Pretty sure that’s right now.
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Baltic States to Novgorod
3 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Poland to Belarus
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 bomber moved from Western Germany to Finland
2 infantry moved from Norway to FinlandCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys in Belarus, round 2 : 7/48 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Battle in Iraq
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/3 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Syria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 aaGuns moved from Baltic States to Belarus
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 bomber moved from Finland to Baltic States
3 artilleries and 2 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Western Germany to Egypt
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Iraq to EgyptPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
4 armour placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 4 fighters, 1 infantry and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major and 1 harbour
Poland : 3 artilleries and 2 infantry
Germany : 5 artilleries, 1 factory_major and 5 infantry
Norway : 1 armour, 4 artilleries and 9 infantry
Belarus : 1 flag, 2 aaGuns, 5 armour, 9 artilleries, 28 infantry and 6 mech_infantrys
Baltic States : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 2 transports
Bulgaria : 1 flag
92 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports
98 Sea Zone : 1 transport
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 30 / 45
Japanese : 53 / 66
Americans : 55 / 76
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 9 / 9
Italians : 18 / 33
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
5 artilleries and 7 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Kansu to Tsinghai
1 bomber and 1 fighter moved from Russia to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 artilleries
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 3 artilleries in Tsinghai, round 2 : 0/3 hits
2 artilleries owned by the Japanese lost in Tsinghai
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 3 artilleries and 11 infantry moved from Archangel to Vologda
3 armour, 2 infantry and 1 mech_infantry moved from Smolensk to Russia
4 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 bomber moved from Tsinghai to Russia
1 fighter moved from Tsinghai to Samara
2 mech_infantrys moved from Volgograd to Samara
2 aaGuns and 16 infantry moved from Amur to Korea
1 infantry moved from Caucasus to Volgograd
1 aaGun moved from Ukraine to BessarabiaPlace Units - Russians
10 infantry placed in Russia
1 fighter and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Hainan to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hainan to 6 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Malaya
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers and 2 transports
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 battleship owned by the Americans and 2 cruisers owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 battleship, 2 cruisers and 2 transports
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 cruiser and 1 transport; British defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Japanese , 1 submarine owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 2 bombers and 1 transport in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for British: 1 destroyer and 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 41 Sea Zone to French Indo China
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Shensi to ChaharPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 14 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 3 artilleries, 1 harbour and 3 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 45 / 66
Russians : 35 / 40
Japanese : 60 / 61
Americans : 55 / 76
Chinese : 2 / 3
British : 30 / 30
UK_Pacific : 6 / 9
Italians : 18 / 33
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 factory_minor, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 87 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 cruiser and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in GibraltarNon Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Midway to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Midway to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - Americans
1 factory_minor placed in Brazil
3 transports placed in 101 Sea Zone
6 submarines placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,4,2,6,5,3,2,6
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour, 1 artillery and 13 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 artillery and 13 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 13 infantry in Shan State, round 2 : 3/15 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Persia to Volgograd
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to West India
3 aaGuns moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 armour moved from India to Shan State
1 bomber moved from Sumatra to India
4 fighters moved from United Kingdom to Karelia
3 submarines moved from 106 Sea Zone to 91 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
2 submarines and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Persia
Battle in Iraq
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Persia from British, taking Iraq from British, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from Southern Italy to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Greece to RomaniaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Italians undo move 3.
