G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 destroyers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 50 Sea Zone
                1 destroyer moved from 50 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 11 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 artilleries and 1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Libya to Southern France
                1 bomber moved from Libya to Egypt

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 destroyers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 50 Sea Zone
                1 destroyer moved from 50 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 11 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 artilleries and 1 infantry moved from Libya to Tobruk
                2 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Libya to Southern France
                1 bomber moved from Libya to Egypt

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 :  2/3 hits
                        Germans roll dice for 2 armour in Southern France, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Egypt to Tobruk
                1 bomber moved from Southern France to Normandy Bordeaux
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from 62 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Java to Queensland
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Celebes to Kwangtung

    Place Units - Americans
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                4 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                3 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Kwangtung : 1 tactical_bomber
        Queensland : 4 fighters and 2 tactical_bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Aleutian Islands : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 1 flag, 4 destroyers and 1 transport
        63 Sea Zone : 2 carriers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Alexandria : 1 infantry
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys
        Libya : 1 flag, 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 carrier, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 58 / 91
        Russians : 16 / 16
        Japanese : 49 / 54
        Americans : 57 / 72
        Chinese : 22 / 22
        British : 25 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 27
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.762
            Median : 2.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Shantung to Kiangsu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                1 infantry placed in Anhwe
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 25 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 4 infantry
        Jehol : 1 infantry
        Shensi : 1 infantry
        Yunnan : 3 artilleries and 7 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 91
        Russians : 16 / 16
        Japanese : 47 / 54
        Americans : 57 / 72
        Chinese : 24 / 25
        British : 25 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 27
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.762
            Median : 2.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from Libya to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Belgian Congo to Nigeria
                      British take French Equatorial Africa from Germans
                      British take Nigeria from Germans
                1 artillery moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Yunnan to Kwangtung

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from Libya to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Belgian Congo to Nigeria
                      British take French Equatorial Africa from Germans
                      British take Nigeria from Germans
                1 artillery moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Yunnan to Kwangtung

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in 94 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 3 submarines
                        Italians roll dice for 3 submarines in 94 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Italians lost in 94 Sea Zone
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Italians lost in 94 Sea Zone
                    British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 submarines

    Non Combat Move - British
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 bomber moved from 94 Sea Zone to Tobruk

    Place Units - British
                1 submarine placed in 109 Sea Zone
                3 destroyers placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kwangtung : 1 mech_infantry
        Belgian Congo : 2 artilleries, 3 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Nigeria : 1 armour
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag
        Tunisia : 1 artillery and 1 infantry
        Tobruk : 1 bomber
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        106 Sea Zone : 3 destroyers
        94 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 55 / 91
        Russians : 16 / 16
        Japanese : 47 / 54
        Americans : 57 / 72
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 27
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 2.944
            Median : 2.500
            Variance : 1.943
            Standard Deviation : 1.394
            Total rolls : 36

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Southern Italy to Southern France
                1 fighter moved from Northern Italy to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour and 2 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to Volgograd
                1 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 armour moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 mech_infantry moved from Slovakia Hungary to Bessarabia

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                3 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        57 Sea Zone : 2 submarines
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 55 / 91
        Russians : 16 / 16
        Japanese : 47 / 54
        Americans : 54 / 72
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    85 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 91
        Russians : 16 / 16
        Japanese : 47 / 54
        Americans : 54 / 72
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 88 PUs;
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Caucasus to Kazakhstan
                2 tactical_bombers moved from Ukraine to Kazakhstan
                1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
                2 armour and 1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 5 submarines
                    French defend with 1 destroyer; British defend with 1 fighter; Americans defend with 1 carrier, 3 submarines and 2 transports
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  3/3 hits
                        2 submarines owned by the Americans and 4 submarines owned by the Germans lost in 91 Sea Zone
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans retreated to 104 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 4 submarines
                    Casualties for Americans: 2 submarines
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 bombers, 1 fighter and 3 infantry
                    Americans defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/8 hits
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  4/7 hits
                        Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        1 fighter owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 armour
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 6 :  0/1 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                3 armour and 1 mech_infantry moved from Rostov to Volgograd
                2 tactical_bombers moved from Kazakhstan to Volgograd
                3 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
                4 infantry moved from Western Germany to France
                1 armour moved from Germany to Eastern Poland
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                3 armour and 3 mech_infantrys moved from Belarus to Ukraine
                1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                1 aaGun moved from Western Germany to France
                1 armour moved from Germany to Western Germany
                1 armour moved from Germany to Eastern Poland

    Place Units - Germans
                3 infantry placed in Egypt
                3 fighters placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 bomber placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                10 artilleries and 10 infantry moved from Tambov to Volgograd
                1 fighter moved from Timguska to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                10 artilleries and 10 infantry moved from Tambov to Volgograd
                1 fighter moved from Timguska to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 10 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                    Germans defend with 5 armour, 1 factory_minor, 3 fighters, 4 mech_infantrys and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 fighters and 1 infantry
                        Russians roll dice for 10 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Volgograd, round 2 :  10/22 hits
                        Germans roll dice for 6 armour, 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  8/20 hits
                        8 infantry owned by the Russians , 1 artillery owned by the Italians , 3 armour owned by the Germans , 4 mech_infantrys owned by the Germans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Volgograd
                        Russians roll dice for 10 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 :  3/14 hits
                        Germans roll dice for 2 armour, 6 fighters and 2 tactical_bombers in Volgograd, round 3 :  8/10 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 2 armour owned by the Germans and 6 artilleries owned by the Russians lost in Volgograd
                    4 artilleries owned by the Russians retreated to Tambov
                    Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 5 armour, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 6 artilleries and 10 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Tambov
                4 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Tambov
                10 infantry moved from Russia to Tambov
                5 infantry moved from Russia to Samara

    Place Units - Russians
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 2 mech_infantrys
        Bryansk : 1 artillery and 3 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 25 infantry and 1 tactical_bomber
        Tambov : 1 aaGun, 4 artilleries, 1 fighter and 14 infantry
        Vologda : 1 infantry
        Smolensk : 1 infantry
        Samara : 9 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 14 / 14
        Japanese : 46 / 54
        Americans : 52 / 72
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 17 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.458
            Median : 3.000
            Variance : 0.648
            Standard Deviation : 0.805
            Total rolls : 72

    Germans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Russians Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.425
            Median : 3.000
            Variance : 0.256
            Standard Deviation : 0.506
            Total rolls : 40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Alaska to Alberta Saskatchewan Manitoba
                      Japanese take British Columbia from British
                      Japanese take Alberta Saskatchewan Manitoba from British
                3 submarines moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                6 fighters and 3 tactical_bombers moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 5 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 4 fighters and 2 tactical_bombers
                        AA fire in Queensland :  0/3 hits
                        Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 3 tactical_bombers in Queensland, round 2 :  5/13 hits
                        ANZAC roll dice for 1 aaGun, 4 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 :  5/7 hits
                        1 fighter owned by the Americans , 1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 1 aaGun owned by the ANZAC , 2 tactical_bombers owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
                        Japanese roll dice for 5 fighters and 3 tactical_bombers in Queensland, round 3 :  3/8 hits
                        ANZAC roll dice for 3 fighters in Queensland, round 3 :  2/3 hits
                        3 fighters owned by the Americans and 2 fighters owned by the Japanese lost in Queensland
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 3 fighters and 3 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 4 fighters and 2 tactical_bombers
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                3 tactical_bombers moved from Queensland to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Jehol to Japan
                1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from India to Eastern Persia
                1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 artillery moved from Amur to Buryatia
                1 armour moved from Manchuria to Buryatia

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
                1 infantry placed in French Indo China
                1 fighter and 1 infantry placed in French Indo China
                2 infantry placed in Manchuria
                Japanese undo move 3.
                1 fighter placed in French Indo China
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Western United States to British Columbia
                      British take British Columbia from Japanese
                1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 63 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Tobruk to Egypt

