@cwglee51 Nice, that’s my favorite G1 buy.
No scramble, submerge both subs. GL!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 2 fighters, 4 infantry and 4 tactical_bombers moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
Germans take Samara from Russians
18 armour, 22 artilleries, 28 infantry and 5 mech_infantrys moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys in Bryansk, round 2 : 23/78 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/16 hits
British roll dice for 11 infantry in Normandy Bordeaux, round 2 : 4/11 hits
4 infantry owned by the British and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 6/12 hits
British roll dice for 7 infantry in Normandy Bordeaux, round 3 : 2/7 hits
5 infantry owned by the British , 1 infantry owned by the French and 2 artilleries owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 9 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 7 submarines and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Rostov to Ukraine
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Algeria
2 tactical_bombers moved from Normandy Bordeaux to Algeria
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
Germans undo move 4.
3 armour placed in Ukraine
4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Egypt : 1 infantry
Algeria : 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 22 armour, 23 artilleries, 28 infantry and 5 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 armour
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 submarines and 2 transports
Northwest Persia : 1 flag, 1 armour
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 62 / 86
Russians : 8 / 17
Japanese : 35 / 37
Americans : 58 / 83
Chinese : 9 / 14
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 25 / 40
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Tambov
3 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 infantry moved from Kansu to Olgiy
1 bomber moved from Russia to Olgiy
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Olgiy
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Olgiy, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Olgiy, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Olgiy
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 2 infantry in Samara, round 2 : 2/5 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Olgiy to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Tambov to Kazakhstan
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
8 artilleries moved from Russia to Samara
11 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 aaGuns moved from Russia to Vologda
1 aaGun moved from Russia to Samara
3 artilleries and 3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 artilleries and 2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries moved from Anhwe to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 5 artilleries
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 5 artilleries in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Jehol
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,2,6,5,1,1,4,1,5,6,6,4,4,4,3,3,6,3,6,1,3,6,6,3,2,2,3,2,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 3 artilleries
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 artillery and 6 infantry
Manchuria : 1 flag, 1 factory_minor and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag
Dzavhan : 1 flag
25 Sea Zone : 1 submarine
Central Mongolia : 1 flag
18 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 58 / 86
Russians : 11 / 12
Japanese : 41 / 39
Americans : 58 / 83
Chinese : 4 / 14
British : 29 / 31
UK_Pacific : 24 / 30
Italians : 25 / 40
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from French Guiana to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 2/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Scotland to Normandy Bordeaux
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 artilleries moved from Eastern United States to New Brunswick Nova Scotia
1 tactical_bomber moved from Eastern United States to Brazil
1 bomber moved from British Guiana to United Kingdom
1 destroyer moved from 107 Sea Zone to 109 Sea Zone
1 carrier moved from 118 Sea Zone to 109 Sea Zone
1 carrier moved from 118 Sea Zone to 110 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 118 Sea Zone to Normandy Bordeaux
1 fighter moved from Russia to Kazakhstan
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 5 submarines moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Brazil
1 fighter placed in Western United States
3 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries moved from Yunnan to Kweichow
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Hunan to Kiangsi
1 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
3 infantry moved from Hunan to Kiangsi
1 armour moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from French Equatorial Africa to French West Africa
British take Nigeria from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 armour, 1 artillery and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Combat - British
Battle in Shensi
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Tsinghai
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 3 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belgian Congo
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 3 artilleries
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 artilleries in Kiangsi, round 3 : 2/2 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries
Casualties for British: 3 infantry
Battle in French West Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French West Africa
British win, taking French West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangtung to Kiangsi
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Iraq to Eastern Persia
2 armour moved from India to Eastern Persia
1 bomber moved from Iraq to Kazakhstan
Place Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
7 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 armour placed in India
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in Kwangtung change ownership: 3 infantry
Some Units in French Indo China change ownership: 3 infantry
sorry the delay.
Been on some vacation and the wifi has been poor
sorry the delay.
