I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 artillery, 3 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Scotland to Germany
1 fighter moved from Gibraltar to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to Suriname
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea ZonePlace Units - Americans
1 artillery placed in Eastern United States
3 bombers placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 10 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 4 submarines
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
Tunisia : 2 mech_infantrys
Holland Belgium : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 infantry
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 cruiser, 2 destroyers and 4 submarines
Suriname : 1 infantry
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 3
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 fighter moved from Northwest Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Northwest Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 bomber moved from Northern Italy to LibyaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,6,4,1,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 harbour and 4 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 bomber
Libya : 1 bomber
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 29 / 29
UK_Pacific : 5 / 2
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.613
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 1,1,4 and gets 0 hitsPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters and 7 infantry
French defend with 2 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 6/13 hits
British roll dice for 2 armour, 2 artilleries and 6 infantry in Egypt, round 2 : 1/10 hits
4 infantry owned by the British , 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Egypt, round 3 : 3/12 hits
British roll dice for 2 armour and 2 artilleries in Egypt, round 3 : 2/4 hits
1 armour owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Egypt, round 4 : 2/10 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 29
Casualties for French: 2 infantry
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
4 destroyers moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Italians collect 18 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC removing all Technology Tokens after successful research.
ANZAC discover AA RadarActivate Technology - ANZAC
ANZAC activating AA RadarPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Western Australia to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover AA RadarActivate Technology - ANZAC
ANZAC activating AA RadarPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Western Australia to New South WalesCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 armour, 1 artillery, 2 fighters and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Morocco to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flag
91 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 2 destroyers, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery, 3 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Southern Italy to Volgograd
2 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 artilleries moved from Archangel to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Western Germany to Northern Italy
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Archangel to Belarus -
Scramble to z110?
-
No scramble
-
Germany 7 - forgot to autopost. Volgograd didn’t go well…
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Russians
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 mech_infantrys moved from Volgograd to Turkmenistan
2 aaGuns moved from Samara to Russia
5 artilleries and 10 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
3 artilleries and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Bryansk : 2 artilleries and 1 infantry
Rostov : 6 artilleries and 12 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 infantry and 2 mech_infantrys
Vologda : 1 infantry
Volgograd : 4 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Turkmenistan : 2 mech_infantrys
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 28 / 34
Japanese : 60 / 64
Americans : 53 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.545
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 33Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.391
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,4,4,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Tsinghai to Kansu
2 bombers moved from Shan State to Kansu
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter moved from 39 Sea Zone to Burma
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Shan State to Java
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Shensi
1 artillery moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Szechwan to Burma
1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Java to Malaya
2 mech_infantrys moved from Szechwan to Yunnan
2 fighters moved from 19 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Malaya
1 artillery, 2 infantry and 3 tactical_bombers moved from Shan State to BurmaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
4 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery, 2 bombers and 2 infantry
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 fighters
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 7 tactical_bombers
Malaya : 1 flag, 2 bombers, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 4 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 7 destroyers, 5 fighters, 1 submarine and 1 transport
Alexandria : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 76
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.538
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Null / Other
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.529
Median : 3.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17ANZAC Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
3 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,3 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 2 bombers, 5 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
3 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Germany
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7,6 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 bombers placed in Western United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 submarines, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 flag, 1 submarine
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 4 submarines
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 5 submarines
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
16 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 4 bombers
Morocco : 1 artillery and 3 infantry
Algeria : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Libya : 1 flag
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 3 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 3 times
Average roll : 3.365
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 63Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 71
Russians : 27 / 34
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 0 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 3 times
Average roll : 3.365
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 63Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.357
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - British
1 bomber moved from Libya to 98 Sea Zone
1 bomber moved from Tunisia to 98 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone





