G40 L 2014 Mrcunego (axis) vs Mallery29 (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans
                2 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Ukraine
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                3 infantry moved from Bryansk to Western Ukraine
                2 aaGuns, 2 armour, 6 artilleries, 18 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Volgograd to Tambov
                1 armour moved from Volgograd to Russia
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                6 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                5 fighters moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to Java
                1 bomber moved from French Indo China to Java
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 armour moved from Turkmenistan to Kazakhstan

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour in Kazakhstan, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  6/8 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  5/8 hits
                        2 submarines owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 bombers moved from Java to Malaya
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                4 fighters moved from 34 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                6 fighters moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                2 tactical_bombers moved from Japan to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter moved from French Indo China to India
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                2 armour and 1 infantry placed in French Indo China
                Japanese undo move 3.
                1 armour and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 armour and 1 artillery placed in Malaya
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • friendly reminder


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 infantry, 8 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                6 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 7 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom


  • Will need Kamikaze orders and scramble orders.


  • no scramble. And all 6 kamikaze hits divided among the five carrier


  • I realized this when i was out to dinner that would probably be your counter…so I really questioned myself why I would have done that… this is a make a break moment for me to have any remaining chance in this.  I am kindly asking to redo my setup for this. If not, I understand…not like it is for money anyways.  I hate rushing through these things just to get turns in motion and this is the price of it…


  • Don’t worry about it…I’ll give you the win on this…GG.


  • please feel free to redo your movement!
    There is no reason for blunt errors to ruin a friendly game.


  • Much appreciated…I know some people would be upset as hell about asking that…and that’s why I kind of just said F it…but I greatly appreciate it…I know I probably still won’t win, but it still gives me a chance to try strategy…and that I am grateful for.


  • really no problem. I just here to get better myself.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to United Kingdom
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser and 9 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                6 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea


  • I think this is what SHOULD have been done knowing Kamikazes were there….


  • yeah and then move the carriers up in non combat.
    I’ll kamikaza 1 on the cruiser and the rest divided on the destroyers


  • and remember to write to the guy administrating the results. I just saw that you had posted the results there already


  • No need - I had to come to the thread to see who had what side, and I see you are continuing.  I won’t count it yet


  • Cool… Thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to United Kingdom
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                7 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser and 9 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                6 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Western Germany causes 3 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 1 cruiser, 3 destroyers, 7 fighters, 10 submarines, 3 tactical_bombers and 2 transports
                    Japanese defend with 4 submarines
                    Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 7 fighters, 10 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 24
                    Casualties for Japanese: 4 submarines
                Battle in Korea

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 battleship, 5 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 7 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 1 bomber
                EDIT: Adding units owned by Americans to Szechwan: 1 bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Shantung to Jehol

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                16 infantry moved from Shensi to Szechwan
                1 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                4 infantry placed in Shensi
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 21 PUs total


  • have to go to work…will continue later…sorry. :|

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