forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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Scramble to z110?
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No scramble
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Germany 7 - forgot to autopost. Volgograd didn’t go well…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 mech_infantrys moved from Volgograd to Turkmenistan
2 aaGuns moved from Samara to Russia
5 artilleries and 10 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
3 artilleries and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Bryansk : 2 artilleries and 1 infantry
Rostov : 6 artilleries and 12 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 infantry and 2 mech_infantrys
Vologda : 1 infantry
Volgograd : 4 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Turkmenistan : 2 mech_infantrys
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 28 / 34
Japanese : 60 / 64
Americans : 53 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.545
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 33Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.391
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,4,4,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Tsinghai to Kansu
2 bombers moved from Shan State to Kansu
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter moved from 39 Sea Zone to Burma
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Shensi
1 artillery moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Szechwan to Burma
1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Java to Malaya
2 mech_infantrys moved from Szechwan to Yunnan
2 fighters moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Malaya
1 artillery, 2 infantry and 3 tactical_bombers moved from Shan State to BurmaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
4 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery, 2 bombers and 2 infantry
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 fighters
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 7 tactical_bombers
Malaya : 1 flag, 2 bombers, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 4 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 7 destroyers, 5 fighters, 1 submarine and 1 transport
Alexandria : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 76
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.538
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Null / Other
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.529
Median : 3.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17ANZAC Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
3 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,3 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
3 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7,6 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 bombers placed in Western United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 flag, 1 submarine
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 4 submarines
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 5 submarines
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 4 bombers
Morocco : 1 artillery and 3 infantry
Algeria : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Libya : 1 flag
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 3 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 3 times
Average roll : 3.365
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 63Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 3 times
Average roll : 3.365
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 63Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - British
1 bomber moved from Libya to 98 Sea Zone
1 bomber moved from Tunisia to 98 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Libya to 98 Sea Zone
1 bomber moved from Tunisia to 98 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 2 bombers
Italians defend with 4 destroyers and 3 transports
British roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 4 destroyers and 3 transports in 98 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win with 3 destroyers and 3 transports remaining. Battle score for attacker is -16
Casualties for British: 2 bombers
Casualties for Italians: 1 destroyerNon Combat Move - British
3 aaGuns, 2 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major and 1 harbour
West India : 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 0 / 1
British : 27 / 26
UK_Pacific : 5 / 7
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.294
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 51Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,2,4 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover ShipyardsActivate Technology - Italians
Italians activating ShipyardsPurchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
Italians take Iraq from Russians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Syria
Battle in Libya
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry; Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Russians lost in Anglo Egyptian Sudan
Italians win, taking Syria from French, taking Libya from Americans, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 93 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 21 PUs (3 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Libya : 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
96 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 71
Russians : 25 / 34
Japanese : 66 / 71
Americans : 52 / 74
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 5 / 7
Italians : 24 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Western Australia to Queensland
1 artillery and 1 infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to Queensland
1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 2 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Western Australia to Queensland
1 artillery and 1 infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to Queensland
1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour, 2 artilleries and 3 infantry
Queensland : 1 airfield, 1 armour, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 71
Russians : 25 / 34
Japanese : 66 / 71
Americans : 52 / 74
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 5 / 7
Italians : 24 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - French
Battle in Normandy BordeauxNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 71
Russians : 25 / 34
Japanese : 66 / 71
Americans : 52 / 74
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 5 / 7
Italians : 24 / 29
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk -
scramble to z110?
-
No scramble this round
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,6,3,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Archangel to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Bryansk, round 2 : 6/12 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 2/4 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
French defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits
French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Southern Italy
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Holland Belgium to Western Germany
2 armour and 4 mech_infantrys moved from Belarus to Ukraine
1 bomber moved from Smolensk to Ukraine
3 aaGuns moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Belarus to Archangel
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
1 tactical_bomber moved from Bryansk to Archangel
2 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
1 armour moved from Archangel to Eastern Poland
1 infantry moved from Northern Italy to FrancePlace Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 2.
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Northern Italy : 3 aaGuns
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 1 armour and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 4 armour, 3 bombers, 1 factory_minor, 3 fighters, 4 infantry, 7 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 1 transport
125 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
Iraq : 1 armour and 1 mech_infantry
Northwest Persia : 1 flag, 3 aaGuns, 2 armour and 2 mech_infantrys
Finland : 1 flag
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 52 / 69
Russians : 24 / 34
Japanese : 66 / 71
Americans : 52 / 74
Chinese : 0 / 1
British : 25 / 26
UK_Pacific : 5 / 7
Italians : 24 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Yenisey
2 mech_infantrys moved from Turkmenistan to Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk