@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 4 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 artilleries and 3 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour and 3 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries and 6 infantry
ANZAC defend with 2 fighters; British defend with 3 aaGuns, 2 armour, 1 artillery and 12 infantry
Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Shan State, round 2 : 1/10 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry in Shan State, round 2 : 4/17 hits
4 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese retreated to French Indo China
UK_Pacific win with 2 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 4 infantry
Casualties for British: 1 aaGun
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Hainan
1 mech_infantry moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
2 armour and 1 artillery placed in Manchuria
3 infantry placed in French Indo China
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 bomber and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 49 / 69
Russians : 31 / 32
Japanese : 53 / 44
Americans : 55 / 73
Chinese : 4 / 3
British : 25 / 31
UK_Pacific : 11 / 11
Italians : 23 / 42
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,1,3,3,2,1,6,5,4,3,4
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 11 infantry moved from Shan State to French Indo China
2 armour moved from Siam to French Indo China
1 fighter moved from India to French Indo China
1 bomber moved from India to French Indo China
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - British
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
British roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Hainan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in French Indo China
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 2 : 7/16 hits
Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 0/9 hits
5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 3 : 7/16 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 1 artillery, 1 bomber, 1 fighter and 10 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 1 armour, 3 artilleries and 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Burma
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from West India to Burma
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Karelia to Smolensk
3 fighters moved from Karelia to Ukraine
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Egypt to 79 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 79 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber moved from 79 Sea Zone to Trans-Jordan
2 fighters moved from 79 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern France
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 airfield placed in Gibraltar
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 bomber
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour, 4 artilleries and 4 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 2 infantry
Tunisia : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 mech_infantry
Western Ukraine : 1 flag, 1 armour
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 transport
Iraq : 1 flag
92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 29 / 32
Japanese : 45 / 44
Americans : 56 / 73
Chinese : 6 / 6
British : 23 / 25
UK_Pacific : 17 / 17
Italians : 27 / 41
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 80 Sea Zone
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 armour owned by the ANZAC lost in Borneo
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to Burma
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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I forgot to do the walk-in in West India. I hope it is ok if I do it. If not, just swap it back on Russia’s turn sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 8 infantry moved from Finland to Karelia
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour, 4 artilleries and 8 infantry
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 1 armour, 4 artilleries and 8 infantry in Karelia, round 2 : 4/13 hits
Russians roll dice for 3 artilleries and 4 infantry in Karelia, round 2 : 3/7 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 4 artilleries and 5 infantry in Karelia, round 3 : 7/10 hits
Russians roll dice for 3 artilleries in Karelia, round 3 : 0/3 hits
3 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of West India from UK_Pacific to Germans
EDIT: Adding units owned by Germans to West India: 1 infantry
EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun, 8 artilleries and 11 infantry moved from Novgorod to Belarus
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
6 armour and 1 mech_infantry moved from Bessarabia to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 armour moved from Poland to Belarus
5 artilleries and 5 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Archangel to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 92 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 93 Sea Zone
3 infantry placed in France
3 armour placed in Novgorod
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
West India : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Gibraltar : 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 factory_major
Belarus : 1 flag, 2 aaGuns, 10 armour, 12 artilleries, 1 bomber, 24 infantry and 1 mech_infantry
Karelia : 1 flag, 1 armour, 4 artilleries and 5 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 5 infantry and 6 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 2 transports
104 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 70
Russians : 27 / 32
Japanese : 45 / 44
Americans : 56 / 73
Chinese : 6 / 6
British : 23 / 25
UK_Pacific : 15 / 17
Italians : 27 / 41
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 submarine moved from 109 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 aaGuns, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 aaGun, 6 artilleries and 18 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
1 fighter moved from Bessarabia to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Northwest Persia to Samara
2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Ukraine to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
No problem with the inf in india. Just feel free to edit in situations like that.
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Thank you sir for the gamesmanship. I feel the same way as well, but did not want to just assume it was ok.
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I totally forgot the US took Korea not Russia :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry; Americans defend with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
AA fire in Korea : 0/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits
Japanese roll dice for 2 armour, 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 2 : 10/29 hits
Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry in Korea, round 2 : 9/21 hits
8 infantry owned by the Russians , 9 infantry owned by the Japanese , 2 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 7 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 3 : 10/20 hits
Americans roll dice for 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Korea, round 3 : 2/11 hits
8 infantry owned by the Russians , 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 armour, 7 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 4 : 9/18 hits
Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 7 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 12 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 artillery and 1 infantry moved from Yunnan to KweichowPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 2.
2 artilleries and 1 infantry placed in Manchuria
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,6,3
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 armour, 7 artilleries, 3 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
36 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 53 / 70
Russians : 28 / 29
Japanese : 49 / 40
Americans : 53 / 73
Chinese : 7 / 6
British : 23 / 25
UK_Pacific : 14 / 17
Italians : 25 / 41
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to JavaCombat - Americans
Battle in Java
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 harbour placed in Brazil
1 airfield placed in Morocco
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 86 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 armour moved from French Indo China to Kweichow
1 fighter moved from Burma to Kweichow
1 bomber moved from India to Kweichow
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from India to West India
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from India to Shan State
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 armour moved from Caucasus to Iraq
British take Northwest Persia from Germans
British take Iraq from ItaliansCombat - British
Battle in West India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 : 2/3 hits
Germans roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Kweichow to India
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from Caucasus to Tambov
1 fighter moved from Smolensk to Russia
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 aaGun moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in French Indo China
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in French Indo China change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
2 armour, 4 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 battleship moved from 81 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Belgian Congo
Italians attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Belgian Congo, round 2 : 4/11 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 3 artilleries and 3 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits
British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in AlgeriaNon Combat Move - Italians
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
2 armour and 1 artillery placed in Northern Italy
2 armour and 1 infantry placed in Egypt
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 3 artilleries and 2 infantry
Northern Italy : 2 armour, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 5 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 29
Japanese : 39 / 40
Americans : 57 / 78
Chinese : 12 / 9
British : 22 / 30
UK_Pacific : 17 / 17
Italians : 26 / 38
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to French Indo China
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Since the French only have the 2 infantry in London, I assume it will be ok to just click through their turn and do Germany.





