@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Syria to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 submarines moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Sikang to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Combat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer and 2 fighters
Italians roll dice for 3 submarines in 111 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 111 Sea Zone
Italians roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Italians lost in 111 Sea Zone
Italians roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 111 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer
Casualties for Italians: 3 submarines
Battle in 109 Sea Zone
Italians attack with 3 submarines
French defend with 1 fighter; British defend with 1 destroyer
Italians roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 109 Sea Zone
2 submarines owned by the Italians Submerged
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 infantry moved from Syria to Iraq
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
3 armour moved from Caucasus to Kazakhstan
2 armour moved from Northwest Persia to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
3 armour placed in Ukraine
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - ANZAC
4 artilleries and 12 infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Battle in New South Wales
ANZAC attack with 4 artilleries and 12 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking New South Wales from Japanese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
1 transport moved from 29 Sea Zone to 26 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,5,4,6
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 73 PUs;
Germans buy 3 armour, 1 carrier, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
2 armour moved from Karelia to Finland
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Ukraine
1 armour moved from Karelia to Finland
Combat - Germans
Battle in Finland
Germans attack with 3 armour
Americans defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Non Combat Move - Germans
1 armour moved from Novgorod to Finland
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to Western Germany
7 armour moved from Archangel to Novosibirsk
3 armour moved from Turkmenistan to Kazakhstan
2 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
4 armour moved from Eastern Poland to Ukraine
2 armour moved from Poland to Belarus
6 armour moved from Germany to Eastern Poland
2 armour moved from Caucasus to Kazakhstan
5 armour moved from Kazakhstan to Sikang
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 armour moved from Northwest Persia to Volgograd
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier and 2 submarines placed in 110 Sea Zone
3 infantry placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 armour placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs; 0 SuicideAttackTokens;
Japanese buy 6 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 armour, 1 artillery and 7 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 7 infantry and 5 transports moved from 55 Sea Zone to 62 Sea Zone
1 armour, 1 artillery and 7 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from New Guinea to New South Wales
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
4 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
5 fighters moved from 55 Sea Zone to New South Wales
1 tactical_bomber moved from New Guinea to 35 Sea Zone
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New South Wales
Japanese attack with 2 armour, 1 artillery, 3 bombers, 10 fighters, 7 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
AA fire in New South Wales : 3/6 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 7 fighters, 7 infantry and 4 tactical_bombers in New South Wales, round 2 : 12/24 hits
ANZAC roll dice for 2 aaGuns, 4 artilleries and 10 infantry in New South Wales, round 2 : 6/14 hits
10 infantry owned by the ANZAC , 6 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 7 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 3 : 11/18 hits
ANZAC roll dice for 3 artilleries in New South Wales, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 armour, 1 artillery, 3 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 fighters and 7 infantry
Casualties for ANZAC: 2 aaGuns, 4 artilleries and 10 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 infantry moved from Malaya to Shan State
1 carrier and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone
3 bombers moved from New South Wales to Northern Territory
1 tactical_bomber moved from New South Wales to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
4 carriers moved from 55 Sea Zone to 54 Sea Zone
4 carriers moved from 54 Sea Zone to 62 Sea Zone
6 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 artillery moved from Manchuria to Korea
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in India
3 infantry placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,3,4,3
Japanese collect 40 PUs (16 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Currently out at sea, so I can not play for now….will let you know when I can continue.
Cool. thanks for the heads up.
I see you are back posting in games.