G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                4 bombers moved from Western United States to Algeria
                1 infantry moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from Soviet Far East to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 destroyers moved from 10 Sea Zone to 89 Sea Zone
                2 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 2 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 2 infantry in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Tobruk
                        Americans roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Tobruk, round 3 :  0/1 hits
                    1 infantry owned by the Americans retreated to Libya
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from British Columbia to Alaska
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                4 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Sakha : 1 flag, 1 mech_infantry
        Soviet Far East : 1 armour and 1 infantry
        Amur : 1 flag, 1 infantry
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery, 4 bombers and 5 infantry
        Tunisia : 1 flag, 2 mech_infantrys
        Libya : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag, 2 destroyers
        101 Sea Zone : 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 62 / 105
        Russians : 14 / 0
        Japanese : 51 / 60
        Americans : 56 / 76
        Chinese : 23 / 23
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 8 / 8
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Sikang
                3 artilleries and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 4 infantry
        Jehol : 3 artilleries and 19 infantry
        Kweichow : 3 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Burma : 1 flag, 8 infantry
        Kwangtung : 1 flag, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 61 / 105
        Russians : 14 / 0
        Japanese : 51 / 60
        Americans : 56 / 76
        Chinese : 24 / 26
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 8 / 8
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 bomber moved from Burma to French Madagascar
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 bomber moved from Burma to French Madagascar
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                3 fighters moved from 92 Sea Zone to Algeria

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Burma : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Madagascar : 1 bomber
        Algeria : 3 fighters
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        102 Sea Zone : 2 artilleries, 3 destroyers, 2 infantry and 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 105
        Russians : 14 / 0
        Japanese : 51 / 60
        Americans : 56 / 76
        Chinese : 24 / 26
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 8 / 8
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 mech_infantry moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                3 fighters moved from Egypt to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                3 submarines moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                        Italians roll dice for 3 fighters in Rostov, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 3 submarines in 92 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                2 cruisers and 2 destroyers moved from 96 Sea Zone to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 fighters moved from Rostov to Caucasus
                3 infantry moved from Egypt to Alexandria
                2 armour moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                1 armour and 1 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour and 1 infantry moved from New South Wales to South Australia
                1 artillery moved from Line Islands to 29 Sea Zone
                2 infantry moved from Line Islands to 29 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 29 Sea Zone to 64 Sea Zone

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 2 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 2 armour and 1 infantry in South Australia, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour in South Australia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
        South Australia : 2 armour
        41 Sea Zone : 1 flag
        64 Sea Zone : 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports

    Production/PUs Summary :

    Germans : 61 / 105
        Russians : 14 / 0
        Japanese : 50 / 60
        Americans : 56 / 76
        Chinese : 24 / 26
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 9 / 9
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 105
        Russians : 14 / 0
        Japanese : 50 / 60
        Americans : 56 / 76
        Chinese : 24 / 26
        British : 25 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 35
        ANZAC : 9 / 9
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 infantry and 10 transports; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Southern France to United Kingdom
                1 bomber moved from Southern Italy to United Kingdom
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                2 artilleries moved from Russia to Samara
                4 artilleries moved from Russia to Tambov
                4 armour moved from Russia to Tambov
                2 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 tactical_bomber moved from Ukraine to Volgograd
                8 armour moved from Russia to Novosibirsk
                7 armour moved from Russia to Samara
                1 armour moved from Russia to Samara
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Germans take French Central Africa from French
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Germans take Nigeria from British
                3 armour moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                3 armour moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 fighter moved from Western Germany to 110 Sea Zone
                3 fighters moved from Ukraine to Volgograd

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 8,8,7,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Volgograd
                    Germans attack with 2 armour, 3 fighters and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Volgograd, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 4 armour and 4 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 4 artilleries in Tambov, round 2 :  2/8 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 4 armour and 4 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 8 armour
                    Russians defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 8 armour in Novosibirsk, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 8 armour remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Samara
                    Germans attack with 8 armour and 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour and 2 artilleries in Samara, round 2 :  4/10 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 destroyers, 1 fighter and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Holland Belgium
                3 infantry moved from France to Holland Belgium
                1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                3 bombers moved from Southern Italy to Western Germany
                1 armour moved from Tobruk to Egypt
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia
                4 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Poland to Western Germany
                3 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Normandy Bordeaux
                10 transports placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                2 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

  • '21 '19 '18 '17 '16

    I missed seeing that Italian move to clear the path to Volgograd, so I’m out of position to reclaim any cities in time.  Grats on a fun game, I’ll post in the game thread in a minute.


  • thanks for a good and fun game

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