I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
2 armour moved from Shan State to 37 Sea Zone
2 armour, 2 artilleries, 1 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from French Indo China to India
3 bombers moved from French Indo China to India
2 armour moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
4 fighters moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Sakha to Siberia
Japanese take Siberia from Russians
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Anhwe
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 armour moved from Manchuria to Anhwe
Japanese take Jehol from Chinese
2 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from 37 Sea Zone to KwangsiCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Shantung from Chinese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 4 armour, 1 artillery, 4 fighters and 1 tactical_bomber
Russians defend with 3 infantry; Chinese defend with 3 artilleries
Japanese roll dice for 4 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 artillery owned by the Chinese , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Anhwe, round 3 : 4/7 hits
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits
2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Casualties for Chinese: 3 artilleries
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter in Kwangsi, round 7 : 1/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits
1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 armour, 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 5 artilleries, 1 harbour, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 8/16 hits
UK_Pacific roll dice for 1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantry in India, round 2 : 7/12 hits
6 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 2 fighters owned by the Japanese , 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 5 artilleries in India, round 3 : 3/5 hits
1 tactical_bomber owned by the Japanese , 5 artilleries owned by the British and 2 fighters owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -32
Casualties for Japanese: 1 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Japanese
3 bombers moved from India to French Indo China
2 tactical_bombers moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Sakha to Amur
2 aaGuns moved from Manchuria to Jehol
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Soviet Far East to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Dutch New Guinea to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 1 infantry moved from Morocco to Algeria
1 bomber moved from Rostov to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 1 infantry moved from Morocco to Algeria
1 bomber moved from Rostov to 92 Sea Zone
1 bomber moved from 92 Sea Zone to GibraltarCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New Guinea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Western Australia : 1 tactical_bomber
New Guinea : 1 armour, 1 artillery and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 flag, 2 artilleries and 1 infantry
Tunisia : 1 flag, 1 infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
89 Sea Zone : 1 flag, 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 52 / 75
Russians : 26 / 29
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 22
British : 24 / 27
UK_Pacific : 3 / 0
Italians : 19 / 37
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.909
Median : 4.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.100
Median : 4.000
Variance : 1.517
Standard Deviation : 1.232
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
3 artilleries moved from Yunnan to Kwangsi
3 artilleries moved from Yunnan to Hunan
3 artilleries moved from Yunnan to KweichowNon Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
Chinese undo move 7.
Chinese undo move 6.
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 5 infantry
Shensi : 1 artillery and 2 infantry
Kweichow : 3 artilleries and 5 infantry
Hunan : 3 artilleries, 1 fighter and 7 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 52 / 75
Russians : 26 / 29
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 13
British : 24 / 27
UK_Pacific : 3 / 0
Italians : 19 / 37
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.909
Median : 4.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 44Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.100
Median : 4.000
Variance : 1.517
Standard Deviation : 1.232
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 83 Sea Zone to 85 Sea Zone
1 carrier and 1 fighter moved from 83 Sea Zone to 91 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Kazakhstan to Szechwan
3 artilleries and 3 infantry moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 83 Sea Zone to 85 Sea Zone
1 carrier and 1 fighter moved from 83 Sea Zone to 91 Sea Zone
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 armour moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Kazakhstan to Szechwan
3 artilleries and 3 infantry moved from Persia to Northwest PersiaCombat - British
Battle in 109 Sea Zone
British attack with 2 bombers and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
British roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 3 : 3/3 hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Northwest Persia
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour
British roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 2 : 1/6 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 85 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 85 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 artillery and 1 mech_infantry moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
2 bombers moved from 109 Sea Zone to GibraltarPlace Units - British
1 artillery placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
British collect 21 PUs (4 lost to blockades); end with 21 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kwangsi : 2 aaGuns, 1 artillery and 1 mech_infantry
Yunnan : 1 infantry
Szechwan : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 2 bombers, 1 fighter, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 armour, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 3 destroyers
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 3 artilleries and 2 infantry
91 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Germans : 51 / 75
Russians : 26 / 29
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 13
British : 25 / 21
UK_Pacific : 3 / 0
Italians : 19 / 37
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.891
Median : 4.000
Variance : 1.297
Standard Deviation : 1.139
Total rolls : 92Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.105
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.105
Median : 5.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.467
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.100
Median : 4.000
Variance : 1.517
Standard Deviation : 1.232
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Bessarabia to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
3 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Northwest Persia
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 3 artilleries and 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/6 hits
British roll dice for 3 artilleries and 2 infantry in Northwest Persia, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 3 fighters in Northwest Persia, round 3 : 1/4 hits
British roll dice for 3 artilleries in Northwest Persia, round 3 : 1/3 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Northwest Persia
Italians roll dice for 3 fighters in Northwest Persia, round 4 : 2/3 hits
British roll dice for 2 artilleries in Northwest Persia, round 4 : 0/2 hits
2 artilleries owned by the British lost in Northwest Persia
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 3 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 carrier and 2 fighters; Americans defend with 1 destroyer, 2 fighters and 2 transports
