G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to South Australia
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to South Australia
2 battleships moved from 54 Sea Zone to 61 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in Northern Territory
Battle in South Australia
Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
AA fire in South Australia : 1/3 hits
1 fighter owned by the Japanese lost in South Australia
Japanese roll dice for 2 battleships in South Australia, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/8 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber in South Australia, round 2 : 4/6 hits
4 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 1 artillery owned by the ANZAC , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
Japanese roll dice for 1 armour and 3 tactical_bombers in South Australia, round 3 : 3/4 hits
ANZAC roll dice for 1 tactical_bomber in South Australia, round 3 : 1/1 hits
1 tactical_bomber owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in South Australia
Japanese win, taking Northern Territory from ANZAC, taking South Australia from ANZAC with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 tactical_bombers moved from South Australia to 61 Sea Zone
1 carrier moved from 54 Sea Zone to 61 Sea Zone
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 54 Sea Zone to 42 Sea Zone
2 carriers and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 55 Sea Zone
3 bombers moved from Dutch New Guinea to Java
2 mech_infantrys moved from Turkmenistan to West India
1 armour moved from Yenisey to Buryatia
1 artillery moved from Amur to ManchuriaPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Malaya
2 infantry placed in India
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,6
Japanese collect 49 PUs (4 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
4 bombers moved from Western United States to Algeria
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Libya to TobrukCombat - Americans
Battle in Tobruk
Americans attack with 2 infantry
Germans defend with 1 armour
Americans roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tobruk
Americans roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 infantry owned by the Americans retreated to Libya
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to Alaska
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Sakha : 1 flag, 1 mech_infantry
Soviet Far East : 1 armour and 1 infantry
Amur : 1 flag, 1 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery, 4 bombers and 5 infantry
Tunisia : 1 flag, 2 mech_infantrys
Libya : 1 flag, 3 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 62 / 105
Russians : 14 / 0
Japanese : 51 / 60
Americans : 56 / 76
Chinese : 23 / 23
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 8 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
3 artilleries and 4 infantry moved from Anhwe to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 4 infantry
Jehol : 3 artilleries and 19 infantry
Kweichow : 3 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Burma : 1 flag, 8 infantry
Kwangtung : 1 flag, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 61 / 105
Russians : 14 / 0
Japanese : 51 / 60
Americans : 56 / 76
Chinese : 24 / 26
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 8 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 bomber moved from Burma to French Madagascar
1 fighter moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 bomber moved from Burma to French Madagascar
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
3 fighters moved from 92 Sea Zone to AlgeriaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Burma : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 bomber
Algeria : 3 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer, 1 submarine and 1 transport
102 Sea Zone : 2 artilleries, 3 destroyers, 2 infantry and 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Brazil : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 105
Russians : 14 / 0
Japanese : 51 / 60
Americans : 56 / 76
Chinese : 24 / 26
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 8 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 fighters moved from Egypt to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 3 fighters in Rostov, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 cruisers and 2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Rostov to Caucasus
3 infantry moved from Egypt to Alexandria
2 armour moved from Yugoslavia to BessarabiaPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 armour and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South Australia
1 artillery moved from Line Islands to 29 Sea Zone
2 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 29 Sea Zone to 64 Sea ZoneCombat - ANZAC
Battle in South Australia
ANZAC attack with 2 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 2 armour and 1 infantry in South Australia, round 2 : 3/3 hits
Japanese roll dice for 1 armour in South Australia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
South Australia : 2 armour
41 Sea Zone : 1 flag
64 Sea Zone : 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 61 / 105
Russians : 14 / 0
Japanese : 50 / 60
Americans : 56 / 76
Chinese : 24 / 26
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 23 / 35
ANZAC : 9 / 9
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
85 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 61 / 105
Russians : 14 / 0
Japanese : 50 / 60
Americans : 56 / 76
Chinese : 24 / 26
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 23 / 35
ANZAC : 9 / 9
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry and 10 transports; Remaining resources: 5 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Southern France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 artilleries moved from Russia to Samara
4 artilleries moved from Russia to Tambov
4 armour moved from Russia to Tambov
2 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 tactical_bomber moved from Ukraine to Volgograd
8 armour moved from Russia to Novosibirsk
7 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
3 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
3 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters moved from Ukraine to VolgogradCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 8,8,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Volgograd
Germans attack with 2 armour, 3 fighters and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 4 armour and 4 artilleries
Russians defend with 1 infantry
Germans roll dice for 4 armour and 4 artilleries in Tambov, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 armour and 4 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 8 armour
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 8 armour in Novosibirsk, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 8 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Samara
Germans attack with 8 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 8 armour and 2 artilleries in Samara, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Holland Belgium
3 infantry moved from France to Holland Belgium
1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 bombers moved from Southern Italy to Western Germany
1 armour moved from Tobruk to Egypt
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Poland to Western Germany
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
10 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs -
I missed seeing that Italian move to clear the path to Volgograd, so I’m out of position to reclaim any cities in time. Grats on a fun game, I’ll post in the game thread in a minute.
-
thanks for a good and fun game