G40 L 2014 Mrcunego (axis) vs Degrasse (allies +9) no tech

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 infantry moved from Volgograd to Caucasus
                1 armour moved from Bryansk to Caucasus
                2 infantry moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                3 infantry moved from Jehol to Anhwe

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 infantry moved from Volgograd to Caucasus
                1 armour moved from Bryansk to Caucasus
                2 infantry moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                3 infantry moved from Jehol to Anhwe

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  4/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                4 aaGuns, 1 armour, 7 artilleries and 44 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Russia to Smolensk
                5 infantry moved from Russia to Smolensk
                2 infantry moved from Rostov to Bryansk
                1 aaGun and 1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                2 artilleries, 3 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Anhwe : 3 infantry
        Soviet Far East : 1 infantry
        Bryansk : 3 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 3 mech_infantrys
        Ukraine : 1 factory_minor
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 aaGun, 1 armour and 3 infantry
        Smolensk : 5 aaGuns, 1 armour, 7 artilleries and 50 infantry
        Samara : 1 fighter, 1 infantry and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 29 / 29
        Japanese : 52 / 63
        Americans : 52 / 72
        Chinese : 16 / 22
        British : 24 / 27
        UK_Pacific : 6 / 6
        Italians : 20 / 37
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.800
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Siam to 37 Sea Zone
                2 armour moved from Shan State to 37 Sea Zone
                2 armour, 2 artilleries, 1 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
                4 tactical_bombers moved from French Indo China to India
                3 bombers moved from French Indo China to India
                2 armour moved from 39 Sea Zone to India
                2 artilleries moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                4 fighters moved from 37 Sea Zone to India
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to Soviet Far East
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Kiangsu to Anhwe
                2 infantry moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Anhwe
                1 fighter moved from French Indo China to Anhwe
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 armour moved from Manchuria to Anhwe
                      Japanese take Jehol from Chinese
                2 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter moved from 37 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shantung
                Battle in 8 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking Shantung from Chinese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 4 armour, 1 artillery, 4 fighters and 1 tactical_bomber
                    Russians defend with 3 infantry; Chinese defend with 3 artilleries
                        Japanese roll dice for 4 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Anhwe, round 2 :  4/10 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 :  3/6 hits
                        3 infantry owned by the Russians , 1 artillery owned by the Chinese , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Anhwe, round 3 :  4/7 hits
                        Chinese roll dice for 2 artilleries in Anhwe, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for Russians: 3 infantry
                    Casualties for Chinese: 3 artilleries
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 6 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 fighter in Kwangsi, round 7 :  1/1 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 7 :  1/1 hits
                        1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
                    Chinese win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Chinese: 1 artillery
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 5 artilleries, 1 harbour, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 2 :  8/16 hits
                        UK_Pacific roll dice for 1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantry in India, round 2 :  7/12 hits
                        6 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 2 fighters owned by the Japanese , 1 aaGun owned by the British and 2 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in India, round 3 :  5/9 hits
                        UK_Pacific roll dice for 5 artilleries in India, round 3 :  3/5 hits
                        1 tactical_bomber owned by the Japanese , 5 artilleries owned by the British and 2 fighters owned by the Japanese lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers
                    Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                3 bombers moved from India to French Indo China
                2 tactical_bombers moved from India to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from Sakha to Amur
                2 aaGuns moved from Manchuria to Jehol
                1 tactical_bomber moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Kwangtung
                2 fighters moved from Anhwe to Kiangsi
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from Dutch New Guinea to 37 Sea Zone
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Dutch New Guinea to New Guinea
                3 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                3 infantry placed in French Indo China
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 artilleries and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Rostov to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 artilleries and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Rostov to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 89 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in New Guinea
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in New Guinea, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 fighter placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Western Australia : 1 tactical_bomber
        New Guinea : 1 armour, 1 artillery and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        46 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 2 artilleries, 1 bomber, 2 fighters and 2 infantry
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag, 2 artilleries and 1 infantry
        Tunisia : 1 flag, 1 infantry
        106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        89 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        101 Sea Zone : 1 destroyer and 2 transports
        91 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 26 / 29
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 22
        British : 24 / 27
        UK_Pacific : 3 / 0
        Italians : 19 / 37
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 6 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.674
            Standard Deviation : 1.294
            Total rolls : 44