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 armour
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 1 infantry
Iraq : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Persia : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 66
Russians : 36 / 40
Japanese : 52 / 61
Americans : 55 / 73
Chinese : 4 / 3
British : 25 / 31
UK_Pacific : 11 / 11
Italians : 23 / 42
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Belarus to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Belarus to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
1 fighter moved from Egypt to Bessarabia
1 mech_infantry moved from Syria to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 bomber moved from Baltic States to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Baltic States to Novgorod
1 armour, 4 artilleries and 9 infantry moved from Norway to Finland
11 infantry moved from Belarus to Novgorod
6 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to BryanskCombat - Germans
Battle in Eastern Persia
Battle in Finland
Germans attack with 1 armour, 4 artilleries and 9 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 4 artilleries and 9 infantry in Finland, round 2 : 3/14 hits
Russians roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Eastern Persia from British, taking Finland from Russians with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 8 artilleries and 13 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 artilleries and 13 infantry in Novgorod, round 2 : 6/21 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 artilleries and 13 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 6 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 5 artilleries and 7 infantry
AA fire in Bessarabia : 0/3 hits
Germans roll dice for 6 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits
Russians roll dice for 1 aaGun, 5 artilleries and 7 infantry in Bessarabia, round 2 : 4/12 hits
6 infantry owned by the Russians , 4 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 6 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 8/11 hits
Russians roll dice for 5 artilleries and 1 infantry in Bessarabia, round 3 : 1/6 hits
1 infantry owned by the Russians , 5 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun, 5 artilleries and 7 infantryNon Combat Move - Germans
3 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
4 armour moved from Western Germany to Poland
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters and 3 tactical_bombers moved from Egypt to Gibraltar
2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bryansk to Eastern PolandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Poland : 4 armour, 5 artilleries and 5 infantry
Germany : 4 armour, 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 1 aaGun, 1 artillery and 8 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 6 armour and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
80 Sea Zone : 1 transport
113 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flag, 1 armour, 4 artilleries and 8 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 29 / 40
Japanese : 52 / 61
Americans : 55 / 73
Chinese : 4 / 3
British : 25 / 31
UK_Pacific : 11 / 11
Italians : 23 / 42
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Vologda to Archangel
1 fighter moved from Samara to Smolensk
2 infantry moved from Vologda to Smolensk
3 artilleries and 7 infantry moved from Vologda to Smolensk
1 bomber moved from Russia to Archangel
8 infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
1 fighter moved from Volgograd to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 6 artilleries, 1 fighter and 8 infantry
Germans defend with 2 infantry
Russians roll dice for 6 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 : 2/15 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 artilleries, 1 fighter and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries, 1 fighter and 9 infantry in Smolensk, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
2 aaGuns moved from Vologda to Smolensk
1 fighter moved from Smolensk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 mech_infantrys moved from Samara to Smolensk
11 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
7 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 4 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 artilleries and 3 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour and 3 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 artilleries and 6 infantry
ANZAC defend with 2 fighters; British defend with 3 aaGuns, 2 armour, 1 artillery and 12 infantry
Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in Shan State, round 2 : 1/10 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry in Shan State, round 2 : 4/17 hits
4 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese retreated to French Indo China
UK_Pacific win with 2 aaGuns, 2 armour, 1 artillery, 2 fighters and 12 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 4 infantry
Casualties for British: 1 aaGun
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Hainan
1 mech_infantry moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
2 armour and 1 artillery placed in Manchuria
3 infantry placed in French Indo China
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Hainan : 1 bomber and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 49 / 69
Russians : 31 / 32
Japanese : 53 / 44
Americans : 55 / 73
Chinese : 4 / 3
British : 25 / 31
UK_Pacific : 11 / 11
Italians : 23 / 42
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,1,3,3,2,1,6,5,4,3,4
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 11 infantry moved from Shan State to French Indo China
2 armour moved from Siam to French Indo China
1 fighter moved from India to French Indo China
1 bomber moved from India to French Indo China
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - British
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
British roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Hainan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in French Indo China
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor and 5 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 2 : 7/16 hits
Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 0/9 hits
5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry in French Indo China, round 3 : 7/16 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 1 artillery, 1 bomber, 1 fighter and 10 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 1 armour, 3 artilleries and 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Burma
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from West India to Burma
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Karelia to Smolensk
3 fighters moved from Karelia to Ukraine
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Egypt to 79 Sea Zone
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 79 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber moved from 79 Sea Zone to Trans-Jordan
2 fighters moved from 79 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern France
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 airfield placed in Gibraltar
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Trans-Jordan : 1 bomber
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour, 4 artilleries and 4 infantry
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 2 infantry
Tunisia : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 mech_infantry
Western Ukraine : 1 flag, 1 armour
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 transport
Iraq : 1 flag
92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 29 / 32
Japanese : 45 / 44
Americans : 56 / 73
Chinese : 6 / 6
British : 23 / 25
UK_Pacific : 17 / 17
Italians : 27 / 41
ANZAC : 10 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 80 Sea Zone
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 armour in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 armour owned by the ANZAC lost in Borneo
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to Burma
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French





