bump #1…
G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take British Columbia from British
Japanese take Alberta Saskatchewan Manitoba from British
3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone
6 fighters and 3 tactical_bombers moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 4 fighters and 2 tactical_bombers
AA fire in Queensland : 0/3 hits
Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers in Queensland, round 2 : 5/13 hits
ANZAC roll dice for 1 aaGun, 4 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 5/7 hits
1 fighter owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 2 tactical_bombers owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 5 fighters and 3 tactical_bombers in Queensland, round 3 : 3/8 hits
ANZAC roll dice for 3 fighters in Queensland, round 3 : 2/3 hits
3 fighters owned by the Americans and 2 fighters owned by the Japanese lost in Queensland
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 4 fighters and 2 tactical_bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
3 tactical_bombers moved from Queensland to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Jehol to Japan
1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from India to Eastern Persia
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Amur to Buryatia
1 armour moved from Manchuria to BuryatiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in French Indo China
1 fighter and 1 infantry placed in French Indo China
2 infantry placed in Manchuria
Japanese undo move 3.
1 fighter placed in French Indo China
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Tobruk to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Tobruk to EgyptCombat - Americans
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Caroline Islands
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Egypt to Tobruk
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Alberta Saskatchewan Manitoba to Western United StatesPlace Units - Americans
2 infantry and 2 mech_infantrys placed in Eastern United States
2 destroyers placed in 101 Sea Zone
3 fighters placed in Western United States
1 armour and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
British Columbia : 1 infantry
Kwangtung : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 infantry and 1 mech_infantry
33 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 2 carriers and 3 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag
3 Sea Zone : 1 transport
4 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Alberta Saskatchewan Manitoba : 1 mech_infantry
Alexandria : 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Morocco : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry and 2 mech_infantrys
Tobruk : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Libya : 1 flag, 2 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 25
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries moved from Yunnan to HunanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
5 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Chinese collect 23 PUs (1 lost to blockades); end with 24 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 4 infantry
Jehol : 5 infantry
Shensi : 1 infantry
Yunnan : 7 infantry
Hunan : 3 artilleries and 3 infantry
Anhwe : 1 infantry
Burma : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
3 destroyers moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Tobruk to Italian Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
British take 109 Sea Zone from Germans
3 destroyers moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Tobruk to Italian SomalilandCombat - British
Battle in 104 Sea Zone
British attack with 3 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
British roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 104 Sea Zone
British win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 submarineNon Combat Move - British
1 fighter moved from 104 Sea Zone to GibraltarPlace Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Libya : 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 bomber
Ethiopia : 1 flag
104 Sea Zone : 3 destroyers
Eire : 1 flag
109 Sea Zone : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 17
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.852
Median : 4.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.100
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
5 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea ZoneCombat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 6 submarines
French defend with 1 destroyer; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 4 submarines in 91 Sea Zone, round 4 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/4 hits
1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 6 : 1/2 hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 7 : 0/2 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 8 : 1/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 9 : 1/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
2 submarines owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for French: 1 destroyer
Casualties for Italians: 4 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 1 submarine and 2 transports
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Bessarabia to Ukraine
3 fighters moved from Volgograd to Iraq
1 armour moved from Southern France to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Hi
In the battle outside gibralta I made a poor casualty decision for the allies. With 2 detroyer, a carrier (hit), fighter and a transporter the Italians scores two hits and I just removed the two destroyers to fast without thinking. And then after two hits for the allies the remaining two italian subs just had to worry about the carrier as the fighter couldn’t hit any.
I reckon that you would have lost one detroyer and the carrier and left the detroyer to assist the fighter.
Thus when I hit with the two remaining subs you would still get to attack back with the remaining destroyer and the fighter.
There is some dice roller that I’ve seen some use in here in the forum but I don’t know how to use it.
If you would roll a 2 and a 4 and adjust the final result accordingly it would be cool. So if you score two hits the transport would still be standing as the sole survivor along with your fighter.
Sorry. -
Here’s how to do it
To roll dice, type in the following:
<colon>dice ndm <colon>Replace <colon>with an actual colon “:”
Replace n with the number of dice to roll.
