@MidnightExpress:
Here are the old A&A Nova Games rules for the bomb:
“(14.12) THE ATOMIC BOMB: In addition to the capability of producing the atomic bomb, players must pay 10 in production certificates to produce one. The atomic bomb enters the game like any other new unit – at provinces containing industrial complex units.
(14.121) Atomic bombs, like anti-aircraft and industrial complex units can be captured.
(14.122) Atomic bombs must be loaded on bombers (using one movement point) and moved to the province where they will be used.
(14.123) If a player has the special weapon rockets and he also has an atomic bomb in a province containing one of this anti-aircraft units, he may nuclear attack a province or sea zone up to two provinces away instead of using his strategic attack with the rockets capability. He does not need to use a bomber for delivery.
(14.124) Players are limited to one atomic bomb(plus any they capture) on the gameboard at any one time.
(14.125) Nuclear attacks eliminate the atomic bomb plus all units in the province or sea zone (including anti-aircraft and industrial complex units).
(14.126) Atomic bombs may be transported by bombers as well as used for nuclear attack – no more than one bomb per bomber.”
These are fairly simple and straight forward. Regarding the original question, I think the bomber should endure a round of AA fire just like any other plane. This at least gives the victim a slight chance of surviving the attack. However, my own opinion on A-Bombs in A&A is that they’re too powerful and devastating, but if you weaken them to the point that they eliminate only a handful of units, what’s the point in trying to obtain one rather than another technology such as heavy bombers? I did like the idea I saw earlier in the thread that it eliminates a victory city.
Being a game, I’d rather build up an invasion force and attempt to invade the Japanese home island rather than drop one bomb and then game over. That being said, for house rules I’d use the old Nova A-Bomb rules since it has a connection to A&A’s creator.
If you’re going to make the A-bomb destroy or remove a victory city the Allied victory conditions need to be reworded. As it stands now the Allies have to take and hold, Berlin, Rome, and Tokyo. With an A-bomb that destroys a victory city then if the Allies destroy Tokyo then they can’t capture Tokyo and thus can’t win by loop hole. I say reword it so the Allies win if the Axis don’t control Berlin, Rome, and Tokyo. So if it’s not there anymore you don’t control it.
That said I think the nightmare scenario is that the Allies doing something off the wall like destroying every VC it can because the Axis can’t win without capturing X VCs and if that number of VCs don’t exist anymore then well you can’t win by loop hole.
The way I’ve looked at it during the days of Classic was Heavy Bombers was code for nuclear bombers. They were a game changer, game breaker, and once someone got them the game was basically decided. Now-a-days Heavy Bombers have been weakened to the point that it’s not a stand-in for nukes.