@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
-
Since the French only have the 2 infantry in London, I assume it will be ok to just click through their turn and do Germany.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 3/14 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to Belarus
3 armour moved from Novgorod to Belarus
4 artilleries and 5 infantry moved from Karelia to Novgorod
1 armour moved from Karelia to Belarus
3 submarines moved from 93 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 6 submarines and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
3 infantry moved from France to Southern France
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Gibraltar to Western Germany
2 fighters and 2 tactical_bombers moved from Gibraltar to TunisiaPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in France
1 artillery and 8 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 3 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Tunisia : 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Germany : 1 artillery, 1 factory_major and 3 infantry
Belarus : 1 flag, 2 aaGuns, 14 armour, 12 artilleries, 1 bomber, 21 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 2 transports
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
Eastern Persia : 1 flag
115 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 23 / 29
Japanese : 39 / 40
Americans : 57 / 78
Chinese : 12 / 9
British : 22 / 30
UK_Pacific : 17 / 17
Italians : 26 / 38
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 mech_infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 bomber moved from Samara to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
3 armour, 18 artilleries, 22 infantry and 2 mech_infantrys moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys in Smolensk, round 2 : 15/48 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour, 18 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
3 aaGuns moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Smolensk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Chahar to HopeiPlace Units - Russians
2 infantry placed in Ukraine
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Sorry. forgot the two french inf. Good call taking your turn. It could have been a while before I would have noticed that I missed the move.
-
Sorry. forgot the two french inf. Good call taking your turn. It could have been a while before I would have noticed that I missed the move.
I have done the same thing myself :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 artilleries moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Hainan
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Hainan, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hainan, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Hainan
Japanese win, taking Hainan from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 2 artilleries moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
6 artilleries moved from Korea to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4,3,6
Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun, 1 armour and 2 artilleries
Manchuria : 1 flag, 3 armour, 6 artilleries and 1 factory_minor
Hainan : 2 artilleries, 1 harbour and 2 infantry
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
Celebes : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 23 / 26
Japanese : 44 / 38
Americans : 57 / 78
Chinese : 10 / 9
British : 22 / 30
UK_Pacific : 17 / 17
Italians : 26 / 38
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Battle in Algeria
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Gibraltar from Italians, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Algeria to Morocco
2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 86 Sea Zone
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kweichow to Kwangsi
Chinese take Hunan from Japanese
7 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from India to Belgian Congo
1 armour moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 3 submarines
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 4 : 1/3 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 7 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 7 infantry in Kwangsi, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 1 artillery and 6 infantry in Kwangsi, round 3 : 3/8 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
Italians defend with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Belgian Congo, round 2 : 3/12 hits
Italians roll dice for 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/10 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Belgian Congo
British roll dice for 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys in Belgian Congo, round 3 : 5/11 hits
Italians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Belgian Congo, round 3 : 1/7 hits
4 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 3 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Belgian Congo, round 4 : 4/10 hits
Italians roll dice for 2 armour in Belgian Congo, round 4 : 2/2 hits
2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Italians: 2 armour, 4 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tambov to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 aaGun, 1 armour and 1 infantry moved from Shan State to French Indo China
1 armour moved from India to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from West India to India
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
2 fighters moved from 93 Sea Zone to MoroccoPlace Units - British
1 armour placed in Quebec
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,1,6,6,2,3,4,6,5,5,6,2,5,4,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in French Indo China change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
3 artilleries and 2 infantry moved from Tunisia to Algeria
4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
3 armour moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians , 1 submarine owned by the British , 1 bomber owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 bomber and 1 destroyer
Battle in Algeria
Italians attack with 3 armour, 4 artilleries and 6 infantry
Americans defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits
Italians roll dice for 3 armour, 4 artilleries and 6 infantry in Algeria, round 2 : 1/13 hits
Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 armour, 4 artilleries and 5 infantry in Algeria, round 3 : 5/12 hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 aaGun moved from 94 Sea Zone to Algeria
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 aaGun, 3 armour, 4 artilleries and 5 infantry
Southern France : 1 artillery
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
95 Sea Zone : 2 destroyers and 2 submarines
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports
Greece : 1 flag, 1 aaGun
Iraq : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 71
Russians : 23 / 26
Japanese : 36 / 38
Americans : 59 / 85
Chinese : 16 / 20
British : 23 / 25
UK_Pacific : 17 / 15
Italians : 26 / 38
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Tunisia to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Tunisia to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Bryansk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Bryansk -
I need scramble orders for sz92 from Morocco sir
-
no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Tunisia to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Tunisia to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Bryansk
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to BryanskCombat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 : 4/7 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
4 mech_infantrys moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Archangel
7 artilleries and 8 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
3 artilleries moved from France to Southern France
4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Algeria
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from Gibraltar to 94 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 bomber moved from Bryansk to Southern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Novgorod
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 2 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Germany : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 2 aaGuns, 16 armour, 19 artilleries, 29 infantry and 5 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 artilleries and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 1 transport
Bulgaria : 1 flag
92 Sea Zone : 1 transport
115 Sea Zone : 2 transports
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 70
Russians : 20 / 26
Japanese : 33 / 38
Americans : 59 / 85
Chinese : 16 / 20
British : 23 / 25
UK_Pacific : 17 / 15
Italians : 26 / 38
ANZAC : 13 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Russia to 115 Sea Zone
2 fighters moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Bryansk, round 2 : 1/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 3/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Smolensk
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in 115 Sea Zone
Russians attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Russians
1 bomber moved from 115 Sea Zone to Vologda
2 fighters moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Hopei to Shensi
3 aaGuns, 3 armour, 15 artilleries, 25 infantry and 3 mech_infantrys moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
2 artilleries and 2 infantry moved from Hainan to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Jehol to KiangsuCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 3 transports
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 20 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/9 hits
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Kiangsi, round 3 : 3/7 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Kiangsu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 aaGun and 1 artillery moved from Jehol to Anhwe
3 armour moved from Manchuria to Anhwe
6 artilleries moved from Manchuria to Jehol
3 carriers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 armour
Kiangsi : 1 flag, 2 artilleries
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag, 6 artilleries
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 3 armour, 1 artillery and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
6 Sea Zone : 2 destroyers and 2 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 19 / 20
Japanese : 39 / 36
Americans : 59 / 85
Chinese : 11 / 20
British : 23 / 25
UK_Pacific : 17 / 15
Italians : 26 / 38
ANZAC : 13 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 86 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
5 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 destroyers, 1 fighter and 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits
2 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 destroyers in 6 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 6 submarines and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 6 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 transport moved from 86 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 5 submarines moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Gibraltar to 110 Sea Zone
2 bombers moved from 125 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 39 Sea Zone to Turkmenistan
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 43 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Brazil
1 transport placed in 86 Sea Zone
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kweichow
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





