G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Alaska to Alberta Saskatchewan Manitoba
                      Japanese take British Columbia from British
                      Japanese take Alberta Saskatchewan Manitoba from British
                3 submarines moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                6 fighters and 3 tactical_bombers moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 4 fighters and 2 tactical_bombers
                        AA fire in Queensland :  0/3 hits
                        Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers in Queensland, round 2 :  5/13 hits
                        ANZAC roll dice for 1 aaGun, 4 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 :  5/7 hits
                        1 fighter owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 2 tactical_bombers owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
                        Japanese roll dice for 5 fighters and 3 tactical_bombers in Queensland, round 3 :  3/8 hits
                        ANZAC roll dice for 3 fighters in Queensland, round 3 :  2/3 hits
                        3 fighters owned by the Americans and 2 fighters owned by the Japanese lost in Queensland
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 4 fighters and 2 tactical_bombers
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                3 tactical_bombers moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Jehol to Japan
                1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from India to Eastern Persia
                1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 artillery moved from Amur to Buryatia
                1 armour moved from Manchuria to Buryatia

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
                1 infantry placed in French Indo China
                1 fighter and 1 infantry placed in French Indo China
                2 infantry placed in Manchuria
                Japanese undo move 3.
                1 fighter placed in French Indo China
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Western United States to British Columbia
                      British take British Columbia from Japanese
                1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 63 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Tobruk to Egypt

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Western United States to British Columbia
                      British take British Columbia from Japanese
                1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 63 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Tobruk to Egypt

    Combat - Americans
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
                    Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Soviet Far East
                Battle in Caroline Islands
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Egypt to Tobruk
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Alberta Saskatchewan Manitoba to Western United States

    Place Units - Americans
                2 infantry and 2 mech_infantrys placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                3 fighters placed in Western United States
                1 armour and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        British Columbia : 1 infantry
        Kwangtung : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry and 1 mech_infantry
        33 Sea Zone : 1 transport
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 2 carriers and 3 destroyers
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        4 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Alberta Saskatchewan Manitoba : 1 mech_infantry
        Alexandria : 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
        Morocco : 1 flag, 1 artillery and 3 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry and 2 mech_infantrys
        Tobruk : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        Libya : 1 flag, 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        101 Sea Zone : 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 artilleries moved from Yunnan to Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                Chinese collect 23 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 4 infantry
        Jehol : 5 infantry
        Shensi : 1 infantry
        Yunnan : 7 infantry
        Hunan : 3 artilleries and 3 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.786
            Median : 4.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      British take 109 Sea Zone from Germans
                3 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Tobruk to Italian Somaliland

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      British take 109 Sea Zone from Germans
                3 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Tobruk to Italian Somaliland

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 3 destroyers, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        British roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the British lost in 104 Sea Zone
                    British win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 fighter moved from 104 Sea Zone to Gibraltar

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Libya : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag, 1 bomber
        Ethiopia : 1 flag
        104 Sea Zone : 3 destroyers
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.852
            Median : 4.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.100
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone

    Combat - Italians
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 6 submarines
                    French defend with 1 destroyer; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 6 submarines in 91 Sea Zone, round 2 :  0/6 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 4 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 :  1/4 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 5 :  2/3 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 5 :  1/4 hits
                        1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 6 :  1/2 hits
                        1 carrier owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 7 :  0/2 hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 8 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 9 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    2 submarines owned by the Italians Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 submarine and 2 transports
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Bessarabia to Ukraine
                3 fighters moved from Volgograd to Iraq
                1 armour moved from Southern France to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • Hi
    In the battle outside gibralta I made a poor casualty decision for the allies. With 2 detroyer, a carrier (hit), fighter and a transporter the Italians scores two hits and I just removed the two destroyers to fast without thinking. And then after two hits for the allies the remaining two italian subs just had to worry about the carrier as the fighter couldn’t hit any.
    I reckon that you would have lost one detroyer and the carrier and left the detroyer to assist the fighter.
    Thus when I hit with the two remaining subs you would still get to attack back with the remaining destroyer and the fighter.
    There is some dice roller that I’ve seen some use in here in the forum  but I don’t know how to use it.
    If you would roll a 2 and a 4 and adjust the final result accordingly it would be cool. So if you score two hits the transport would still be standing as the sole survivor along with your fighter.
    Sorry.

  • '21 '19 '18 '17 '16

    Here’s how to do it

    To roll dice, type in the following:

    <colon>dice ndm <colon>Replace <colon>with an actual colon “:”
    Replace n with the number of dice to roll.
    Replace m with the number of sides per dice.

