BOOM AND DOOM!
AK_Grown (Axis) vs. Vold - No bid
-
option to scramble
-
IF that is your whole combat then no scramble on either.
if not, I need to see the whole combat :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
4 armour moved from France to Greater Southern Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Northern Italy to Western Germany
1 artillery moved from Norway to Finland
2 infantry moved from Finland to Norway
6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Yugoslavia to Romania
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from France to Greater Southern Germany
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Western Germany
1 bomber moved from 109 Sea Zone to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Shensi
1 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Kazakhstan to Sikang
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Russia to Novosibirsk
1 bomber moved from Russia to ShensiPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 destroyer, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 armour moved from Siberia to Manchuria
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 tactical_bomber placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Queensland
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Malta to Alexandria
2 infantry moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Ethiopia to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to Siam
1 fighter moved from Egypt to 96 Sea Zone
1 bomber moved from Malta to IraqCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kenya
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Kenya to Egypt
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from Siam to Malaya
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from British Guiana to Brazil
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 armour and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
2 infantry placed in Egypt
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry; British defend with 1 fighter
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 3 : 1/3 hits
1 artillery owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 4 : 0/3 hits
1 armour retreated to Algeria
French win with 1 fighter and 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Greece to Yugoslavia
1 artillery and 2 infantry moved from Greece to Albania
4 infantry moved from Bulgaria to Romania
1 cruiser moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Malaya to India
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/6 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
3 bombers moved from 114 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 3 infantry moved from Norway to Finland
1 aaGun and 10 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
7 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Greater Southern Germany to Eastern Poland
2 artilleries and 1 infantry moved from Holland Belgium to France
6 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 armour and 4 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Shensi to ManchuriaCombat - Russians
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Manchuria causes 4 damage total.
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Manchuria to Central Mongolia
2 infantry moved from Dzavhan to Central Mongolia
5 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Ulaanbaatar
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Central Mongolia
2 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Turkmenistan
1 armour and 1 mech_infantry moved from Sikang to Suiyuyan
2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
3 artilleries moved from Novgorod to Archangel
4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novosibirsk to SuiyuyanPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
1 bomber moved from Anhwe to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Anhwe to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win, taking Guam from Americans, taking Aleutian Islands from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Sumatra
UK_Pacific win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hopei
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 bomber moved from Ulaanbaatar to Manchuria
1 bomber moved from 37 Sea Zone to Hainan
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 bomber moved from 45 Sea Zone to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 infantry moved from Kwangtung to Kiangsi
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 bomber and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to MoroccoPlace Units - Americans
2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 factory_minors and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Malaya to 43 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 43 Sea Zone to Malaya
1 infantry moved from French Indo China to Kwangsi
3 aaGuns and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from India to Burma
3 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Kenya to Egypt
2 artilleries moved from Iraq to Trans-Jordan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 11 PUs (6 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from India to Kwangsi
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - French
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French