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 4.100
            Median : 4.000
            Variance : 1.517
            Standard Deviation : 1.232
            Total rolls : 30

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 artilleries moved from Yunnan to Kwangsi
                3 artilleries moved from Yunnan to Hunan
                3 artilleries moved from Yunnan to Kweichow

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Kwangsi
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Chahar
                Chinese undo move 7.
                Chinese undo move 6.
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Kwangsi : 3 artilleries and 5 infantry
        Shensi : 1 artillery and 2 infantry
        Kweichow : 3 artilleries and 5 infantry
        Hunan : 3 artilleries, 1 fighter and 7 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 26 / 29
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 24 / 27
        UK_Pacific : 3 / 0
        Italians : 19 / 37
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 6 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.674
            Standard Deviation : 1.294
            Total rolls : 44

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 4.100
            Median : 4.000
            Variance : 1.517
            Standard Deviation : 1.232
            Total rolls : 30

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 83 Sea Zone to 85 Sea Zone
                1 carrier and 1 fighter moved from 83 Sea Zone to 91 Sea Zone
                1 armour moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 armour moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Kazakhstan to Szechwan
                3 artilleries and 3 infantry moved from Persia to Northwest Persia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 bomber moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 83 Sea Zone to 85 Sea Zone
                1 carrier and 1 fighter moved from 83 Sea Zone to 91 Sea Zone
                1 armour moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 armour moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Kazakhstan to Szechwan
                3 artilleries and 3 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 2 bombers and 1 destroyer
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 3 :  3/3 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Northwest Persia
                    British attack with 3 artilleries and 3 infantry
                    Italians defend with 1 armour
                        British roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 2 :  1/6 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 85 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 85 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 85 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 85 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 85 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 85 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 85 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 85 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 artillery and 1 mech_infantry moved from Yunnan to Kwangsi
                2 aaGuns moved from Yunnan to Kwangsi
                1 infantry moved from Burma to Yunnan
                2 bombers moved from 109 Sea Zone to Gibraltar

    Place Units - British
                1 artillery placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                2 destroyers placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,1,6
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
                British collect 21 PUs (4 lost to blockades); end with 21 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kwangsi : 2 aaGuns, 1 artillery and 1 mech_infantry
        Yunnan : 1 infantry
        Szechwan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 2 bombers, 1 fighter, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Rhodesia : 1 armour, 2 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag, 3 destroyers
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 3 artilleries and 2 infantry
        91 Sea Zone : 1 carrier and 1 fighter

    Production/PUs Summary :

    Germans : 51 / 75
        Russians : 26 / 29
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 25 / 21
        UK_Pacific : 3 / 0
        Italians : 19 / 37
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 16 times
                3 was rolled 10 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 19 times
            Average roll : 3.891
            Median : 4.000
            Variance : 1.297
            Standard Deviation : 1.139
            Total rolls : 92

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.105
            Median : 5.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.105
            Median : 5.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.467
            Median : 4.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 4.100
            Median : 4.000
            Variance : 1.517
            Standard Deviation : 1.232
            Total rolls : 30


