@simon33 - can you ncm 1 anzac inf from malaya to shan?
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Aleutian Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 2 artilleries and 1 infantry in Aleutian Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
5 transports moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 3 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to Southern Italy
1 bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 infantry placed in Southern Italy
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
2 infantry placed in Central United States
Americans undo move 3.
1 fighter placed in Eastern United States
4 artilleries and 5 infantry placed in Eastern United States
1 artillery placed in Central United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from GermansCombat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
3 armour and 3 mech_infantrys moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 armour and 3 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 artillery moved from Bulgaria to Albania
British take Albania from Italians
1 armour, 5 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - British
Battle in Persia
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 0/4 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Persia
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/3 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 armour, 5 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 armour, 5 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 6/18 hits
Germans roll dice for 4 artilleries and 4 infantry in Southern France, round 2 : 2/8 hits
2 infantry owned by the British , 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Southern France
3 infantry owned by the British , 1 armour owned by the British , 3 mech_infantrys owned by the British and 5 artilleries owned by the British retreated to Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 bomber and 3 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 armour and 1 infantry
British roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
Italians roll dice for 2 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
1 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Belgian Congo to Kenya
2 transports moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
5 armour moved from India to Eastern Persia
2 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Southern France to 95 Sea Zone
3 fighters moved from Southern France to Southern Italy
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Normandy Bordeaux
8 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 5 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Combat Move - Italians
2 armour moved from Egypt to Iraq
Italians take Trans-Jordan from BritishCombat - Italians
Battle in Iraq
Italians attack with 2 armour
ANZAC defend with 4 armour, 1 bomber, 1 factory_minor, 2 fighters and 2 infantry; British defend with 3 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 fighter
Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits
ANZAC roll dice for 7 armour, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 7/17 hits
2 infantry owned by the ANZAC and 2 armour owned by the Italians lost in Iraq
ANZAC win with 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
Nigeria : 1 flag
Malta : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Holland Belgium : 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 73 / 102
Russians : 0 / 0
Japanese : 25 / 25
Americans : 63 / 89
Chinese : 19 / 25
British : 36 / 37
UK_Pacific : 24 / 29
Italians : 9 / 0
ANZAC : 15 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to IraqCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 infantry placed in Iraq
ANZAC undo move 1.
1 armour and 2 infantry placed in Iraq
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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If you attack Iraq with germans please remove ground troops first and then remove bombers as the first planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 armour moved from Northern Italy to Albania
1 mech_infantry moved from Romania to Albania
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Manchuria to Shantung
Germans take Shantung from Chinese
1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Albania
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 1/2 hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits
1 artillery owned by the British lost in Albania
Germans win, taking Albania from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 destroyers and 4 transports; Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 3 destroyers and 4 transports in 110 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for British: 2 destroyers and 4 transports
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 aaGun, 2 artilleries and 12 infantry moved from Western Germany to Holland Belgium
1 aaGun and 12 infantry moved from Germany to Western Germany
3 armour moved from Northern Italy to Holland Belgium
2 artilleries moved from Southern France to France
1 aaGun, 2 armour, 13 infantry and 2 mech_infantrys moved from Northern Italy to France
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
1 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Finland to Novgorod
1 aaGun moved from Finland to Karelia
1 mech_infantry moved from Romania to UkrainePlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Northern Italy
1 infantry placed in Germany
Germans undo move 7.
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2
Germans collect 74 PUs (6 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsTerritory Summary for Germans :
Shantung : 1 flag, 1 armour
Tsinghai : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 16 infantry and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 4 infantry
Holland Belgium : 1 aaGun, 3 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers
Albania : 1 flag, 1 armour and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_minor
Belarus : 1 flag
Karelia : 1 flag, 1 aaGun
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
85 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 aaGun, 10 armour, 3 artilleries and 4 mech_infantrys
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Finland : 1 flag, 3 artilleriesProduction/PUs Summary :
Germans : 80 / 103
Russians : 0 / 0
Japanese : 25 / 25
Americans : 63 / 89
Chinese : 16 / 25
British : 33 / 37
UK_Pacific : 24 / 29
Italians : 8 / 0
ANZAC : 15 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Southern Italy to Greece
1 fighter moved from Iraq to GreeceTurn Complete - Russians
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Well sir, after looking at the map and the gross difference in income/units, plus Germany is on her own, I have decided to concede. You played a very patient and strategic game. I left myself open in Russia when I forgot to move the tanks and then left open the Med and Italy fell. It is too much to overcome.
Well played! Let me know if you want to play again





