G40 L 2014 Mrcunego (axis) vs Mallery29 (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Siam to Java
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 submarines moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Sumatra
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 54 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 :  3/4 hits
                        ANZAC roll dice for 2 fighters in 54 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 fighter and 2 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters

    Non Combat Move - Japanese
                1 bomber moved from Dutch New Guinea to Paulau Island
                1 aaGun and 5 infantry moved from Chahar to Jehol
                1 mech_infantry moved from Kweichow to Jehol
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Yunnan
                3 infantry moved from Manchuria to Jehol
                1 bomber moved from Java to Siam
                2 carriers moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from Siam to 54 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 43 Sea Zone to 45 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Shantung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • Ok…it was very foolish!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
                1 fighter moved from Hawaiian Islands to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 14 infantry moved from Sikang to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to 41 Sea Zone
                3 fighters moved from French West Africa to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 transport moved from 85 Sea Zone to 65 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 bomber moved from 41 Sea Zone to India
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,3,5,3
                British collect 22 PUs (11 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Cyprus
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 :  2/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Greece to Romania
                1 fighter moved from Southern Italy to Greece
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Algeria to Libya
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Kenya to Ethiopia

    Place Units - Italians
                1 airfield placed in Greece
                1 fighter placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 66 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 2 artilleries and 5 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,2,6,3,4,2,6,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Nigeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Syria to Iraq
                      Germans take Iraq from British
                1 armour moved from Iraq to Syria
                1 artillery and 7 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                7 armour and 14 infantry moved from Baltic States to Novgorod

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns moved from Baltic States to Novgorod
                2 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Kenya to Southern Italy
                1 tactical_bomber moved from Southern Italy to Syria
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from Romania to Yugoslavia
                3 artilleries and 3 infantry moved from Poland to Baltic States
                2 artilleries moved from Germany to Poland
                1 armour moved from Slovakia Hungary to Poland
                1 submarine moved from 106 Sea Zone to 116 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Syria
                1 fighter moved from Gibraltar to 99 Sea Zone
                1 fighter moved from Gibraltar to Syria
                1 tactical_bomber moved from Western Germany to Greece

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                5 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                3 infantry moved from Amur to Manchuria
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Germans
                1 fighter moved from Russia to Baltic States
                2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 submarine moved from 124 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 3 infantry
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Manchuria
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 14 infantry moved from Amur to Korea
                3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Archangel
                2 aaGuns, 3 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Belarus
                1 armour and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Northwest Persia to Iraq

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                7 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,5,2
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 battleship and 2 carriers moved from 54 Sea Zone to 33 Sea Zone
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                2 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to 18 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from Paulau Island to Philippines
                2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 artilleries and 1 bomber in Philippines, round 3 :  2/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 artillery and 2 infantry moved from Suiyuyan to Chahar
                1 bomber moved from Philippines to French Indo China
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                2 infantry moved from Jehol to Chahar
                1 bomber, 2 fighters and 2 tactical_bombers moved from Siam to Yunnan
                2 fighters moved from Yunnan to Hunan
                2 tactical_bombers moved from Yunnan to Hunan
                1 armour moved from Yunnan to Hunan
                1 bomber moved from Yunnan to Hunan
                1 fighter moved from Siam to Hunan
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                4 fighters and 3 infantry placed in Japan
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • I just saw that I missed one NC movement with my bomber down in africa. Would you move it up to southen italy?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Kenya: 1 bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 25 Sea Zone


  • Bomber moved… :cry:

    Scramble orders for Japan?


  • Thanks mate!
    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Kenya: 1 bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 7 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 7 Sea Zone to 25 Sea Zone
                1 bomber, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from 25 Sea Zone to Midway
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 harbour placed in Midway
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 aaGun, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from India to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 1 artillery
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Kenya
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 bomber, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour and 1 mech_infantry moved from 99 Sea Zone to Syria
                2 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to Greece
                1 armour moved from Libya to Tobruk
                1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                1 bomber and 1 tactical_bomber placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 transport moved from 66 Sea Zone to 64 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

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