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Bessarabia to Northwest Persia
                2 fighters moved from Iraq to Northwest Persia
                3 submarines moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Northwest Persia
                    Italians attack with 1 artillery, 3 fighters and 2 infantry
                    British defend with 3 artilleries and 2 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Northwest Persia, round 2 :  2/6 hits
                        British roll dice for 3 artilleries and 2 infantry in Northwest Persia, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 artillery and 3 fighters in Northwest Persia, round 3 :  1/4 hits
                        British roll dice for 3 artilleries in Northwest Persia, round 3 :  1/3 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Northwest Persia
                        Italians roll dice for 3 fighters in Northwest Persia, round 4 :  2/3 hits
                        British roll dice for 2 artilleries in Northwest Persia, round 4 :  0/2 hits
                        2 artilleries owned by the British lost in Northwest Persia
                    Italians win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 3 artilleries and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 carrier and 2 fighters; Americans defend with 1 destroyer, 2 fighters and 2 transports
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the British
                        Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 2 transports in 91 Sea Zone, round 2 :  3/6 hits
                        3 submarines owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Italians: 3 submarines
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    1 fighter owned by the British forced to land in Gibraltar

    Non Combat Move - Italians
                3 fighters moved from Northwest Persia to Iraq

    Place Units - Italians
                4 submarines placed in 95 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 62 Sea Zone to 46 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        New Guinea : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 armour
        46 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport
        45 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 75
        Russians : 24 / 29
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 25 / 21
        UK_Pacific : 3 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 83 Sea Zone to 85 Sea Zone

    Combat - French
                Battle in 85 Sea Zone
                    French attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 85 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 85 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 85 Sea Zone
                    French win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        85 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 75
        Russians : 24 / 29
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 25 / 21
        UK_Pacific : 3 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Iraq to Persia
                      Germans take Persia from Russians
                5 armour moved from Iraq to Caucasus
                      Germans take Northwest Persia from British
                1 artillery moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Belarus to Bryansk
                2 tactical_bombers moved from Belarus to Bryansk
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                2 bombers moved from Southern Italy to 109 Sea Zone
                2 armour moved from Germany to Eastern Poland
                5 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Germans take French Equatorial Africa from French
                      Germans take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 5 armour
                    Russians defend with 1 aaGun, 1 armour and 3 infantry
                        Germans roll dice for 5 armour in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Caucasus, round 2 :  2/4 hits
                        2 infantry owned by the Russians , 2 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
                        Germans roll dice for 3 armour in Caucasus, round 3 :  2/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 :  2/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 aaGun, 1 armour and 3 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers and 2 submarines
                    British defend with 3 destroyers
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 3 destroyers in 109 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 2 destroyers in 109 Sea Zone, round 3 :  0/2 hits
                        2 destroyers owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 submarine
                    Casualties for British: 3 destroyers
                Battle in 91 Sea Zone
                    Germans attack with 5 submarines
                    British defend with 1 carrier and 1 fighter; Americans defend with 1 destroyer, 2 fighters and 2 transports
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 :  4/5 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the British and 4 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 7 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 8 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 9 :  1/1 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 10 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 11 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 12 :  1/1 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Germans Submerged
                    Americans win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 submarines
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 destroyer and 2 transports
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Holland Belgium
                3 aaGuns moved from Western Germany to Holland Belgium
                2 armour moved from Germany to Holland Belgium
                1 armour moved from Poland to Belarus
                1 artillery moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Bessarabia to Belarus
                2 tactical_bombers moved from Bryansk to Belarus
                2 armour, 1 artillery and 1 mech_infantry moved from Archangel to Belarus
                3 artilleries moved from Novgorod to Belarus

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                1 bomber placed in Western Germany
                3 infantry placed in Novgorod
                2 armour placed in Egypt
                4 armour placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 artilleries moved from Russia to Smolensk
                3 mech_infantrys moved from Russia to Volgograd

    Place Units - Russians
                2 artilleries and 1 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Russians :