    When this posts, you should see the two dice rolls.  I often mess up the command syntax, but here goes

    1 at a 2
    DiceRolling 1d6:
    (1)  
    1 at a 4
    DiceRolling 1d6:
    (6)

    I’ll do a second post to see the results.</colon></colon></colon>

  • '21 '19 '18 '17 '16

    One hit, so I should adjust the result to deduct one of the two surviving Italian subs.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 57 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 57 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 1 transport
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 51 Sea Zone to Samoa

    Place Units - ANZAC
                2 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,5,2,1,3,6,6,2,6,4,1,5,3,3,6,1,2,2,6,3,5,6,4
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total

    Territory Summary for ANZAC :

    Samoa : 1 artillery and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        41 Sea Zone : 1 flag
        51 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 18 times
            Average roll : 3.701
            Median : 3.000
            Variance : 1.985
            Standard Deviation : 1.409
            Total rolls : 67

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 18 times
            Average roll : 3.701
            Median : 3.000
            Variance : 1.985
            Standard Deviation : 1.409
            Total rolls : 67

    Null / Other
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.645
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 85 PUs;
                Germans buy 1 airfield, 3 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Archangel to Vologda
                3 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
                2 fighters moved from Volgograd to Vologda
                3 infantry moved from Ukraine to Bryansk
                5 artilleries and 5 infantry moved from Belarus to Bryansk
                5 artilleries and 2 infantry moved from Belarus to Bryansk
                4 bombers moved from Western Germany to Alexandria
                6 infantry moved from Egypt to Alexandria
                1 armour and 1 artillery moved from Egypt to Alexandria
                1 infantry moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                6 armour moved from Belarus to Bryansk
                5 artilleries and 4 infantry moved from Belarus to Bryansk
                4 artilleries moved from Belarus to Bryansk

    Combat - Germans
                Battle in Alexandria
                    Germans attack with 1 armour, 1 artillery, 4 bombers and 6 infantry
                    Americans defend with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers and 6 infantry in Alexandria, round 2 :  4/12 hits
                        British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Alexandria, round 2 :  1/8 hits
                        2 mech_infantrys owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Alexandria
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers and 5 infantry in Alexandria, round 3 :  4/11 hits
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 :  2/4 hits
                        1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Alexandria
                    Germans win, taking Alexandria from British with 1 armour, 1 artillery, 4 bombers and 3 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                Battle in Bryansk
                    Germans attack with 6 armour, 19 artilleries and 14 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 6 armour, 19 artilleries and 14 infantry in Bryansk, round 2 :  18/39 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour, 19 artilleries and 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Vologda
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                2 fighters moved from Vologda to Belarus
                3 aaGuns moved from Belarus to Bryansk
                3 armour moved from Novgorod to Belarus
                2 armour moved from Eastern Poland to Bryansk
                1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Nenetsia to Belarus
                1 mech_infantry moved from Nenetsia to Belarus
                2 armour moved from Belarus to Bryansk
                1 fighter moved from Western Germany to Belarus
                1 armour moved from Normandy Bordeaux to France
                1 armour moved from France to Western Germany
                1 armour moved from Western Germany to Slovakia Hungary
                4 bombers moved from Alexandria to Egypt
                1 artillery and 3 infantry moved from France to Northern Italy

    Place Units - Germans
                1 airfield and 3 infantry placed in Egypt
                3 armour placed in Ukraine
                3 bombers placed in Western Germany
                1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Yakut S.S.R. to Timguska
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 artillery moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 fighter moved from Tambov to Vologda
                1 tactical_bomber moved from Russia to Vologda
                7 infantry moved from Samara to Russia

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 :  3/3 hits
                        Germans roll dice for 2 infantry in Vologda, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 aaGun, 4 artilleries and 12 infantry moved from Tambov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Timguska : 2 mech_infantrys
        Kazakhstan : 1 infantry
        Rostov : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor and 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 93
        Russians : 18 / 18
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 23 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 :  0/3 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 2 artilleries in Celebes, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Celebes, round 5 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 5 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Celebes, round 6 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 bombers moved from French Indo China to Dutch New Guinea
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 artillery moved from Buryatia to Amur
                1 armour moved from French Indo China to Siam

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery placed in Manchuria
                Japanese undo move 5.
                1 artillery and 1 infantry placed in French Indo China
                1 artillery placed in India
                Japanese undo move 2.
                1 infantry placed in French Indo China
                Japanese undo move 6.
                1 infantry placed in India
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • sorry for the delay.
    Been on vacation and the wifi was poor

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Tobruk to Alexandria
                1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Morocco to Algeria
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Western United States to Alaska
                1 infantry moved from British Columbia to Alaska
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                2 infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Western United States to Alaska

  • '21 '19 '18 '17 '16

    Scramble and kamikaze orders for sea zone 6?


  • scramble and full kamikaze. The kamikaze divided among all 5 with two hits on the last one.

Suggested Topics

  • 9
  • 83
  • 179
  • 18
  • 45
  • 39
  • 46
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.8k

Users

40.4k

Topics

1.8m

Posts