Replace m with the number of sides per dice.When this posts, you should see the two dice rolls. I often mess up the command syntax, but here goes
1 at a 2
Rolling 1d6:
(1)
1 at a 4
Rolling 1d6:
(6)I’ll do a second post to see the results.</colon></colon></colon>
-
One hit, so I should adjust the result to deduct one of the two surviving Italian subs.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 artillery and 2 infantry moved from 51 Sea Zone to SamoaPlace Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,3,5,2,1,3,6,6,2,6,4,1,5,3,3,6,1,2,2,6,3,5,6,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs totalTerritory Summary for ANZAC :
Samoa : 1 artillery and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 1 artillery and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
41 Sea Zone : 1 flag
51 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.701
Median : 3.000
Variance : 1.985
Standard Deviation : 1.409
Total rolls : 67Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
85 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 60 / 90
Russians : 15 / 14
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 24 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.701
Median : 3.000
Variance : 1.985
Standard Deviation : 1.409
Total rolls : 67Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.645
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 airfield, 3 armour, 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Smolensk
2 fighters moved from Volgograd to Vologda
3 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Belarus to Bryansk
5 artilleries and 2 infantry moved from Belarus to Bryansk
4 bombers moved from Western Germany to Alexandria
6 infantry moved from Egypt to Alexandria
1 armour and 1 artillery moved from Egypt to Alexandria
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
6 armour moved from Belarus to Bryansk
5 artilleries and 4 infantry moved from Belarus to Bryansk
4 artilleries moved from Belarus to BryanskCombat - Germans
Battle in Alexandria
Germans attack with 1 armour, 1 artillery, 4 bombers and 6 infantry
Americans defend with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 4 bombers and 6 infantry in Alexandria, round 2 : 4/12 hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/8 hits
2 mech_infantrys owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Alexandria
Germans roll dice for 1 armour, 1 artillery, 4 bombers and 5 infantry in Alexandria, round 3 : 4/11 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Alexandria
Germans win, taking Alexandria from British with 1 armour, 1 artillery, 4 bombers and 3 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in Bryansk
Germans attack with 6 armour, 19 artilleries and 14 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 6 armour, 19 artilleries and 14 infantry in Bryansk, round 2 : 18/39 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 19 artilleries and 13 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Vologda
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 fighters moved from Vologda to Belarus
3 aaGuns moved from Belarus to Bryansk
3 armour moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Nenetsia to Belarus
1 mech_infantry moved from Nenetsia to Belarus
2 armour moved from Belarus to Bryansk
1 fighter moved from Western Germany to Belarus
1 armour moved from Normandy Bordeaux to France
1 armour moved from France to Western Germany
1 armour moved from Western Germany to Slovakia Hungary
4 bombers moved from Alexandria to Egypt
1 artillery and 3 infantry moved from France to Northern ItalyPlace Units - Germans
1 airfield and 3 infantry placed in Egypt
3 armour placed in Ukraine
3 bombers placed in Western Germany
1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Yakut S.S.R. to Timguska
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Tambov to Vologda
1 tactical_bomber moved from Russia to Vologda
7 infantry moved from Samara to RussiaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 aaGun, 4 artilleries and 12 infantry moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Timguska : 2 mech_infantrys
Kazakhstan : 1 infantry
Rostov : 1 infantry
Russia : 5 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 93
Russians : 18 / 18
Japanese : 45 / 54
Americans : 52 / 67
Chinese : 23 / 24
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 17 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries in Celebes, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Japanese roll dice for 2 artilleries in Celebes, round 6 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 bombers moved from French Indo China to Dutch New Guinea
1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery moved from Buryatia to Amur
1 armour moved from French Indo China to SiamPlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Manchuria
Japanese undo move 5.
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in India
Japanese undo move 2.
1 infantry placed in French Indo China
Japanese undo move 6.
1 infantry placed in India
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
sorry for the delay.
Been on vacation and the wifi was poor -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tobruk to Alexandria
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to Alaska -
Scramble and kamikaze orders for sea zone 6?
-
scramble and full kamikaze. The kamikaze divided among all 5 with two hits on the last one.