Just realized that I forgot to move the Japanese infantry in Dzavhan to the safety of Yakut.
14L Ghostglider (axis) vs. King_Nothing- (allies) +11 to allied
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
4 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to 36 Sea ZonePlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 57 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
scramble?
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Scramble 3 FTRs :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from India to Burma
1 fighter moved from Burma to India
1 fighter moved from Scotland to United KingdomCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
1 mech_infantry retreated to Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transportNon Combat Move - British
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 artillery moved from Alexandria to Egypt
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter and 4 infantry placed in United Kingdom
1 submarine placed in 109 Sea Zone
British undo move 2.
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to British
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
Alt går da også bare galt i det her spil.
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alt går da også bare galt med de terninger
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
British defend with 1 cruiser and 1 destroyer
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
3 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Morocco
Battle in GibraltarNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
3 armour moved from Romania to Slovakia Hungary
4 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
7 infantry moved from Slovakia Hungary to Romania
6 armour and 1 mech_infantry moved from France to Yugoslavia
3 fighters moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
2 submarines placed in 112 Sea Zone
10 artilleries placed in Germany
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Russia to Belarus
7 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to KareliaNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Chahar to Hunan
1 aaGun and 6 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Hopei
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
Jeg får først lige set på spil imorgen hvis det er ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 57 Sea Zone to 43 Sea Zone
1 destroyer moved from 57 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea ZoneNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
6 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian Sudan
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 battleship and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 infantry moved from Malaya to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 submarine placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 23 PUs (4 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,4,5,2,2,3,1,6,1,5,6,3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
UK_Pacific collect 17 PUs (7 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 3 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Kenya to Italian Somaliland
1 cruiser moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Tunisia
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Tunisia from French, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is -7
Casualties for French: 2 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour moved from Southern France to Yugoslavia
2 aaGuns and 1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Java to 36 Sea Zone
2 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs