I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 5 : 1/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Bryansk to Russia
5 aaGuns, 1 armour, 7 artilleries and 47 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Volgograd to NovosibirskPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 artillery
Archangel : 1 artillery
Russia : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
Novosibirsk : 3 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 88
Russians : 17 / 22
Japanese : 53 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 23 / 22
UK_Pacific : 4 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.261
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Germans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.562
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 36 Sea Zone to 45 Sea Zone
2 battleships moved from 36 Sea Zone to 45 Sea Zone
5 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 5 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 destroyers and 1 transport in 45 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 armour in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
2 bombers moved from 44 Sea Zone to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
5 carriers moved from 36 Sea Zone to 45 Sea Zone
1 cruiser and 4 transports moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Chahar to Jehol
2 aaGuns moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 infantry moved from Evenkiyskiy to Yenisey
1 armour, 1 artillery and 2 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Siberia to SakhaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Tunisia to Northern Italy
2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Tunisia to Northern Italy
2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New GuineaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 94 Sea Zone
1 bomber moved from 94 Sea Zone to Libya
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from New Guinea to 62 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea ZonePlace Units - Americans
5 submarines and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
3 submarines and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 tactical_bomber
Java : 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
United Kingdom : 1 fighter
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry and 2 mech_infantrys
Libya : 1 flag, 2 artilleries, 2 bombers and 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
93 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 fighter and 2 transports
110 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 55 / 88
Russians : 17 / 22
Japanese : 58 / 63
Americans : 59 / 80
Chinese : 12 / 12
British : 23 / 22
UK_Pacific : 1 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Yunnan : 3 artilleries and 8 infantry
Chahar : 1 infantry
Anhwe : 4 artilleries, 1 fighter and 8 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 17 / 22
Japanese : 48 / 63
Americans : 59 / 80
Chinese : 22 / 22
British : 23 / 22
UK_Pacific : 1 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Kwangsi to YunnanCombat - British
Battle in Holland Belgium
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to LibyaPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Belgian Congo : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 artillery
Algeria : 1 artillery and 1 infantry
Holland Belgium : 1 flag, 2 infantry
Libya : 1 bomber
Italian Somaliland : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 88
Russians : 17 / 22
Japanese : 48 / 63
Americans : 59 / 80
Chinese : 22 / 22
British : 28 / 30
UK_Pacific : 1 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.913
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 32 PUs;
Italians buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 4 submarines
British defend with 2 fighters; Americans defend with 1 destroyer
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
3 submarines owned by the Italians retreated to 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Caucasus to Southern Italy
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belarus to Slovakia Hungary
1 fighter moved from 93 Sea Zone to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 armour placed in Southern Italy
1 armour and 2 infantry placed in IraqTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 61 Sea Zone
2 carriers moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 61 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 61 Sea Zone
2 carriers moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 61 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 61 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 61 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Western Australia to South Australia
1 aaGun and 1 infantry moved from Northern Territory to South Australia
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
33 Sea Zone : 1 destroyer
62 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 submarines
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 88
Russians : 17 / 22
Japanese : 48 / 63
Americans : 59 / 80
Chinese : 22 / 22
British : 28 / 30
UK_Pacific : 1 / 0
Italians : 20 / 27
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
85 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 50 / 88
Russians : 17 / 22
Japanese : 48 / 63
Americans : 59 / 80
Chinese : 22 / 22
British : 28 / 30
UK_Pacific : 1 / 0
Italians : 20 / 27
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Rostov
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 armour moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 armour moved from Western Germany to Southern France
2 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern France -
I need some UK scramble orders
-
Scramble 3 fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Rostov
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
2 armour moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 armour moved from Western Germany to Southern France
2 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern FranceCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 armour
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 armour owned by the Germans lost in Southern France
Germans roll dice for 2 armour in Southern France, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 armour in Southern France, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 fighters and 1 transport; Americans defend with 2 destroyers, 1 fighter, 2 submarines and 1 transport
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 2 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 fighter owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 3 : 1/1 hits
2 infantry owned by the French , 1 transport owned by the British , 1 tactical_bomber owned by the Germans , 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 49
Casualties for Germans: 3 submarines and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 2 destroyers, 1 fighter, 2 submarines and 1 transport
Battle in Holland Belgium
Germans attack with 2 armour
British defend with 2 infantry
Germans roll dice for 2 armour in Holland Belgium, round 2 : 1/2 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 armour in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 armour in Holland Belgium, round 4 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Bryansk to Ukraine
1 armour moved from Caucasus to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Northwest Persia to Caucasus
3 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to EgyptPlace Units - Germans
3 infantry placed in Egypt
1 destroyer and 2 submarines placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Ukraine
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
1 fighter moved from Russia to Yenisey
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
1 fighter moved from Russia to Yenisey
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 tactical_bomber moved from Kazakhstan to Russia
1 artillery moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
9 artilleries and 9 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 mech_infantry
Yenisey : 1 mech_infantry
Timguska : 1 fighter
Kazakhstan : 1 armour
Bryansk : 1 infantry
Russia : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 51 infantry and 1 tactical_bomber
Tambov : 10 artilleries and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 91
Russians : 16 / 16
Japanese : 46 / 63
Americans : 56 / 80
Chinese : 22 / 22
British : 25 / 30
UK_Pacific : 1 / 0
Italians : 18 / 27
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.222
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
3 bombers moved from French Indo China to Anhwe
1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
6 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alaska
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery, 3 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 artilleries, 1 fighter and 8 infantry
Japanese roll dice for 3 armour, 1 artillery, 3 bombers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/15 hits
Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 6/13 hits
5 infantry owned by the Chinese , 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour, 3 bombers, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 5/9 hits
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Anhwe, round 3 : 3/8 hits
2 artilleries owned by the Chinese , 2 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 3/6 hits
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 4 : 2/3 hits
1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Anhwe
Japanese win, taking Alaska from Americans with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 3 armour, 1 artillery, 2 fighters and 5 mech_infantrys
Casualties for Chinese: 4 artilleries, 1 fighter and 8 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 8/13 hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
3 bombers moved from Anhwe to French Indo China
2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to India
1 infantry moved from West India to India
1 tactical_bomber moved from Anhwe to Manchuria
2 aaGuns moved from Jehol to Manchuria
1 artillery moved from Sakha to Amur
6 fighters moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
2 armour and 1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs