@simon33 nvm. I see the actual game now.
14L G40 KionAAA (Axis) vs JuanSpain (Allies + 9)
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Sorry, I forgot one small thing: the “attack” from from Itali-Somaliland to british Somalia. Could you edit it back in, please? It won’t even change my IPC.
And by the way: sorry for your bad luck in Tobruk. -
Sorry, I forgot one small thing: the “attack” from from Itali-Somaliland to british Somalia. Could you edit it back in, please? It won’t even change my IPC.
And by the way: sorry for your bad luck in Tobruk.Sure thing. Cheers. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
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The german Luftwaffel attacked the english fleet at Egypt.
3 fighter, 4 tactical bomber and 2 strategical bomber scored 4 hits.
What should get hit?
file in attachment.Kion
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Hi!
2 to the carrier and the other 2 to the destroyers.
thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 artilleries and 9 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 armour, 3 artilleries and 18 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 armour moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 8 armour, 3 artilleries and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 3 artilleries and 19 infantry in Belarus, round 2 : 6/30 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 4/9 hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 3/6 hits
2 tactical_bombers owned by the Germans , 1 carrier owned by the British , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/6 hits
British roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the British , 1 transport owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British and 2 fighters owned by the Germans lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from 98 Sea Zone to Syria
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Finland to NorwayPlace Units - Germans
1 transport placed in 112 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries and 8 infantry moved from Karelia to Finland
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Smolensk
10 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Smolensk
1 aaGun moved from Karelia to Finland
2 aaGuns, 2 artilleries and 7 infantry moved from Bryansk to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Jehol to Hopei
3 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangsi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam -
Scramble yes/no/what/from whom/holy fuck how did you get to attack with so many units?
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Oh yea, and also OOL if it differs from the normal “max defense”.
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Scramble the three ANZAC fighters, OOL is max defense please.
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Thanks whackamatt, but I waited for an answer of JuanSpain.
Or are you some kind of brothers or hivemind? -
Same response as Whackamatt, the 3 Anzac fighters, and Max defense please.
Please ignore the personal message I sent, I was confused with another game.
Thx
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Programm error so I’m posting it manually.
There were some lucky numbers on your side in the battle at the bay of Queensland.Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Jehol to Hopei
3 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangsi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Guam
Battle in Hopei
Japanese attack with 1 armour, 2 bombers, 4 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 4 infantry and 1 mech_infantry in Hopei, round 2 : 4/8 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking Hopei from Chinese with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 10/13 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 3 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 5 fighters in 54 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 battleship, 3 cruisers and 2 transports in 54 Sea Zone, round 3 : 3/4 hits
2 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 3 fighters owned by the Japanese , 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 54 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Americans , 2 transports owned by the Americans , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Japanese
2 bombers moved from Hopei to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Yunnan to SzechwanPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Casualties for Americans: 1 cruiserNon Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to QueenslandPlace Units - Americans
9 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Adding units owned by Americans to Quebec: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 76 Sea Zone to 71 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to IraqCombat - British
British creates battle in territory 109 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
3 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
2 artilleries placed in Egypt
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 bomber and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 5 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 6 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -11
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from 99 Sea Zone to Iraq
4 aaGuns and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 93 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs