@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Anhwe to Kwangsi
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to Kwangsi
3 bombers moved from French Indo China to Kwangsi
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from 6 Sea Zone to Chahar
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 1 mech_infantry; Chinese defend with 3 artilleries and 5 infantry
AA fire in Kwangsi : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 9/20 hits
Chinese roll dice for 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/10 hits
2 artilleries owned by the Chinese , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 5 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kwangsi
Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 9/18 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 3 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 3 infantry
Casualties for British: 2 aaGuns, 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 5 infantry
Battle in Chahar
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Jehol
2 aaGuns moved from Jehol to Chahar
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Amur to Manchuria
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 61 Sea Zone
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
3 bombers moved from Kwangsi to French Indo China
2 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in French Indo China
2 infantry placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Western Australia to New Guinea
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Tunisia
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
New Guinea : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
33 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 2 fighters and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Libya : 1 flag, 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 2 transports
91 Sea Zone : 3 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 60 / 86
Russians : 17 / 23
Japanese : 63 / 75
Americans : 56 / 81
Chinese : 10 / 13
British : 23 / 21
UK_Pacific : 3 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.417
Median : 3.500
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
3 artilleries and 5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 7 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
3 artilleries and 5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 7 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 armour, 3 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 6/11 hits
Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits
2 armour owned by the Japanese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kwangsi, round 3 : 3/9 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour, 3 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,2,4,1,1,3,1,5,2,3,2,4,6,5,1,1,1,5,6,3,3,2,3,1,6,2,2,6,6,5,2,5,5,1,4,6
Chinese collect 11 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 5 infantry
Kweichow : 1 fighter and 4 infantry
Hopei : 1 artillery and 3 infantry
Anhwe : 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 60 / 86
Russians : 17 / 23
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 23 / 21
UK_Pacific : 3 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 27 times
3 was rolled 25 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.455
Median : 3.000
Variance : 0.065
Standard Deviation : 0.256
Total rolls : 154Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.150
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 destroyers placed in 106 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 21 PUs (3 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kwangsi : 1 mech_infantry
Shan State : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 artillery and 1 infantry
Tunisia : 1 bomber
Italian Somaliland : 1 flag
106 Sea Zone : 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 86
Russians : 17 / 23
Japanese : 60 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 22
UK_Pacific : 4 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.391
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 110Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.150
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 31 PUs;
Italians buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Iraq to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter moved from Iraq to Southern Italy
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in IraqTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 46 Sea Zone to 45 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
1 cruiser moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 fighters moved from 46 Sea Zone to 45 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
1 cruiser moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Celebes
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia
1 aaGun and 1 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 armour
42 Sea Zone : 1 transport
44 Sea Zone : 1 cruiser and 1 transport
46 Sea Zone : 2 carriers and 4 fighters
45 Sea Zone : 1 destroyer and 1 submarine
34 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 59 / 86
Russians : 15 / 23
Japanese : 53 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 22
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
1 destroyer moved from 85 Sea Zone to 87 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
87 Sea Zone : 1 destroyer
85 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 86
Russians : 15 / 23
Japanese : 53 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 22
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Archangel
1 tactical_bomber moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to Belarus
1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest Persia
1 armour moved from Nigeria to Anglo Egyptian Sudan
3 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Holland Belgium to Southern Italy
3 aaGuns moved from Holland Belgium to Western Germany
2 armour moved from Holland Belgium to Western Germany
2 armour moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Eastern Poland
1 armour moved from Egypt to IraqPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour placed in Egypt
3 armour placed in Ukraine
2 armour placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 5 : 1/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Bryansk to Russia
5 aaGuns, 1 armour, 7 artilleries and 47 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Volgograd to NovosibirskPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 artillery
Archangel : 1 artillery
Russia : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
Novosibirsk : 3 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 88
Russians : 17 / 22
Japanese : 53 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 23 / 22
UK_Pacific : 4 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.261
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Germans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.562
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 submarines moved from 36 Sea Zone to 45 Sea Zone
2 battleships moved from 36 Sea Zone to 45 Sea Zone
5 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 5 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 destroyers and 1 transport in 45 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits
ANZAC roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 armour in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
2 bombers moved from 44 Sea Zone to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
5 carriers moved from 36 Sea Zone to 45 Sea Zone
1 cruiser and 4 transports moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Chahar to Jehol
2 aaGuns moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 infantry moved from Evenkiyskiy to Yenisey
1 armour, 1 artillery and 2 mech_infantrys moved from Manchuria to Jehol
1 artillery moved from Siberia to SakhaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
2 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Tunisia to Northern Italy
2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Tunisia to Northern Italy
2 mech_infantrys moved from Tunisia to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New GuineaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 94 Sea Zone
1 bomber moved from 94 Sea Zone to Libya
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from New Guinea to 62 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 62 Sea ZonePlace Units - Americans
5 submarines and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
3 submarines and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
2 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 tactical_bomber
Java : 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
United Kingdom : 1 fighter
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 infantry and 2 mech_infantrys
Libya : 1 flag, 2 artilleries, 2 bombers and 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
93 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 fighter and 2 transports
110 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 55 / 88
Russians : 17 / 22
Japanese : 58 / 63
Americans : 59 / 80
Chinese : 12 / 12
British : 23 / 22
UK_Pacific : 1 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Yunnan : 3 artilleries and 8 infantry
Chahar : 1 infantry
Anhwe : 4 artilleries, 1 fighter and 8 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 17 / 22
Japanese : 48 / 63
Americans : 59 / 80
Chinese : 22 / 22
British : 23 / 22
UK_Pacific : 1 / 0
Italians : 20 / 34
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Kwangsi to Yunnan