@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 54 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Casualties for Americans: 1 cruiser
Non Combat Move - Americans
3 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 carriers, 1 submarine and 3 transports
EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Adding units owned by Americans to Quebec: 3 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 76 Sea Zone to 71 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Iraq
Combat - British
British creates battle in territory 109 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
3 artilleries moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 fighter moved from 41 Sea Zone to India
Place Units - British
2 artilleries placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 bomber and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 : 0/2 hits
French roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 5 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 5 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 6 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -11
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from 99 Sea Zone to Iraq
4 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 93 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 3 artilleries and 19 infantry moved from Belarus to Smolensk
6 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
2 bombers moved from Syria to Smolensk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Smolensk : 0/3 hits
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys in Smolensk, round 2 : 19/42 hits
Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits
16 infantry owned by the Russians , 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 7 infantry and 3 mech_infantrys in Smolensk, round 3 : 11/30 hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 5/18 hits
11 infantry owned by the Russians and 5 infantry owned by the Germans lost in Smolensk
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 2 infantry and 3 mech_infantrys in Smolensk, round 4 : 11/25 hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 5/7 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 14 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 76
Casualties for Germans: 19 infantry and 3 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
3 bombers moved from Smolensk to Belarus
2 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 7 infantry moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Belarus to Baltic States
2 tactical_bombers moved from Syria to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Eastern Poland to Belarus
Place Units - Germans
1 bomber and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
3 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Rostov to Belarus
2 mech_infantrys moved from Rostov to Belarus
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
Scramble decisions and OOLs pls.
Cheers
Juan
Scramble all fighters, OOl is cruiser first, destroyer last if the enemy sub still exists, else fighter last.
And in Belarus: Anti-Air first, then one bomber, then inf, then last bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Rostov to Belarus
2 mech_infantrys moved from Rostov to Belarus
8 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 4 aaGuns, 2 bombers and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 31
Casualties for Germans: 4 aaGuns, 2 bombers and 1 mech_infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Rostov to Bryansk
6 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,3,4,4,3,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 8 infantry moved from Manchuria to Korea
2 bombers moved from Kwangsi to Korea
1 armour, 3 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 11 infantry
Japanese roll dice for 2 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Korea, round 2 : 1/14 hits
Russians roll dice for 11 infantry in Korea, round 2 : 6/11 hits
1 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Korea
3 infantry retreated to Manchuria
Russians win with 10 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 106 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from Quebec: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 infantry, 3 mech_infantrys and 3 transports
EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
3 infantry, 3 mech_infantrys and 3 transports moved from 107 Sea Zone to 103 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 103 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 89 Sea Zone to 88 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 carriers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Place Units - Americans
7 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
scramble??
Yes please, all scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer, 1 fighter and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
7 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 15 infantry moved from India to Burma
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,5,2,5,2,1
British collect 26 PUs (6 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 113 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer, 1 fighter and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
7 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 15 infantry moved from India to Burma
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,1,5,2,5,2,1
British collect 26 PUs (6 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode