@Ghostglider scramble options
UnknownSoldier (Axis) vs. mrcuengo (Allies+13), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 86 Sea Zone
1 tactical_bomber moved from Brazil to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from United Kingdom to 86 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 86 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 86 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 2 submarines owned by the Germans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 86 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 86 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 86 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 bomber, 1 destroyer and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from 86 Sea Zone to Brazil
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Kazakhstan to Caucasus
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 2 Sea Zone to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
1 infantry placed in Brazil
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,1,2,4
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Hopei
3 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Kazakhstan to Kansu
2 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 armour moved from Tsinghai to Kazakhstan
3 armour and 1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 armour and 1 artillery moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 tactical_bomber moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Urals
2 fighters moved from Kazakhstan to UralsCombat - British
Battle in Urals
British attack with 1 armour and 2 fighters
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 armour owned by the British lost in Urals
British roll dice for 2 fighters in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Urals
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 fighter
Battle in French Equatorial Africa
British attack with 3 armour, 1 artillery and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 2 : 3/7 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
British attack with 1 armour, 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 1 artillery
Italians defend with 1 armour
British roll dice for 3 armour and 1 artillery in Persia, round 2 : 1/4 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 3 armour remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armour
Battle in NorwayNon Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from India to Eastern Persia
1 bomber and 1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
6 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Kwangsi
1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Urals to Archangel
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Kazakhstan to CaucasusPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
7 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour placed in Kwangtung
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour -
there were some real axis heroes this round. The art in gibralta really stood his ground and fortified himself.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 armour, 5 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 5 artilleries and 5 infantry
British defend with 1 artillery
Italians roll dice for 4 armour, 5 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 7/14 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 carrier, 1 destroyer, 1 fighter and 6 submarines moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from France to Southern France
2 artilleries moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Syria to IraqPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 4 armour, 5 artilleries and 4 infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Greece : 1 flag
Iraq : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 105
Russians : 12 / 0
Japanese : 34 / 39
Americans : 54 / 71
Chinese : 16 / 16
British : 34 / 38
UK_Pacific : 24 / 30
Italians : 26 / 43
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there were some real axis heroes this round. The art in gibralta really stood his ground and fortified himself.
That was crazy dice :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Kazakhstan to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 3/5 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Iraq to Persia
1 carrier, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Kazakhstan to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 3/5 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Iraq to Persia
1 carrier, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I got some weird post error. Thus the double posting of anzac and FR turns. But the files works fine.
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No worries sir
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Good evening sir. In my tired state from snow blowing for an hour and a half, I forgot to move troops from Russia into Tambov. The only attack I rolled was a bomber against a lone transport. I hope it is ok if I redo the turn to include the battle in Tambov. If not, just let me know. I am going to save the map where it is, and will go with the first option if you do not want to allow it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
4 armour moved from Russia to Smolensk
19 artilleries and 19 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to 126 Sea ZoneCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 19 artilleries and 19 infantry
Russians defend with 2 infantry
Germans roll dice for 19 artilleries and 19 infantry in Tambov, round 2 : 13/38 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 19 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 4/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Novgorod
5 artilleries and 10 infantry moved from France to Southern France
12 infantry moved from Germany to Western Germany
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 126 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Russia
10 infantry placed in Germany
4 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Trans-Jordan : 1 infantry
Egypt : 1 artillery and 3 infantry
Anglo Egyptian Sudan : 1 armour
Southern France : 5 artilleries and 10 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 21 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 2 fighters, 13 infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 24 armour, 1 factory_minor and 5 mech_infantrys
Tambov : 1 flag, 19 artilleries and 18 infantry
Ukraine : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 4 armour and 1 artillery
Samara : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag
98 Sea Zone : 1 submarine and 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 71
Russians : 8 / 0
Japanese : 34 / 39
Americans : 54 / 71
Chinese : 16 / 16
British : 34 / 38
UK_Pacific : 24 / 30
Italians : 24 / 43
ANZAC : 15 / 26
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
2 artilleries and 2 infantry moved from Archangel to Smolensk
17 artilleries and 18 infantry moved from Volgograd to Tambov
1 bomber and 2 fighters moved from Kazakhstan to Tambov
1 armour and 2 mech_infantrys moved from Caucasus to Tambov
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 4 armour and 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 : 4/5 hits
2 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win with 4 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Samara
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Samara
Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 armour, 17 artilleries, 1 bomber, 2 fighters, 18 infantry and 2 mech_infantrys
Germans defend with 19 artilleries and 18 infantry
Russians roll dice for 1 armour, 17 artilleries, 1 bomber, 2 fighters, 18 infantry and 2 mech_infantrys in Tambov, round 2 : 16/41 hits
Germans roll dice for 19 artilleries and 18 infantry in Tambov, round 2 : 10/37 hits
10 infantry owned by the Russians and 16 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 17 artilleries, 1 bomber, 2 fighters, 8 infantry and 2 mech_infantrys in Tambov, round 3 : 8/31 hits
Germans roll dice for 19 artilleries and 2 infantry in Tambov, round 3 : 1/21 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 17 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys in Tambov, round 4 : 10/30 hits
Germans roll dice for 13 artilleries in Tambov, round 4 : 3/13 hits
3 infantry owned by the Russians and 10 artilleries owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 17 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys in Tambov, round 5 : 10/27 hits
Germans roll dice for 3 artilleries in Tambov, round 5 : 2/3 hits
2 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 17 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 82
Casualties for Germans: 19 artilleries and 18 infantry
Casualties for Russians: 16 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Nenetsia
1 bomber and 2 fighters moved from Tambov to VolgogradTurn Complete - Russians
-
Those german art should learn some skills from the one down in gibralta. weird dice.
-
Stupid me forgot to move the tanks along too :oops:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Shantung
1 armour moved from Manchuria to Shantung
8 infantry moved from Jehol to Shantung
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 2 fighters and 9 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Alaska : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flagProduction/PUs Summary :
Germans : 50 / 71
Russians : 12 / 0
Japanese : 36 / 36
Americans : 54 / 71
Chinese : 14 / 16
British : 34 / 38
UK_Pacific : 24 / 30
Italians : 24 / 43
ANZAC : 15 / 26
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 37 Sea Zone to Philippines
1 armour moved from Western United States to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Philippines
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Alaska, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in GibraltarNon Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns moved from British Columbia to Western United States
1 fighter moved from Caucasus to Iraq
2 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
5 submarines moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone
1 carrier and 4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Brazil to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 destroyers, 3 submarines and 3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs





