I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,1,6,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Buryatia, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys in India, round 2 : 2/12 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 bombers, 2 fighters, 1 harbour and 5 tactical_bombers
Alaska : 1 flag, 1 infantry
Sakha : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
45 Sea Zone : 1 destroyer
36 Sea Zone : 3 submarines
35 Sea Zone : 2 carriers, 3 destroyers and 4 fighters
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers and 3 destroyers
Ukraine : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 69 / 81
Americans : 55 / 70
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 harbour and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Japan to Buryatia
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from Philippines to Celebes
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 armour and 7 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 3 transports
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 mech_infantrys
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 transport; Americans defend with 2 submarines
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 submarines
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 bombers moved from 42 Sea Zone to Philippines
2 carriers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 46 Sea Zone to Philippines
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Kweichow
4 tactical_bombers moved from French Indo China to PhilippinesPlace Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 harbour placed in BorneoTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Algeria to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Germans defend with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 bombers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 5/11 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 91 Sea Zone, round 3 : 4/9 hits
Germans roll dice for 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans and 4 bombers owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 1 carrier, 4 destroyers and 2 submarines
Casualties for Americans: 4 bombers, 2 destroyers, 1 fighter and 3 submarines
Battle in 44 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to New South Wales
1 bomber moved from 45 Sea Zone to New South Wales
1 tactical_bomber moved from 44 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
2 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
8 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 1 infantry
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 submarine
26 Sea Zone : 5 destroyers
22 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 2 transports
10 Sea Zone : 4 submarines
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alexandria : 1 armour and 2 mech_infantrys
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
101 Sea Zone : 8 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 25 / 25
UK_Pacific : 2 / 0
Italians : 21 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.292
Median : 3.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 72Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.263
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 5 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea ZoneCombat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
British attack with 3 destroyers
Germans defend with 1 battleship, 1 carrier, 3 fighters and 1 transport
British roll dice for 3 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship, 1 carrier, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Germans , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 91 Sea Zone
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 carrier and 1 fighter
Casualties for British: 3 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 aaGuns and 13 infantry moved from West India to Eastern PersiaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Iraq : 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 3 aaGuns and 13 infantryProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 34
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.286
Median : 3.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 84Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.258
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31British Combat
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.263
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38 -
For the two battles in sea zone 91, I followed max defense both times. But on the other hand, in the last round of combat during the British turn, it would have been a decent choice to save the crippled carrier and take a second fighter as casualty instead. Please feel free to edit that last casualty to be whatever you want.
-
No worries, I agree it was all clear except that one.
I think I would have kept the CV since with 18 defense value you were unlikely to have more than 1 DD survive. I’ll make the edit. -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Trans-Jordan to 80 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from Southern Italy to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 fighter moved from Trans-Jordan to 80 Sea Zone
2 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 cruiser
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 cruiser
Battle in Alexandria
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 2 mech_infantrys
Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 fighters and 2 infantry in Alexandria, round 3 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 4 : 0/3 hits
British roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 5 : 1/3 hits
British roll dice for 1 armour in Alexandria, round 5 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 80 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from 92 Sea Zone to Trans-Jordan
3 infantry moved from Southern France to Northern Italy
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
3 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Egypt
1 submarine placed in 81 Sea Zone
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 artilleries, 1 bomber, 3 fighters and 3 infantry
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 3 aaGuns, 1 armour, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 aaGun and 3 infantryProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 armour moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 2 infantry
New Guinea : 1 infantry
Java : 1 armour, 2 fighters and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 76
Russians : 26 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 units repaired.
1 bomber moved from Southern France to Rostov
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Vologda
3 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
3 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter, 4 infantry and 1 tactical_bomber moved from Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 3/10 hits
Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 2/5 hits
3 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Caucasus, round 3 : 3/8 hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Vologda to Ukraine
1 bomber moved from Rostov to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine
8 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
3 armour moved from Eastern Poland to Ukraine
3 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 battleship, 1 carrier and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 aaGun moved from Southern France to France
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Belarus to Archangel
2 fighters moved from Western Germany to Ukraine
3 aaGuns moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Germans
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Novgorod
3 destroyers and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 5 armour, 2 artilleries, 3 bombers, 1 factory_minor, 6 fighters, 3 infantry and 4 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 3 aaGuns, 5 armour and 10 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 transports
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Northwest Persia : 1 flag
Yugoslavia : 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 77
Russians : 20 / 33
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 20 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Italians
1 mech_infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Italians
1 mech_infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
9 artilleries, 6 infantry and 5 mech_infantrys moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
4 infantry moved from Kazakhstan to VolgogradPlace Units - Russians
4 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Syria : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Bryansk : 2 infantry
Rostov : 1 artillery
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 11 artilleries, 1 factory_minor, 2 fighters, 16 infantry, 5 mech_infantrys and 1 tactical_bomber
Smolensk : 1 artillery and 1 infantry
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 77
Russians : 28 / 34
Japanese : 67 / 81
Americans : 57 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Amur to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 bombers moved from Philippines to Java
4 fighters moved from 43 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 5,1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Amur to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 bombers moved from Philippines to Java
4 fighters moved from 43 Sea Zone to Java
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to EgyptCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 4 bombers, 8 fighters and 3 infantry
ANZAC defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 4 bombers, 8 fighters and 3 infantry in Java, round 2 : 11/17 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Java, round 2 : 7/11 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 armour owned by the ANZAC , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 3 fighters owned by the Japanese , 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from Americans with 1 artillery, 4 bombers and 5 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
Casualties for ANZAC: 1 armour, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
4 bombers moved from Java to Malaya
2 carriers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Kweichow to Tsinghai
1 aaGun, 1 armour, 3 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from Philippines to 38 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
2 fighters placed in India
1 transport placed in 39 Sea Zone
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Malaya : 1 flag, 4 bombers, 1 harbour and 1 tactical_bomber
Borneo : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
39 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
22 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
West India : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 7 mech_infantrys
Egypt : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 77
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 transport moved from 11 Sea Zone to 89 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 bomber moved from New South Wales to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,3 and gets 0 hitsPurchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 88 Sea Zone to 87 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
1 transport moved from 11 Sea Zone to 89 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 bomber moved from New South Wales to 56 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 56 Sea Zone to New South Wales
1 bomber moved from 54 Sea Zone to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 4 submarines
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
63 Sea Zone : 1 destroyer
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 5 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alexandria : 1 infantry
Morocco : 2 artilleries and 4 infantry
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
87 Sea Zone : 2 submarines
106 Sea Zone : 3 submarines
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Brazil : 1 flag
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 73
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.692
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 77
Russians : 26 / 34
Japanese : 75 / 85
Americans : 53 / 73
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 19 / 32
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.692
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7