    Bryansk : 2 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Volgograd : 2 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Smolensk : 5 aaGuns, 1 armour, 9 artilleries and 50 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 86
        Russians : 18 / 23
        Japanese : 62 / 79
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 23 / 21
        UK_Pacific : 3 / 0
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.769
            Median : 5.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 harbour, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Anhwe to Kwangsi
                2 infantry moved from Shantung to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 infantry moved from French Indo China to Kwangsi
                1 armour moved from India to 39 Sea Zone
                1 armour and 4 transports moved from 39 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Shan State to 38 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 fighters moved from Shan State to Kwangsi
                3 bombers moved from French Indo China to Kwangsi
                2 battleships moved from 37 Sea Zone to 36 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from Kiangsi to Kwangsi
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 mech_infantrys moved from Manchuria to Chahar
                1 fighter moved from 6 Sea Zone to Chahar
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 artillery and 1 mech_infantry; Chinese defend with 3 artilleries and 5 infantry
                        AA fire in Kwangsi :  0/6 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  9/20 hits
                        Chinese roll dice for 2 aaGuns, 4 artilleries, 5 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/10 hits
                        2 artilleries owned by the Chinese , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 5 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kwangsi
                        Japanese roll dice for 3 armour, 3 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 :  9/18 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 3 :  1/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour, 3 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 3 artilleries and 5 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Jehol
                2 aaGuns moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from Amur to Manchuria
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
                2 submarines moved from 37 Sea Zone to 61 Sea Zone
                3 carriers moved from 37 Sea Zone to 36 Sea Zone
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                6 fighters moved from Kwangsi to 36 Sea Zone
                3 bombers moved from Kwangsi to French Indo China
                2 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in French Indo China
                2 infantry placed in India
                1 armour and 2 mech_infantrys placed in Manchuria
                1 fighter and 1 tactical_bomber placed in Japan
                3 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Gibraltar to Southern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                1 bomber moved from Gibraltar to Southern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Guinea to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 4 damage total.
                Battle in 91 Sea Zone
                    Americans attack with 3 destroyers and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 3 destroyers in 91 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 3 destroyers in 91 Sea Zone, round 4 :  2/3 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Philippines
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/3 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  4/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 fighter and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Western Australia to New Guinea
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to New Guinea
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern Italy to Tunisia
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        New Guinea : 2 fighters and 1 tactical_bomber
        Philippines : 1 airfield, 1 armour and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
        33 Sea Zone : 1 transport
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag, 2 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 2 artilleries, 2 fighters and 2 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
        Libya : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier and 2 transports
        91 Sea Zone : 3 destroyers, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 60 / 86
        Russians : 17 / 23
        Japanese : 63 / 75
        Americans : 56 / 81
        Chinese : 10 / 13
        British : 23 / 21
        UK_Pacific : 3 / 0
        Italians : 20 / 33
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.971
            Standard Deviation : 0.986
            Total rolls : 36

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 24

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Shensi to Hopei
                3 artilleries and 5 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                3 artilleries, 1 fighter and 7 infantry moved from Hunan to Kwangsi

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Shensi to Hopei
                3 artilleries and 5 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                3 artilleries, 1 fighter and 7 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 3 armour, 3 infantry and 1 mech_infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 :  6/11 hits
                        Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/7 hits
                        2 armour owned by the Japanese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kwangsi, round 3 :  3/9 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 armour, 3 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,2,4,1,1,3,1,5,2,3,2,4,6,5,1,1,1,5,6,3,3,2,3,1,6,2,2,6,6,5,2,5,5,1,4,6
                Chinese collect 11 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for Chinese :

    Kwangsi : 3 artilleries and 5 infantry
        Kweichow : 1 fighter and 4 infantry
        Hopei : 1 artillery and 3 infantry
        Anhwe : 3 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 60 / 86
        Russians : 17 / 23
        Japanese : 61 / 75
        Americans : 56 / 81
        Chinese : 12 / 12
        British : 23 / 21
        UK_Pacific : 3 / 0
        Italians : 20 / 33
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 27 times
                3 was rolled 25 times
                4 was rolled 25 times
                5 was rolled 24 times
                6 was rolled 26 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.065
            Standard Deviation : 0.256
            Total rolls : 154

    Null / Other
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.509
            Median : 4.000
            Variance : 0.365
            Standard Deviation : 0.604
            Total rolls : 53

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.509
            Median : 4.000
            Variance : 0.365
            Standard Deviation : 0.604
            Total rolls : 53

    Germans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.150
            Median : 2.500
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 24

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