
Americans : 50 / 74
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 2 / 0
Italians : 24 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about edits - that is the last one (Japanese Ftr + Tac in Ukr)
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 7 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Libya
1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 armour, 7 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Libya
1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Battle in Libya
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 45 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer and 1 transport
Battle in Java
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Java from Japanese, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 99 Sea Zone to Tobruk
1 bomber moved from Libya to Tobruk
1 bomber moved from 96 Sea Zone to Algeria
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
3 fighters moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea ZonePlace Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
42 Sea Zone : 3 transports
45 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 4 submarines
22 Sea Zone : 1 flag, 2 submarines
10 Sea Zone : 5 destroyers
17 Sea Zone : 1 flag, 2 submarines
16 Sea Zone : 2 submarines
2 Sea Zone : 1 flag, 1 submarine
55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
Algeria : 1 artillery, 1 bomber and 3 infantry
Tunisia : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
Libya : 1 flag, 1 infantry and 1 mech_infantry
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 cruiser
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 69 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 2 / 0
Italians : 23 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.151
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 53Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 2.829
Median : 2.000
Variance : 1.676
Standard Deviation : 1.295
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 transport moved from 91 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to India
2 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 0 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 transport moved from 91 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from West India to India
2 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from West India to IndiaCombat - British
Battle in India
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits
1 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from India to West IndiaPlace Units - British
3 destroyers and 1 submarine placed in 109 Sea Zone
British undo move 1.
1 submarine placed in 109 Sea Zone
3 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
West India : 3 aaGuns, 1 fighter and 13 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 3 destroyers
109 Sea Zone : 1 submarine and 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 66 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 23 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.324
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 71Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.417
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 2.829
Median : 2.000
Variance : 1.676
Standard Deviation : 1.295
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Iraq to Egypt
1 infantry moved from Syria to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 bomber placed in Southern Italy
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,1
Italians collect 20 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries, 2 fighters and 2 infantry
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 66 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 23 / 34
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - ANZAC
ANZAC roll 3 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to JavaCombat - ANZAC
Battle in Iwo Jima
Battle in CelebesNon Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 armour, 2 fighters and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
17 Sea Zone : 1 transport
55 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 62 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 23 / 34
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 25 / 30
Japanese : 62 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 23 / 34
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Archangel to Smolensk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Iraq to Egypt -
Scramble to z109?
-
Scramble three fighters, ool is ss, dd, then the three fighters.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Archangel to Smolensk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Iraq to EgyptCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 3 fighters, 1 submarine and 1 transport; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans , 2 fighters owned by the British , 1 submarine owned by the British , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 1/5 hits
British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 1 bomber and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 3 : 0/1 hits
1 aaGun owned by the British lost in Gibraltar
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 4 : 0/3 hits
British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 5 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 armour moved from Iraq to Northwest Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
1 bomber and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Germany to Southern France
3 aaGuns moved from Northern Italy to Southern France
2 infantry moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 battleship, 2 carriers, 4 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Ukraine
3 armour moved from Archangel to Eastern Poland
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Germans
1 factory_minor placed in Romania
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 submarines placed in 110 Sea Zone
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 aaGun, 1 bomber and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Romania : 1 factory_minor
Germany : 1 factory_major
Holland Belgium : 1 fighter and 3 infantry
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 3 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 5 armour, 3 bombers, 1 factory_minor, 4 fighters, 6 infantry, 10 mech_infantrys and 4 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 aaGuns, 3 armour and 1 mech_infantry
91 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Finland : 1 flag
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 53 / 76
Russians : 21 / 30
Japanese : 62 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 23 / 34
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 mech_infantrys moved from Yenisey to Buryatia
1 mech_infantry moved from Eastern Persia to Iraq
Russians take Iraq from Italians
2 artilleries and 3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 mech_infantrys moved from Yenisey to Buryatia
1 mech_infantry moved from Eastern Persia to Iraq
Russians take Iraq from Italians
2 artilleries and 3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
10 artilleries, 8 infantry and 5 mech_infantrys moved from Rostov to Tambov
1 infantry moved from Novosibirsk to Kazakhstan
4 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Persia to IraqPlace Units - Russians
2 artilleries and 2 infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsTerritory Summary for Russians :
Kazakhstan : 5 infantry
Buryatia : 2 mech_infantrys
Italian Somaliland : 1 flag
Bryansk : 4 infantry
Rostov : 4 infantry
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Tambov : 10 artilleries, 8 infantry and 5 mech_infantrys
Vologda : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Caucasus : 2 artilleries and 3 infantry
Smolensk : 1 infantry
Iraq : 1 flag, 3 mech_infantrys
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 76
Russians : 27 / 33
Japanese : 62 / 91
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 5 / 5
Italians : 21 / 34
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,1,6,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys in India, round 2 : 2/12 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 bombers, 2 fighters, 1 harbour and 5 tactical_bombers
Alaska : 1 flag, 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
45 Sea Zone : 1 destroyer
36 Sea Zone : 3 submarines
35 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers and 3 destroyers
Ukraine : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 69 / 81
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Germans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 bombers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans and 4 bombers owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 1 carrier, 4 destroyers and 2 submarines
Casualties for Americans: 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to New South Wales
1 bomber moved from 45 Sea Zone to New South Wales
1 tactical_bomber moved from 44 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
2 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
8 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 1 infantry
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 submarine
26 Sea Zone : 5 destroyers
22 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 2 transports
10 Sea Zone : 4 submarines
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alexandria : 1 armour and 2 mech_infantrys
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
101 Sea Zone : 8 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.292
Median : 3.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 72Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.263
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38