Been on some vacation and the wifi has been poor
No worries sir. Life is more important than the game. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Albania to Yugoslavia
1 armour moved from Trans-Jordan to Egypt
4 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Egypt : 1 flag, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Gold Coast : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 airfield
French Equatorial Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag, 1 infantry
France : 1 aaGun, 3 artilleries and 3 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 1 transport
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag, 1 aaGun
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 58 / 86
Russians : 11 / 12
Japanese : 35 / 39
Americans : 58 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 30 Sea Zone to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Yunnan to Kazakhstan
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 16 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 artillery and 2 infantry moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 107 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Bryansk to Tambov
22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
6 submarines moved from 92 Sea Zone to 86 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
British defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the British lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 3/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 2 destroyers and 1 submarine
Battle in 107 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 86 Sea Zone
Germans attack with 1 destroyer and 6 submarines
Americans defend with 1 destroyer and 5 submarines
Germans roll dice for 6 submarines in 86 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 5 submarines in 86 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 5 submarines in 86 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 5 submarines in 86 Sea Zone, round 3 : 1/5 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 4 submarines in 86 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 submarines in 86 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 86 Sea Zone
Germans roll dice for 3 submarines in 86 Sea Zone, round 5 : 1/3 hits
Americans roll dice for 1 submarine in 86 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 86 Sea Zone
Germans roll dice for 3 submarines in 86 Sea Zone, round 6 : 1/3 hits
Americans roll dice for 1 destroyer in 86 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 86 Sea Zone
Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 20
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer and 5 submarines
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Germans roll dice for 22 armour, 22 artilleries, 25 infantry and 5 mech_infantrys in Russia, round 2 : 31/74 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 2 : 3/5 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 22 artilleries, 22 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Northwest Persia to Trans-Jordan
3 armour moved from Ukraine to Russia
2 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Southern France to France
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
5 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Algeria to France
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 submarines placed in 93 Sea Zone
10 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from France: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 61 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Territory Summary for Germans :
Trans-Jordan : 1 armour
Egypt : 1 infantry
Algeria : 1 artillery and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 10 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 22 artilleries, 1 factory_minor, 22 infantry and 5 mech_infantrys
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 armour, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer and 1 submarine
86 Sea Zone : 1 destroyer and 3 submarines
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Northwest Persia : 1 flag
Finland : 1 flag
107 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 105
Russians : 6 / 0
Japanese : 35 / 39
Americans : 58 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I changed a few noncoms because of being concerned about Germany’s exposure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 bomber moved from Kazakhstan to Smolensk
2 artilleries and 2 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Samara to Tambov
2 fighters moved from Kazakhstan to Tambov
3 armour and 6 mech_infantrys moved from Kazakhstan to Caucasus
2 artilleries and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Tambov, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 4 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 5 : 1/5 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 bomber and 2 infantry in Smolensk, round 2 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 bomber and 2 infantry in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Smolensk to Kazakhstan
2 aaGuns moved from Vologda to Archangel
1 infantry moved from Samara to Vologda
1 aaGun, 17 artilleries and 16 infantry moved from Samara to Volgograd
2 fighters moved from Tambov to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 armour in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits
Americans roll dice for 1 armour in Philippines, round 5 : 0/1 hits
1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 submarines
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shantung
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,1,1,5,2,3,1,3,4,5,5,2,6,4,4,1,3,1,5,4,4,6,5,2,6,6,1,5,2,5
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 9 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Chahar : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Alaska : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 2 transports
Dzavhan : 1 flag
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
2 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 105
Russians : 12 / 0
Japanese : 40 / 39
Americans : 54 / 83
Chinese : 10 / 14
British : 27 / 33
UK_Pacific : 24 / 29
Italians : 27 / 46
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 86 Sea Zone
1 tactical_bomber moved from Brazil to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from United Kingdom to 86 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 fighter moved from Western United States to 2 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 86 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 86 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 2 submarines owned by the Germans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 86 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 86 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 86 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 destroyer in 86 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 bomber, 1 destroyer and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from 86 Sea Zone to Brazil
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Kazakhstan to Caucasus
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 2 Sea Zone to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
Place Units - Americans
1 infantry placed in Brazil
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,1,2,4
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Hopei
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Kazakhstan to Kansu
2 armour moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 armour moved from Tsinghai to Kazakhstan
3 armour and 1 artillery moved from Eastern Persia to Persia
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 armour and 1 artillery moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 tactical_bomber moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Urals
2 fighters moved from Kazakhstan to Urals
Combat - British
Battle in Urals
British attack with 1 armour and 2 fighters
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 armour owned by the British lost in Urals
British roll dice for 2 fighters in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Urals
British win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 fighter
Battle in French Equatorial Africa
British attack with 3 armour, 1 artillery and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 1 artillery and 3 mech_infantrys in French Equatorial Africa, round 2 : 3/7 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kansu
British attack with 1 armour, 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour and 1 artillery
Italians defend with 1 armour
British roll dice for 3 armour and 1 artillery in Persia, round 2 : 1/4 hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 3 armour remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 1 armour
Battle in Norway
Non Combat Move - British
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from India to Eastern Persia
1 bomber and 1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Kazakhstan to Caucasus
6 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Kwangsi
1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Urals to Archangel
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Kazakhstan to Caucasus
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
7 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
1 armour placed in Kwangtung
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour
there were some real axis heroes this round. The art in gibralta really stood his ground and fortified himself.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 armour, 5 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 3 artilleries and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 5 artilleries and 5 infantry
British defend with 1 artillery
Italians roll dice for 4 armour, 5 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 7/14 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 carrier, 1 destroyer, 1 fighter and 6 submarines moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from France to Southern France
2 artilleries moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Syria to Iraq
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 4 armour, 5 artilleries and 4 infantry
Morocco : 1 flag, 1 airfield
Algeria : 1 flag, 1 airfield
Southern France : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Greece : 1 flag
Iraq : 1 flag, 1 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 105
Russians : 12 / 0
Japanese : 34 / 39
Americans : 54 / 71
Chinese : 16 / 16
British : 34 / 38
UK_Pacific : 24 / 30
Italians : 26 / 43
ANZAC : 13 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0