@simon33 nvm. I see the actual game now.
14L G40 KionAAA (Axis) vs JuanSpain (Allies + 9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Casualties for Americans: 1 cruiserNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to QueenslandPlace Units - Americans
9 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Adding units owned by Americans to Quebec: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 76 Sea Zone to 71 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to IraqCombat - British
British creates battle in territory 109 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
3 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries placed in Egypt
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 bomber and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 5 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 6 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -11
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from 99 Sea Zone to Iraq
4 aaGuns and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 93 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 3 artilleries and 19 infantry moved from Belarus to Smolensk
6 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
2 bombers moved from Syria to SmolenskCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Smolensk : 0/3 hits
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys in Smolensk, round 2 : 19/42 hits
Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits
16 infantry owned by the Russians , 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 7 infantry and 3 mech_infantrys in Smolensk, round 3 : 11/30 hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 5/18 hits
11 infantry owned by the Russians and 5 infantry owned by the Germans lost in Smolensk
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 2 infantry and 3 mech_infantrys in Smolensk, round 4 : 11/25 hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 5/7 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 14 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 76
Casualties for Germans: 19 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Smolensk to Belarus
2 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 7 infantry moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Belarus to Baltic States
2 tactical_bombers moved from Syria to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Germans
1 bomber and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
3 submarines placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Rostov to Belarus
2 mech_infantrys moved from Rostov to Belarus
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea -
Scramble decisions and OOLs pls.
Cheers
Juan
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Scramble all fighters, OOl is cruiser first, destroyer last if the enemy sub still exists, else fighter last.
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And in Belarus: Anti-Air first, then one bomber, then inf, then last bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Rostov to Belarus
2 mech_infantrys moved from Rostov to Belarus
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Amur to KoreaCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 4 aaGuns, 2 bombers and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 31
Casualties for Germans: 4 aaGuns, 2 bombers and 1 mech_infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
6 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to VologdaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,3,4,4,3,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 8 infantry moved from Manchuria to Korea
2 bombers moved from Kwangsi to Korea
1 armour, 3 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 11 infantry
Japanese roll dice for 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Korea, round 2 : 1/14 hits
Russians roll dice for 11 infantry in Korea, round 2 : 6/11 hits
1 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Korea
3 infantry retreated to Manchuria
Russians win with 10 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 106 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Quebec: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 infantry, 3 mech_infantrys and 3 transports
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
3 infantry, 3 mech_infantrys and 3 transports moved from 107 Sea Zone to 103 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 103 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 89 Sea Zone to 88 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 carriers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
7 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians -
scramble??
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Yes please, all scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer, 1 fighter and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 destroyer, 1 fighter and 2 transportsNon Combat Move - British
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
7 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,5,2,5,2,1
British collect 26 PUs (6 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer, 1 fighter and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 destroyer, 1 fighter and 2 transportsNon Combat Move - British
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
7 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,5,2,5,2,1
British collect 26 PUs (6 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode