assumed no scramble in morocco. and the cruiser was supposed to be involved as well but didn’t wanna redo the turn
14L King_Nothing- (axis) vs Bjergmose (allies) +11
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from Egypt to Iraq
1 bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 2 bombers and 1 fighter
Germans defend with 1 factory_minor and 1 fighter
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to India
1 armour moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Tunisia to LibyaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Southern Italy to Egypt
4 fighters moved from 97 Sea Zone to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 8 fighters, 2 infantry and 1 mech_infantry
French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry; Americans defend with 3 fighters and 1 mech_infantry
British win with 1 armour, 5 artilleries, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for French: 1 infantry
Casualties for British: 1 bomber and 6 infantry
Casualties for Italians: 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
6 fighters owned by the Italians retreatedNon Combat Move - Italians
6 fighters moved from Egypt to Trans-Jordan
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Amur to Buryatia
ANZAC take Buryatia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Ethiopia
1 fighter moved from India to Ethiopia
1 bomber moved from Queensland to Korea
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Egypt
7 armour, 6 artilleries and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 infantry moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
4 fighters moved from Western Germany to Southern Italy
1 artillery, 7 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
10 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Egypt
Germans attack with 7 armour, 6 artilleries, 3 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry; British defend with 1 armour, 5 artilleries, 1 factory_minor, 3 fighters and 1 harbour; Americans defend with 3 fighters and 1 mech_infantry
Germans win, taking Egypt from British with 7 armour, 5 artilleries and 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 artillery, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 5 artilleries and 3 fighters
Casualties for Americans: 3 fighters and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Egypt to Trans-Jordan
1 aaGun moved from Karelia to Finland
1 fighter moved from 112 Sea Zone to Southern ItalyPlace Units - Germans
1 fighter placed in 112 Sea Zone
3 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
3 armour placed in Iraq
3 armour placed in CaucasusTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
okay nu bliver den svær :-D
følte ellers at det umulige var ved at være muligt.
rematch…du har jo ikke en chance
hvis jeg ikke laver uk01 igen! -
Jeg er frisk på en rematch, hvordan reporter man games? Og nej, de terninger skal vist bestikkes usædvanlig meget hvis du skal tage den der hjem. Også lidt fjollet spillet blev så langt, følte egentlig jeg havde den i turn 7