look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 mech_infantrys moved from Shan State to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
3 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Shan State to Malaya
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 4 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 3 destroyers and 3 submarines; Americans defend with 1 carrier, 4 destroyers and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 bombers, 3 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 3 destroyers and 3 submarines
Casualties for Americans: 1 carrier, 4 destroyers and 1 tactical_bomber
Non Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kansu to Novosibirsk
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shensi to Kazakhstan
2 armour and 10 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Kweichow to Sikang
4 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 submarine moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
Russians take Siberia from Japanese
Russians take Amur from Germans
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
3 fighters moved from Morocco to Tobruk
1 armour moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Tobruk
Americans attack with 1 armour and 3 fighters
Germans defend with 1 mech_infantry
Americans win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 bombers, 4 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 carriers moved from 91 Sea Zone to 96 Sea Zone
5 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
3 fighters moved from Tobruk to Libya
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
3 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 3 infantry moved from New Guinea to Dutch New Guinea
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
Place Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
3 armour, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 25 PUs;
British buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
Place Units - British
3 infantry placed in United Kingdom
2 armour and 1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 22 PUs (1 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Italian Somaliland to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Ukraine to Romania
1 fighter moved from Bryansk to Yugoslavia
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to Iraq
2 mech_infantrys moved from Novosibirsk to Turkmenistan
1 fighter moved from Kansu to Persia
Combat - Italians
Non Combat Move - Italians
1 artillery moved from 112 Sea Zone to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
3 mech_infantrys placed in Iraq
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from South Australia to New South Wales
1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 mech_infantry moved from South Australia to Western Australia
1 mech_infantry moved from South Australia to Western Australia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 4 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_minors; Remaining resources: 102 PUs;
Germans buy 2 armour, 7 artilleries, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour and 1 mech_infantry moved from Kenya to Rhodesia
1 mech_infantry moved from Alexandria to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Southern Italy to Tobruk
3 bombers moved from Bryansk to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
Germans take Nigeria from British
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Urals to Yenisey
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Rhodesia
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Rhodesia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tobruk
Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
Americans defend with 2 armour, 2 infantry and 1 mech_infantry
Germans win, taking Tobruk from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Americans: 2 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Tobruk to Southern Italy
2 bombers moved from Tobruk to Alexandria
2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Archangel to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from France to Northern Italy
1 fighter moved from France to Southern Italy
1 infantry moved from France to Southern France
2 mech_infantrys moved from Samara to Bryansk
1 artillery moved from Samara to Volgograd
1 infantry moved from Volgograd to Samara
1 bomber moved from Archangel to Southern Italy
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Urals to Archangel
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Belarus
4 artilleries moved from Archangel to Belarus
1 artillery and 2 infantry moved from Volgograd to Rostov
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Scotland to 112 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Egypt
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
4 artilleries and 2 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
3 artilleries placed in Volgograd
Germans undo move 5.
2 submarines placed in 110 Sea Zone
3 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 79 PUs (4 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
At the risk of sounding like a jerk - I am not trying to be, just want to wrap up this last game before I take a vacation from A&A….can we either speed up play a bit on this one - or - I would actually like to know if you think the allies have a shot - I think they are way behind and getting more so each round? But that is just my opinion - not fact :)
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 destroyers moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Siberia
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 1 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine and 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Siberia
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 bomber moved from Amur to Jehol
1 bomber moved from Siberia to Japan
2 fighters moved from 16 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 43 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 armour, 2 infantry and 14 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Sikang to Kansu
1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
I concede. Good game.
Test summary from TripleA, engine version: 1.8.0.1, time: 08:52:45
Opps sorry - disregard