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Western United States to British Columbia
                      British take British Columbia from Japanese
                1 fighter moved from Western United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 63 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Tobruk to Egypt

    Combat - Americans
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
                    Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Soviet Far East
                Battle in Caroline Islands
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Egypt to Tobruk
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Alberta Saskatchewan Manitoba to Western United States

    Place Units - Americans
                2 infantry and 2 mech_infantrys placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                3 fighters placed in Western United States
                1 armour and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        British Columbia : 1 infantry
        Kwangtung : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry and 1 mech_infantry
        33 Sea Zone : 1 transport
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 2 carriers and 3 destroyers
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        4 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Alberta Saskatchewan Manitoba : 1 mech_infantry
        Alexandria : 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
        Morocco : 1 flag, 1 artillery and 3 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 infantry and 2 mech_infantrys
        Tobruk : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        Libya : 1 flag, 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        101 Sea Zone : 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 25
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 artilleries moved from Yunnan to Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                Chinese collect 23 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 4 infantry
        Jehol : 5 infantry
        Shensi : 1 infantry
        Yunnan : 7 infantry
        Hunan : 3 artilleries and 3 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.786
            Median : 4.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      British take 109 Sea Zone from Germans
                3 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Tobruk to Italian Somaliland

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      British take 109 Sea Zone from Germans
                3 destroyers moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 artilleries, 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from Tobruk to Italian Somaliland

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 3 destroyers, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        British roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 3 destroyers and 1 fighter in 104 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the British lost in 104 Sea Zone
                    British win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 fighter moved from 104 Sea Zone to Gibraltar

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Libya : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag, 1 bomber
        Ethiopia : 1 flag
        104 Sea Zone : 3 destroyers
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 15 / 14
        Japanese : 45 / 54
        Americans : 52 / 67
        Chinese : 24 / 24
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 17 / 17
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.852
            Median : 4.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.100
            Median : 4.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 91 Sea Zone

    Combat - Italians
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 6 submarines
                    French defend with 1 destroyer; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 6 submarines in 91 Sea Zone, round 2 :  0/6 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 4 submarines in 91 Sea Zone, round 4 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 :  1/4 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 5 :  2/3 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 5 :  1/4 hits
                        1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 6 :  1/2 hits
                        1 carrier owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 7 :  0/2 hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 8 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 9 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    2 submarines owned by the Italians Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 submarine and 2 transports
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Bessarabia to Ukraine
                3 fighters moved from Volgograd to Iraq
                1 armour moved from Southern France to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • Hi
    In the battle outside gibralta I made a poor casualty decision for the allies. With 2 detroyer, a carrier (hit), fighter and a transporter the Italians scores two hits and I just removed the two destroyers to fast without thinking. And then after two hits for the allies the remaining two italian subs just had to worry about the carrier as the fighter couldn’t hit any.
    I reckon that you would have lost one detroyer and the carrier and left the detroyer to assist the fighter.
    Thus when I hit with the two remaining subs you would still get to attack back with the remaining destroyer and the fighter.
    There is some dice roller that I’ve seen some use in here in the forum  but I don’t know how to use it.
    If you would roll a 2 and a 4 and adjust the final result accordingly it would be cool. So if you score two hits the transport would still be standing as the sole survivor along with your fighter.
    Sorry.

  • '21 '19 '18 '17 '16

    Here’s how to do it

    To roll dice, type in the following:

    <colon>dice ndm <colon>Replace <colon>with an actual colon “:”
    Replace n with the number of dice to roll.
    Replace m with the number of sides per dice.

    When this posts, you should see the two dice rolls.  I often mess up the command syntax, but here goes

    1 at a 2
    DiceRolling 1d6:
    (1)  
    1 at a 4
    DiceRolling 1d6:
    (6)

    I’ll do a second post to see the results.</colon></colon></colon>

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