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 3/6 hits
3 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 3 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British forced to land in GibraltarNon Combat Move - Italians
3 fighters moved from Northwest Persia to IraqPlace Units - Italians
4 submarines placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour
46 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport
45 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 75
Russians : 24 / 29
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 13
British : 25 / 21
UK_Pacific : 3 / 0
Italians : 21 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
1 destroyer moved from 83 Sea Zone to 85 Sea ZoneCombat - French
Battle in 85 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 85 Sea Zone
French win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
85 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 51 / 75
Russians : 24 / 29
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 13
British : 25 / 21
UK_Pacific : 3 / 0
Italians : 21 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Iraq to Persia
Germans take Persia from Russians
5 armour moved from Iraq to Caucasus
Germans take Northwest Persia from British
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone
2 armour moved from Germany to Eastern Poland
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take French Equatorial Africa from French
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Eastern Poland
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 5 armour
Russians defend with 1 aaGun, 1 armour and 3 infantry
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 4 armour
Casualties for Russians: 1 aaGun, 1 armour and 3 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 3 destroyers
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 bombers in 109 Sea Zone, round 3 : 2/2 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for British: 3 destroyers
Battle in 91 Sea Zone
Germans attack with 5 submarines
British defend with 1 carrier and 1 fighter; Americans defend with 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Americans , 1 carrier owned by the British and 4 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 10 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 4 submarines
Casualties for British: 1 carrier
Casualties for Americans: 1 destroyer and 2 transports
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 armour moved from Poland to Belarus
1 artillery moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Bessarabia to Belarus
2 tactical_bombers moved from Bryansk to Belarus
2 armour, 1 artillery and 1 mech_infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to BelarusPlace Units - Germans
3 submarines placed in 93 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Novgorod
2 armour placed in Egypt
4 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 artilleries moved from Russia to Smolensk
3 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Russians :
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Smolensk : 5 aaGuns, 1 armour, 9 artilleries and 50 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 86
Russians : 18 / 23
Japanese : 62 / 79
Americans : 53 / 73
Chinese : 12 / 13
British : 23 / 21
UK_Pacific : 3 / 0
Italians : 21 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.769
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Anhwe to Kwangsi
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to Kwangsi
3 bombers moved from French Indo China to Kwangsi
2 battleships moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from 6 Sea Zone to Chahar
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 1 mech_infantry; Chinese defend with 3 artilleries and 5 infantry
AA fire in Kwangsi : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 9/20 hits
Chinese roll dice for 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/10 hits
2 artilleries owned by the Chinese , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 5 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kwangsi
Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 9/18 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 3 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 3 infantry
Casualties for British: 2 aaGuns, 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 5 infantry
Battle in Chahar
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Jehol
2 aaGuns moved from Jehol to Chahar
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Amur to Manchuria
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 37 Sea Zone to 61 Sea Zone
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
3 bombers moved from Kwangsi to French Indo China
2 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in French Indo China
2 infantry placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 destroyers in 91 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Western Australia to New Guinea
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Tunisia
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
New Guinea : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
33 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 2 fighters and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Libya : 1 flag, 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 2 transports
91 Sea Zone : 3 destroyers, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 60 / 86
Russians : 17 / 23
Japanese : 63 / 75
Americans : 56 / 81
Chinese : 10 / 13
British : 23 / 21
UK_Pacific : 3 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.417
Median : 3.500
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
3 artilleries and 5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 7 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
3 artilleries and 5 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 7 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 armour, 3 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 6/11 hits
Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits
2 armour owned by the Japanese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kwangsi, round 3 : 3/9 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour, 3 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,2,4,1,1,3,1,5,2,3,2,4,6,5,1,1,1,5,6,3,3,2,3,1,6,2,2,6,6,5,2,5,5,1,4,6
Chinese collect 11 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 5 infantry
Kweichow : 1 fighter and 4 infantry
Hopei : 1 artillery and 3 infantry
Anhwe : 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 60 / 86
Russians : 17 / 23
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 23 / 21
UK_Pacific : 3 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 27 times
3 was rolled 25 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 26 times
Average roll : 3.455
Median : 3.000
Variance : 0.065
Standard Deviation : 0.256
Total rolls : 154Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Germans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.150
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 destroyers placed in 106 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 21 PUs (3 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kwangsi : 1 mech_infantry
Shan State : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Rhodesia : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 artillery and 1 infantry
Tunisia : 1 bomber
Italian Somaliland : 1 flag
106 Sea Zone : 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 86
Russians : 17 / 23
Japanese : 60 / 75
Americans : 56 / 81
Chinese : 12 / 12
British : 24 / 22
UK_Pacific : 4 / 0
Italians : 20 / 33
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.391
Median : 3.000
Variance : 0.183
Standard Deviation : 0.428
Total rolls : 110Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.509
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.150
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.739
Standard Deviation : 1.319
Total rolls : 24